. ▄·■¡ ▄░ ▄■▀■ ▄▄ █▄
▐ ▓ ▄▐ ▒° .▓▌ ° '' ─██▄
▀■▄■▄▄▄▄ \ ▐▒ █▓█ ░▌ ▄▓█ ▀▀▀ ▀███▄
█▄ ▀▀██▄ ▄█ ▓▄. ■ ▀ .▒ ▐▓▓▌ █▄ ▀██▄░ ▄█
█▓▓▓▓█▓▓█▓▒▓██▒▓█▓█▓██▓░ ▀▓▓▌ °▒ ▄░' ██▒▌ ░▓█▓█▓▓▓█▓▓▓▓▓▓█▓█▒▓▓█▓▓
▓▓▒▒█▒▒▓▒▒▒▓▓██▓▓▒▒█▒▒▓▒░ ▐▓▒▌▓▌ ▀░■▒▌° ▐▓▒▓° ░▒█▓▒▒█▒▒▓▒▓▒▓▒▒▓▒▒▓▒▒▓▒█
██▓█▓▓█▒█▓▓▒▓▓██▓▒█▓██▓▒ ░ ▐█▒▒▐▒▓▄ ▐▓▒▓▌ ░ ▒▓██▓▓█▓▒▓█▓▒▓▓▓▓█▓██▓██
█▀░▒ ▒ ██▒▓▒░█▌░ ▀█▒░ ▐▓▒▓▐▓▒█▌ ▄▓▒█▌ ░▒█▀ ▓▒ ░▓▓▓▒▒▓▒▄ ▒░▀█
▒ ░ ░ ▓▓▒▓█ ▐█ ▒ ░ .▓▓▒█▌▐▓▒▓▄ ▐█▓▒▓▌ ░ ░ ▒ ▒░█▓▒▓▓▒██ ░ ▒
░ ░ ·▒▓▒▓▓ ▐█ ░ ░ ░ ▐▓▒▒▓▌ ▀▓▒▓▌ ▐▓▒▒█▌. ░ ░ ░ ▓▓▒█▓░▐█▌ ░
█▓▒▓▒.█▌ ░ ▐▓▒▒▓▌ ▐█▒▓▄ ▐▓▒▒▓█▌ ░ ██▒▓▓▄██ ·
· ▄▓▓▒▒▓██°░ · °▓█▒▓▄ ▀▓▒█▌ ▓▓▒▒▓▌ ░ ▓▓▒█▓▀▀ ░
██▓▓▒▓▓▀ ░ °▓▒▓█▌ ▒ ▐▓▒▓▄ °█▒▓▓° · ▄█▒▓▒▓█░
▐█°▒▓▒▓▒ ▐▓▒▒▓▌ ▀▓▒▓▌ ▐▓▒▓° ▐█°▓█▒▓█
██ █▒▒▓█▒ ░ ▐▓▒▓▓ ░ ▐█▒▓ ▐▓▒▓▌ ░ ▐█▄▒▓▒▓▒
██░▓█▒▓▓ ░ · ▐█▒▓° ▀▓▒.▄▓▒█▌ ░ ▀███▒▒▓
▐██▒▓▒▒█ ░ ▐▓▒▓▌ ░ · ▀▓▌▓▓▒▓▌ ░ ▓████▄
▀████▓░ .▓▓█ ▐▐▒▒▒▓▌ · ▒▓▒▓▒██
▒▓█████▄▄█ ▄▄ ▐▓▓▓ ░ ▀▓█▓▄ ▒ █▓▒█▓░▀█▄
█▒▒▒▓░▀▀█─ '' · ▐▓▓▀ │ ▀▓ ░ ▓▒▒▓█ ▀█.
▄█▓▒██▄ ▀▀▀ ▐ ,▓▀ · ∙ ── ── ∙ · \ ▄█▓▒██▄ ▀■▄
▀▀▀▀▀▀▀▀▀▐ ▀■ ° │ ▌▀▀▀▀▀▀▀▀▀ ▌
▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀ ■.
T h e N o v a T e a m
_____________________________________·_________________________________SN/TNT_
⌠───T─h─e───N─o─v─a───T─e─a─m─────TNT──¥──TNT─────T─h─e───N─o─v─a───T─e─a─m───┐
│ Presents: │
│─────────────────────────────-~~~~~~~~~~~~~~~~~-─────────────────────────────│
│ │
│ Airborne Assault: Conquest of the Aegean: Battles For Greece, Crete And │
│ Malta v3.3.147E Update *RIP* │
│ │
│ (c)2006 Panther Games / Matrix Games │
│ │
└──────────────────────────────────────┴──────────────────────────────────────⌡
┌─────────────────────────────────────────────────────────────────────────────┐
│ │
│ Supplied By : TEAM TNT Release Date : 03/07/2008 │
│ Cracked By : TEAM TNT Protection : Serial Check │
│ What is it? : Protected Update OS Required : WinXX │
│ Packaged By : TEAM TNT # of Files : 29 x 5.00 Meg │
│ │
├─────────────────────────────────────────────────────────────────────────────┤
│ Requirements : The Game │
└─────────────────────────────────────────────────────────────────────────────┘
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Release Notes ■
~~~~~~~~~~~~~~~~~
NOTE:
* No previous Patches are required, since most of the files from the
previous patches are changed by this new one anyway.
Upgrades your game from any prior version, such as 3.0.126 or higher.
Observe a previous ISO-Game release:
06-25-2006 Conquest.Of.The.Aegean-RiTUEL
Matrix Games has blacklisted the Serial Number contained in that
release. This mean that the new patches will say your serial is invalid
if you try to enter that serial.
The original Patch does a Serial Number check before it will install the
Update. Since the scene releases of the game do not contain any *VALID*
Serial Numbers, our release is needed for both ISO and RIP users.
Enjoy another excessively long DirName!
-END NOTE
Update Info:
------------
Welcome to the Conquest of the Aegean ( COTA ) Patch 3 ( Build 3.3.147E ).
This patch fixes all bugs reported since Patch 2, including the bug which
could cause a crash to desktop ( CTD ) after a bridge was constructed if the
user interacted while the terrain tables were being rebuilt. It also fixes the
bug that sometimes erroneously reset the strength of reinforcements to 100%.
And we have enhanced complex attacks, making it less likely that these will be
called off and improving the force allocation to subAttacks. Some minor issues
have also been addressed. Please see the items below for more details.
In addition we took this opportunity to enhance a number of scenarios -
including Parachutes over Corinth, Foothills of the Gods and Charge of the
Centaurs. The latter two now have multiple reinforcement schedules, as well as
the historical schedule, for added replay-ability. We also modified the German
engineers in Parachutes over the Corinth, removing the bridge from the Abn
Pioneer and adding instead to the LAH Bridging Column.
As a treat we are providing brand new scenarios. Gamble and Scramble is a
hypothetical scenario covering a major Allied counter offensive against the
German main supply route in Greece. Bir el Gubi-19Nov41 covers the famous North
African desert battle at the outset of Operation Crusader. To facilitate this
we have provided a new map of the Bir el Gubi area and added estabs sufficient
to cover all the major force types that participated in the 1941 desert
battles. We are looking to users to develop further maps and scenarios for this
exciting theatre.
Enjoy.
Changes/Fixes
Here are the individual task tracker ( TT ) items addressed in Patch 3:
TT3371 - AI - Abandon Plan - Overhaul code to ensure all cases covered
TT3372 - AI - Abandon Task - Enable Commitment of Reserves in Attack plans
TT3387 - AI - AbandonMissionEvent - Line 1018 - Check for abandoning subAttacks
before committing reserve
TT3378 - AI - AbandonPlan - Ensure future plans only reset status - ie no
replanning
TT3367 - AI - AbandonPlans - Add ReserveCommittedReport and ActionHistories
TT3383 - AI - AbandonPlans - Ensure reserves not committed to previously
Abandoned Attacks
TT3373 - AI - Arty Bunker Down - Ignore if no enemy within 3000m
TT3384 - AI - Arty Rebasing - Check out Richard's Saved Game and arty rebasing
too often
TT3381 - AI - AssociatedCrossings - Ensure AssociatedCrossing Ptr removed on
Abandoning plan
TT3414 - AI - AtStartPers - Ensure CoreFG recopied from totalFG after removing
all peripheral tasks
TT3427 - AI - AtStartPers - Fix loophole in Scheduling code to ensure correct
FG used when creating new mission task
TT3227 - AI - Attacks - Complex - Ensure Sub-Attacks not positioned on other
side of river
TT3379 - AI - Attacks - Ensure CoreFG used throughout initiation code
TT3376 - AI - Attacks - Ensure FUP in passable location - Assert at
ScenRoute.cpp, line 3726
TT3328 - AI - Attacks - Ensure new vetting code for non-routers is working
properly - see JeF's recordings
TT3313 - AI - Attacks - Ensure Routers are only allocated to the Reserve Task
TT3298 - AI - Attacks - Ensure subAttack offsets for objectives excluded from
possible FUP locations
TT3281 - AI - Attacks - Improve probability of launching attacks
TT3278 - AI - Attacks - Modify AchievedObjective() to cater for large forces
TT3366 - AI - Attacks - Revise ObjAchieved() for Complex Attacks
TT3283 - AI - Basing Code - Consolidate, make consistent and prevent rebasing
during assault
TT3302 - AI - Check out the calculating of Losses for Disbanded units
TT3389 - AI - Checksum - Minimise processing of tasks with no subject
TT3305 - AI - CTD - Check out Saved Game from Ogontion
TT3377 - AI - Dead Unit - Ensure no further processing of ReceiveOrders() if
unit surrenders
TT3309 - AI - Delay - Ensure revised blocking tasks are acted upon in
ReceiveOrders()
TT3308 - AI - Delay - Improve the fallsback reassessment
TT3418 - AI - EndGame Review - Enable intel on dead units to have their
location set to kNullMapLoc
TT3304 - AI - Ensure Enemy Kills Total is factoring in Losses from Transport
Columns
TT3186 - AI - Ensure Sunrise/Sunset times stick when reloading saved game
TT3329 - AI - EstabFormationEffects.cpp, line 106 - Dead unit not removed from
FG
TT3364 - AI - Firebases - Ensure MissionFacing for Attacks correctly calced
TT3271 - AI - Force Allocation - Ensure FP of isolated units is properly
deducted
TT3270 - AI - Force Allocation - Final HQ Check to try and reduce doubling up
of subHQs
TT3426 - AI - Force Allocation - Increase liklihood of Bn subUnits staying
together
TT3425 - AI - Force Allocation - Increase Perimeter Suitability Effect to max
of 70%
TT3436 - AI - Force Structure - Ensure Reattachment removes link with prevBoss
TT3434 - AI - Fuel Consumption - Ensure fuel expended during DefendEvents
albeit at a reduced rate
TT3345 - AI - Game Recording #005 - Ensure inSitu for Rest
TT3397 - AI - GameDiagnostics 456 - Ensure HHour within bounds
TT3402 - AI - GameDiagnostics 483 - Enable multiple calls to
StopProcessingMissionPlan()
TT3391 - AI - GN 444 - Ensure CheckIndTasks uses StopProcessingTask() when
completing task
TT3417 - AI - InitialiseUnits() - Ensure only active units are assigned as new
currSuperForce
TT3416 - AI - InitialiseUnits() - Spiral up to find first orgSuperForce that is
onMap or a Reinforcement
TT3282 - AI - Intel - SpotEnemyForces() - Cull old sighting if within 500m and
have LOS and no one there
TT3420 - AI - MTT 2204 - Ensure CheckLoc() called before using adjusted arrival
Loc
TT3424 - AI - PD 603 - Ensure InitialiesUnits()::DestroyUnusedUnits() uses the
activeOrgSuper
TT3406 - AI - Plan Scheduling - Ensure completed Independent Tasks are stopped
correctly
TT3365 - AI - Plan Scheduling - Ensure ForceGroups are adjusted correctly after
regen of formation
TT3375 - AI - Plan Sheduling - Added CullOldPlanTasks() to remove completed
tasks on replanning
TT3370 - AI - Plan Slippage - Ensure Current Tasks do not change their StartTime
TT3405 - AI - PlanAttack 8180 - Ensure ReserveLoc set to SubjectLoc if
reserveDepth/2 > assault route
TT3279 - AI - Planning/Orders - Added TaskChangeRequiredType to BossTaskVersions
TT3280 - AI - Planning/Orders - Ensure TaskChangeRequiredTypes handled correctly
TT3386 - AI - PlanScheduling - Ensure previous crossing references cleared when
updating crossing references
TT3385 - AI - PlanScheduling - Line 603 - Ensure references to crossings
cleared when plan stopped
TT3311 - AI - Reassessments - Ensure Important Reasessments are not obviated by
minor ones
TT3262 - AI - Reinforcements - Fix bug in PlaceReinforcementsOnMapFunction that
erroneously sets strength to 100%
TT3284 - AI - Resupply - Ensure restricted sides do not initiate Resupply
Determination at 0600
TT3410 - AI - SCAI 6053 & SD 2838 - Ensure we handle case where supply route
starts and end in same loc
TT3404 - AI - ScenCommonAI 6053 - Use DummyStartLoc if startLoc < 100m from
endLoc
TT3342 - AI - ScenCrossingPointline 1196 - missing archive member
TT3401 - AI - ScenReinforcementEvent 521 - Increase prob of boss replanning if
abandoned subordinate plan is signifccant
TT3338 - AI - ScenRoute line 5051 - Ensure force stay's put when formation set
to inSitu for PlanRest and PlanReorg
TT3400 - AI - ScenTask 4138 - Ensure Task Status checked before accessing tasks
TT3413 - AI - Scheduling - Ensure Task Assigner set correctly
TT3363 - AI - Slippage - Assert PodDatabase line 603 - Prevent slipping plans
where there is no bossTask
TT3398 - AI - SMP 1808 - Ensure taskEnd < objTaskEnd
TT3407 - AI - SMP 1853 - MissionTaskFG != coreFG
TT3340 - AI - SMP line 3544 - Cater for Blown Crossing
TT3430 - AI - SMP::CullFUPs() - Ensure final objective location kept
TT3396 - AI - SPS 10702 - Ensure reserveTask is not complete or abandoned
TT3422 - AI - SPS 12166 - Ensure Abandoned plans are replanned on receive
orders with change
TT3431 - AI - SPS 1812 - Ensure Units with no CP are disbanded
TT3411 - AI - SPS 933 - Exclude dead units from being assigned as current
superForce
TT3419 - AI - SPS 9887 - Amend Assert to cater for Rinforcement going on Hold
when placed on map
TT3421 - AI - SPS 9889 - Ensure currSuperForce set correctly when onMapBoss
destroyed
TT3423 - AI - SPS 9890 - Modify Assert for no currSuperForce to exempt forces
under direct human command
TT3428 - AI - SPS 9956 - Ensure Old Side Plans culled when new OnMapBoss arrives
TT3337 - AI - SPS line 5035 assert - ensure inSitu for Hold
TT3432 - AI - SR 3726 - Revise DetermineRoute() for FUPs
TT3394 - AI - SRE 521 - Ensure Superior Responds correctly to subordinate
abandoning its orders
TT3409 - AI - SRE 521 - Remove Assert that is no longer valid
TT3390 - AI - SRF Line 11761 - Ensure missionFG used in DeterminePeripheralTasks
TT3429 - AI - ST 1518 - Only check PlanTasks for attack timings
TT3415 - AI - ST 1719 - Ensure if SideTask has Assigner it is the onMapBoss
TT3380 - AI - StartProcessingTask() - Ensure recheduling reassessments handles
cases where plan abandoned
TT3382 - AI - StopProcessingMissionPlan() - Set status of ObjectiveTask to
Abandoned when Plan abandoned
TT3347 - AI - Take the Pass - AT Recording #004 - Revise FindSupplyBase()
TT3332 - AI - Task Timings - GameDiagnostics line 444 - constrain HHour to
max( timeNow, Start )
TT3346 - AI - TaskDoctrine line 5088 - RemoveUnitFromActiveList(), MainFG
update bug et al
TT3348 - AI - TaskDoctrine line 7654 - Fix error in IsDistanceMoreThan()
TT3314 - AI - TaskSecureCrossings - Change Assert so it doesn't test for
Achievement in last minute of AI objectives
TT3395 - AI - TD 5701 - Add check for depotTask subject before processing it
TT3412 - AI - TP 310 - Ensure subordinates of dead units are assigned a valid
CurrentSuperForce
TT3266 - AI - UI - CTD in Mehring's Elasson Saved Game - bridge completion
TT3267 - AI - Weather - Assert running Narvik 40 scenario - check out Greg's
recording
TT3269 - AI - Weather - Fix bug that fired when nightfall is midnight
TT3330 - CTD - Check out GoodGuys's Tempe Saved Game
TT3445 - Documentation - Patch 3 Read Me - Add Richard's comments
TT3461 - Documentation - Revise Advanced Tutorial Manual
TT3460 - Documentation - Revise Getting Started Manual
TT3457 - Maps - Revise Bir el Gubi map
TT3374 - MM - Increase Max Map Area to 2500 square kms
TT3459 - Saved Games - Redo Saved Games for Advanced Tutorial
TT3458 - Saved Games - Redo Saved Games for Intro Tutorial
TT3296 - Scenarios - Charge of the Centaurs v2 - Added Reinforcement Schedules
TT3456 - Scenarios - First Clash at Veve - Bring in LAH Bde HQ with 2nd Bn
TT3265 - Scenarios - FOG - Ensure 72nd Base arrival locations is valid
TT3297 - Scenarios - Gamble and Scramble v2.4 - New scenario
TT3295 - Scenarios - Parachutes over Corinth v2 - Removed bridge from Abn Pnr
and added bridge to LAH Bridging Column
TT3301 - Scenarios - Remove Template C41, C44
TT3399 - ScenCrossingPoint 746 - RespondToDemolition() - Fix Assert - test for
taskStatus not planStatus
TT3447 - SM - Enable Show Grid Menu Item
TT3285 - SM - Fix glitch that fails to display new Inf Gun icons in Force List
TT3268 - SM - Sunrise/Sunset - Restrict Ranges and warn user
TT3272 - UI - AI - Bridge Construction - Ensure thread safe when recalcing
terrain after upgrading crossing
TT3462 - UI - Enable Cursor Keys when OB Display has the focus after
double-clicking unit on map
TT3310 - UI - Force Data - Ensure summary data correct when displaying data for
multiple units
TT3439 - UI - GameTask - If no existing order then ignore code to add in
attachments
TT3438 - UI - OB DIsplay - Ensure Updated when units enter and exit map and are
destroyed
TT3441 - UI - Reattach - Refresh Orders Tab after reattachment
Patch 2 ( Build 3.2.141 )
Here are the individual task tracker ( TT ) items addressed in Patch 2:
TT3202 - AI - Ensure Ammo/Basics/Fuel Levels factor in curr Wpn/Pers/Veh
levels
TT3197 - AI - Ensure Tutorial Saved Games load and play - fix ObjTasks with
bad Mission Plan Ptrs
TT3193 - AI - Overhaul Moving in Formation code
TT3177 - AI - Resupply - Cap Available Transport at 50% for Transfers
TT3175 - AI - Resupply - Ensure supplies arriving by air to SEPs is
transferred Base
TT3174 - AI - Retreats - If Base is Deployed then stay put unless routed
TT3178 - Estabs - Increased Transport capacity of Axis Abn Bases
TT3191 - Scenarios - All - Update Cmdr Sigs
TT3179 - Scenarios - Battle of the Maltese Cross - Delayed arrival of Bases
till afternoon of day 1
TT3181 - Scenarios - Maleme HC - BMC - Para over Corinth - Adjust arrival
locations of Bases
TT3189 - SM - Add Default Cmdr Name, Title, Messagse and Sig
TT3188 - SM - Add Default Command Colours
TT3184 - SM - Ensure GamePlan refreshed on selection of unit, VC and
Reinforcement
TT3180 - SM - Fix CTD on creating New Scenario
TT3185 - SM - Fix ScenScenario Line 2159 Assert - Adjust Scenario Timings
TT3171 - SM - Fix selection CTD - Ensure current side changed when Reinf and
Victory items selected
TT3192 - UI - AAR Screen - Ensure Default Cmdr Sig used if desired sig cannot
be found
TT3176 - UI - Depot Data Tab - Fix error in Max Payload amount and reverse
payload % bars
TT3214 - AI - InSitu Orders - Ensure Peripheral Tasks ignored
TT3215 - SM - Import Force List - Ensure Bridge Count is correct
< Read the file "readme.txt" for full update information >
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Installation ■
~~~~~~~~~~~~~~~~~
1. UnZIP all archives to a temporary directory.
2. UnRAR all archives to a temporary directory.
Always unRAR with full paths!
3. Update your game version:
UnRAR UPDATE.RAR to your game directory, overwriting any existing files.
Always unRAR with full paths!
4. Import TNT.REG into your Windows Registry.
5. Play as usual.
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ TNT News ■
~~~~~~~~~~~~~~~~~
zipscript-c (aka project-zs) ruins all the nice SFV files in the scene!
Screw that lame-ass retarded script and all you noobies who use it.
Egotism is good in small doses.
There is nothing wrong with flaming code/crack thieves. We encourage it.
Quality and quantity are both possible simultaneously, yet often difficult.
We continue our journey...
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Joining TNT ■
~~~~~~~~~~~~~~~~~
TNT works in all languages.
If you feel that you have something useful to offer us, such as the ability
to contribute to our scene releasing efforts, then see below.
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Contact TNT ■
~~~~~~~~~~~~~~~~~
Those who seek TNT will find a way to get in touch with us.
Just ask around for the #1 Dox group.
TNT has no email address, nor a web site. Any you find are surely fake.
┌────────────────────────────────────╦═╦═╦────────────────────────────────────┐
│ Header Logo : Super Nova [TNT] ║ NFO Layout : Super Nova │
│ ╩ │
└────────────────────────────> Last Update by [Super Nova] <───[12/31/2005]───⌡
" Tripping The Light Fantastic! "
---------------------------------TNT DIR INFO---------------------------------
Airborne_Assault_Conquest_of_the_Aegean_Battles_For_Greece_Crete_And_Malta_v3.3.
147E_Update_RIP-TNT
---------------------------------END TNT INFO---------------------------------