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BB3D Presents:
<> <>
Blast.Code.v1.5.for.Maya.7.0,8.0.and.8.5-BB3D
+---------------------------------------------------------------------------+
| RELEASE INFO |
+---------------------------------------------------------------------------+
| Cracked by..: bazuka Supplier...: Team BB3D |
| Packed by...: Team BB3D Date.......: 23/02/2007 |
| Rls Type....: Crack Disk Size..: 05x3.00MB |
| Protection..: Other Platform...: WinAll |
+---------------------------------------------------------------------------+
www.blastcode.com
Release Notes:
Computer Animated Demolition
Blast Code is designed for the destruction of objects. Its highly
interactive design greatly reduces the time needed to develop totally
unique blast scenarios. Blast Code provides animators the ability to test a
multitude of destruction scenarios, and quickly make adjustments to any
part of the simulation.
Blast Code Operation
1. Blast Code models are manipulated through NURBs control surfaces.
Control surfaces are used to convey deformation information to geometry
attached to them. They are usually not part of the rendered scene.
2. The geometry making up the model to be blasted is produced by either:
* Converting the control surfaces into fracturable meshes. (Slabs)
* Creating fracturable sweeps along NURBs curves. (Sweeps)
* Attaching pre-existing geometric objects (NURBs or meshes) to
the control surfaces. (Glue Objects)
3. Fragmentation is achieved using random or custom crack patterns.
4. Virtual destructive energy sources called explosives are attached to
the control surfaces, and are used to fragment the models into debris.
Debris is jettisoned from the control surface based on the force and
direction of the charge and its type of material.
5. Dynamics are then added to the debris to achieve the resulting flight
trajectory and collision characteristics.
6. Finally, optional smoke or fire is added using the built-in particle
emitters.
This method has proven to be very fast and effective in producing complex
simulations, and remains very flexible when modifying any part of the
simulation.
Install/Crack Notes:
1. extract
2. install
3. replace the installed mll with the corresponding one from Crack dir.
*enJoy* !!!
Team BB3D *
Greets: SSG, SCOTCH, ARN, CT, CORE, ENGiNE, ICU & SnD
We are looking for crackers & suppliers
+---------------------------------------------------------------------------+
| Contact Us |
| [email protected] |
+---------------------------------------------------------------------------+
* Note
BB3D are helping friends to bring releases to an audience for educational
usage, those that want to learn & non-commercial purposes only.
Making money with it? >>> Then buy it!!!