▄▄▄████████▀▀ ▀▀ ▀ ▀
▄███▓▓▓▓▓▓▓██
▄██▓▓▓▓▓▓████ ▄▄▄▄▄▄
█▓▓▒▓▓▓▓▒█▀▀ ▄▄▄▄▄ ▀▀█▄ ▄▄▄▄▄▄
██▒▓▓█▀█▓▓█ ▀██▓▓▓███▄ ▀██▀▀▀▀▀▀█▄▄█▀▀▀▀▀▀ ▄▄ ▀██▀▀▀▀▀▀█▄▄█▀▀▀▀▀▀ ▀▀ ▀
█▓▓▒█▀ ▀█▒██ █▓▓▓▓▓▓▓██ ▄▄████▄ ▀ ▄▄████▄███▄ ▄▄████▄ ▀ ▄▄████▄ ░
██▒▓██ █ █▓▒█ ▀▓▓████▓▓█ ▀▓▓██████ ██▓█████▓██ ▄████████ ▀█▓██████ ░ ░
█▒▓▒█ ▄█ █▒▓██ ▓▒█ ▀█▓██ ▓█▀ ▀███ █▓█▀ ▀█▓█ ▄█▓█▀ ▀███ ▓█▀ ▀███ ░░
█▓▒▒█ █▀ █▒▒▓█ ▒██ █ ▀█▓█ █▀ ░▒ ▀██ ▀█▀ ▒░ ▀██ ▀▓█▀ ▀▀ ▀██ ▀█ ▀▀ ▀██ ▒▒
▄█▒▒▓█ ▄▄██▒▒▒█ ▒█ ▄██ █▓█ █ ▓▒▓▒ ███ █ ▒▓▒█ ███ ▓█▄▄▄▓▓████ █▄▄▓▓████ ▓ ░
█▓▒▒▒███▓███░▒█ ▀█ ██ ▄███ █ ██▓▀ █▒█ █ ▓█▓▀ █▓█ ▓████▀▀▀ ▄▄███▀▀▀ ▄▄█▓
██▒░▒▓██▀▀ █▒░██ █▄▄ ▄███ ▄█▄ ██ ██▒█ █▄ ██ ██▓█ ▀█▄ ▄▄ ▄█ ▀█▄ ▄▄ ▄█▄ ██▓
█▓▒░██ ▄█ █░░▓█ █▀████▀ ▄▓▓█▄ ▄█░░█ ▓█▄ ▄█▓▓██ ▓█▄ ▄███▄ █▄ ▄█░█▄ █▓░
██░▒█ ▄██ █░▒▒█ █ ▄▄ ▄█░▓▒▒████░░█▀ ▒▓████▓▓▓▓█ ▓▒████▒▒█▀ ▓████▒▒█▀ █░
▀█▓▒█ ███ █░░░█ ▀█ ██▄ ██░▓░▒▒░░██▀ █▓▒▒░░███▒▒█ ▀██░░░██▀ ▀██▓▒███▀ ██▒░
██░█▄ █▓ █░░░██ █ ▓▓█▄ ▀▀█████▀▀ ▄ ▀██████ █▒▒██ ▀▀▀▀▀ ▄█▄ ▀▀▀▀ ▄▄██▒
█░░█ ▓▒ ██▀▀▀ ░█ ▒▓▓▓██▄▄▄▄▄▄▄██▓█▄▄ ▀▀ ▄ █░▒░█ ████████▓▓███████▓▒░ ░
▀█░█ ▒░ ▄▄██░░█ ░▒▒░▒▒▓▓█▓▓▓▓▒▒▒▓▓█████ ▄█▒░▒█ ██▓▓▓▓▓▓▓▓▓▓▓█▓▒░░ ░
▄ ▀██▄ ░░ ▀▀▀█▄ ▒░ ░░ ▓ ░ ░ ▓▒▒▓█▀ █░░░█▀ ▓▓▒░░▄ ▄░░▄ ░▓▓▓ ▄ ░
█ ▀██▄ ░ ░ ░ ▒ ░▒▓ ██░░██ ░▒ ▄▄▄ ▄ ▄ ▄ █▓▒▒ █
▓▄ ▄ ▀▄ ░ ▒ ▒ ██░███ ░ █ █ █ █ █ █▓░ ▄▓
█▄ █ ▄ [APOGEE BRiNGS YOU] ▄█████▀ ░ ▄▄█ █▄▀ █▄█▄ ▄█
▓█▄ ▓▒░ ▀ ▄ ▄ ▄ ▄ ▄ ▄▄███▀▀ █▄▄ █ █ ▄ █ ▄█▓
▓█▄ ▀▓▒ ▄ ▄ ▄▓ ▄█▓
▓▓█▄▄ ▄▀ [CG TOOLKIT MUSCLE TK VERSION 1.1 ] ▀▄ ▄▄█▓▓
▓▓▓▓██ ██▓▓▓▓
▀▓██ ██▓▀
███ Date......[ 2004-12-30 ] ███
███ Size......[ 01 x 2.88MB ] ███
█░█▄ Protection[ LICENSING ] ▄█░█
██▒▒█▄▄ Type......[ MAYA PLUGIN ] ▄▄█▒▒██
██▓▓▓█▓ ▓█▓▓▓██
▀▀████▓ ▓████▀▀
█▀ ▀███▄▄▄ ▄▄ ▄ ▄ ▄▄ ▄▄▄███▀ ▀█
█ ███▀▀ ▀▀███ █
▀▄▄███ RELEASE & iNSTALL iNFO ███▄▄▀
▄██▓██ ▀▄ ^^^^^^^^^^^^^^^^^^^^^^ ▄▀ ██▓██▄
▀▀█ █▀▀
Muscle TK is the world's first commercial muscle and
skinning plugin for Alias Maya 5.0 and 6.0.
CG Toolkit has announced the release of Muscle TK for
Alias Maya. Developed under the Alias Conductors
program, Muscle TK gives creature TDs an alternative
to traditional rigid and smooth binding techniques
for their digital creatures.
Muscle TK allows artists to give their creatures
realistic musculature with two different methods of
attaching that musculature to the creatures skin or
æmesh'. With Muscle TK skin, your digital creature's
skin can realistically slide over muscle surfaces
that are driven by underlying Maya joints.
Maintaining your creature's body-volume while
undergoing deformations has traditionally been a
painstaking process involving influence objects and
blendshapes. Muscle TK's muscle deformer gives setup
artists a quick and easy way to create fleshy body
parts that squash and stretch in a realistic manner.
Muscles: Quickly draw muscles on any NURBS surface,
then apply the custom muscle deformer to them. Muscle
TK's muscle deformer is extremely fast, allowing you
to watch a full body musculature in movement in real-
time on most machines.
Soft Bodies: Any muscle surface can be made into a
soft-body surface to react dynamically to the motion
of the underlying joints. The æfloppiness' can be
easily adjusted for maximum realism.
Dynamic Skinning: One of two skinning methods
included with Muscle TK, dynamic skinning uses Maya's
dynamics to cause the skin mesh to collide with the
underlying muscle surfaces. Dynamic skin simulations
can be cached for real-time playback in the viewport.
Muscle Skin: Muscle skin is the second skinning
method included with Muscle TK. Muscle skin is a
deformer that is applied on top of a skincluster node
(smooth/rigid binding) to allow the muscles to affect
the skin surface. With muscle skin, the setup artist
is given the ability to paint the ælooseness' per
vertex so that specific areas of skin can slide across
the underlying muscles.
http://www.cgtoolkit.net/muscletk.htm
INSTALLATION:
------------
1. Unzip & Unrar to a temp directory
2. Check Crack/install.txt
▀██▄▄▄▄ ▄▄▄▄██▀
██▓▓█▄▄ /APOGEE ▄▄█▓▓██
██▓▒▓██▄ ▄ ▄ ▄██▓▒▓██
██▓▒▒▓█▄ █▄ ▄█ ▄█▓▒▒▓██
▄▀ ▀▀██▒▓█▄ ▀▓█▄▄▄ ▄▄▄█▓▀ ▄█▓▒██▀▀ ▀▄
█ █░████▄▄ ▀▀▀▓████▄▄▄▄▄▄▄▄▄▄▄▄▄▄████▓▀▀▀ ▄▄████░█ █
█▄ ▄███ ▀▀████▄▄▄▄▄ ▀▀ ▀ ▀ ▀ ▀ ▀▀ ▄▄▄▄▄████▀▀ ███▄ ▄█
▀▀██▀▀ ▄▓▓▄▄ ▀▀▀▀▀▀████████████████▀▀▀▀▀▀ ▄▄▓▓▄ ▀▀██▀▀
▓▓▓███▀▀ ▀▀ ▀ ASCii BY AyL/cRO ▀ ▀▀ ▀▀███▓▓▓
▓▓█▀ ▀█▓▓
▓█▀ ▀█▓
█▄ ▄█
▀▀ ▀ ▀ ▀▀
***special Note***
Some errors were reported that were suspected to have been related to having multiple NICs installed.
Resolved to removing/disabling the nics not married to the maya HostID in x:\flexlm\aw.txt and folowing the install instructions.
1. Install MuscleTK_mayaX.msi
2. Run Keygen apomt-kg.exe, generate a mtk_license.dat and copy to the x:\flexlm dir
3. Start Maya and check in the animation module that *muscleTk is loaded
4. Verify in script editor that the license was in fact loaded // MuscleTK: license check OK!
5. If this is the case, you are done......
6. In the event you get a // License check error: x:\flexlm\mtk_license.dat or // Failed to open license file: x:\flexlm\mtk_license.dat.....perform the following...
7. open x:\flexlm directory and delete the mtk_license.dat file
8. Start maya and let it load, you will now get // Failed to open license file: x:\flexlm\mtk_license.dat
9. Copy the mtk_license.dat into the x:\flexlm dir
10. open the plugin-manager and deselect and reselect each of the 4 plugins and monitor the script editor window and you should now see // MuscleTK: license check OK!....restart Maya & Enjoy!
Steps 6-10 included in the rare instances that it is needed.
***Second Note***
Because muscleTK authors are totaly stupid, but they got awardness, please believes...
foreign OS users just need to ensure that this path is added to the "path" system environment variable
c:\program files\common files\AliasWavefront Shared\Licensing\bin
If your os is not english "common files" may be "gemeinsame dateien", "fichiers communs", etc