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Proudly Presents:
CGSD.Bump.Texture.Tools.v2.0.for.Adobe.Photoshop.CRACKFIX-SCOTCH
┌───────────────────────────────────────────────────────────────────────────┐
│ RELEASE INFO │
├──────────────────────────────────────┬────────────────────────────────────┤
│ Cracked by..: TEAM SCOTCH │ Supplier...: TEAM SCOTCH │
│ Type........: Serial │ Date.......: 12-07-2004 │
│ Disk Size...: 1 * 0.1 Mb │ Protection.: Serial │
└──────────────────────────────────────┴────────────────────────────────────┘
http://www.cgsd.com/bumptexture/index.html
Release Notes:
Bump Texture Tools allows users to add bump and displacement textures to
imagery, making it more realistic. The tools are Adobe PhotoshopÖ plug-ins
- which means they work inside Photoshop as menu options - thus offering
the user the full power of Photoshop while making textures.
Bump Texture Tools features are compatible with other RealTexture ToolsÖ
and the RealTexture LibraryÖ. Requirements: Windows 95, 98, ME, Windows NT
4.0 or Windows 2000, and Adobe Photoshop 4.0 and higher for the PC. The
graphics card must be set to 800 X 600 resolution or better, and 24 bit
color or higher.
A texture map is a pattern that is applied to the surface of a computer
graphics object, like wallpaper applied to a wall. Conventional texture
maps provide patterns of color and transparency. Bump textures provide
patterns of surface normal vectors. The surface normals provide angles for
computing lighting effects at each point on the surface. So even though
the surface actually remains flat, it looks bumpy when a graphics image is
rendered. This provides an exciting step up in the realism of many scenes.
Until now, the most popular way to make bump textures has been to use a
monochrome image and pretend the bright parts of the image are the highest
and the darkest parts the lowest. In most cases this traditional method is
wildly inaccurate, but in some cases the results are nonetheless
interesting.
The Shape from Shading plug-in in the Bump Texture Tool set works by
deducing height variations from the shading in an image. Shadows in the
image can confuse the software, as can strong color patterns on the
surface. Strong color patterns can be accommodated by using the Tool set
with images of a subject taken under different lighting conditions. In
nearly all cases the Tool set will produce results superior to the
traditional method, and the tool works surprisingly well with
less-than-optimal input images. There is an alternative Stereo Pair
Inversion tool for deriving bump maps. It works best heavily textured
rather than smooth surfaces. Special and general purpose synthesis tools
complete the package. Bump patterns can be touched up using the standard
tools in Photoshop.
The plug-ins include:
* Shape from Shading Filter for creating bump maps from one or more source
images
* Bump Removal Filter for removing shaded areas of image from bump map
data
* Wave Bump Synthesis Tool Import plug-in that creates bump textures that
simulate ocean surfaces
* Rotor DownWash Import tool that creates bump textures that simulate the
propwash effect of a helicopter above a body of water
* Stereo Pair Inversion Filter for creating a height map from two images
* Synthesis Tool Import plug-in that creates matching texture and bump map
patterns for certain common materials
* Bump2Normal Utility Command-line utility designed to create bump maps
compatible with NVIDIA.
Install/Crack Notes:
We found that some of the import plugins within this set were not fully
unlocked so here is the fix with working serial to unlock the
full set.
Thank you my dear cracker,, you are the best ;)
unpack
install
use 1-PEG4-RYDY-V6F8-G to unlock full
And finally, enjoy this nice release!!!!
- Team SCOTCH
News:
Team SCOTCH is currently looking for motivated and talented crackers.
Due to the nature of our releases Dongle, FlexLM experience is not really
necessary ... We are looking for crackers who are willing to look
at following protections: Serials (keygens), RSA/Blowfish, VB/Realbasic,
VBOX, Softlock, cdilla, Softlocx, time-trial, nags, cripples, ...
If you are tired of working on (cad)cam apps, which nobody uses, you might
want to consider joining us and produce cracks for applications that
are actually being used :-)
I am a Dongle/Flexlm cracker, so I am not welcome in SCOTCH ?
Wrong. We do have a regular supply of dongle/flexlm apps, and a professio-
nal testerbase who can ensure proper testing of your cracks.
Your skills will also be used to fix donglecracks by other groups, this
way you will become the hero of the end-user community, for which we
release.
What does SCOTCH have to offer ?
We do NOT offer hardware, money, shells etc ...
We offer you a group with great teamspirit, where you will be coached
to bring out the best of you. Many of our members have 10+ years experience
and believe in values and bringing working releases to the end-user
community.
If you are tempted by this offer, do not hesitate to contact your local
SCOTCH representative and we'll get the ball rolling!
----
Our heartfelt sympathy goes to our DOD comerades, who in a
far distant past used to be our brothers in arms. Apparently the
FBI has put a higher priority on the fight against piracy, than
finding Osama Bin Laden and his gang of social people.
I hope this time the scene has learnt lessons from this bust,
If you run a pirate group and you plan to have a website which looks
greater than cocacola.com or microsoft.com, you'll get noticed, selling
t-shirts, compilation cds etc is asking for even more trouble.
THE SCENE IS ABOUT FRIENDSHIP AND RELEASING, NOT ABOUT COMMERCE !!!
TEAM SCOTCH STRIVES FOR A SCENEWIDE BAN OF INDIVIDUALS AND GROUPS THAT
RUN COMMERCIAL ACTIVITIES!!!
┌───────────────────────────────────────────────────────────────────────────┐
│ On 7th November 2001 SCOTCH celebrated its 1st birthday. During our │
│ first comeback year we managed to do 550 rip releases and 40 ISO │
│ releases. Without teamwork this accomplishment wouldn't have been possi- │
│ ble. While during our first year we concentrated mostly on graphic plug- │
│ in releases, we pledge to dominate the graphics scene in the next coming │
│ years, as well take a bigger share into mainstream apps. While SCOTCH │
│ as a team is quite complete, we accept suppliers (ISO & Rip) and crack- │
│ ers willing to work. Besides your cracking and supplying skills you need │
│ to possess a great dosis of humour, loyalty, friendship and strive for │
│ quality. If you think you possess these qualities and want to be part │
│ of a team that knows what releasing is about, get in touch with us! │
│ S.C.O.T.C.H wishes to greet following groups: FCN, DWP, FALLEN, DOD, RBS │
│ SSG, FSN, BHF, UCF, and THCISO, and wishes to honour the warriors of the │
│ T.U.D.E who have lost the fight against piracy. You will live forever in │
│ our memories!!!! │
│ │
│ =x= The SCOTCH Council! =x= │
└───────────────────────────────────────────────────────────────────────────┘
┌───────────────────────────────────────────────────────────────────────────┐
│ DISTRIBUTION SITES │
├───────────────────────────────────────────────────────────────────────────┤
│ NOT LISTED FOR OBVIOUS REASONS .......................................... │
├───────────────────────────────────────────────────────────────────────────┤
└───────────────────────────────────────────────────────────────────────────┘
┌───────────────────────────────────────────────────────────────────────────┐
│ SCOTCH MEMBERS │
├───────────────────────────────────────────────────────────────────────────┤
│ NOT LISTED FOR OBVIOUS REASONS .......................................... │
├───────────────────────────────────────────────────────────────────────────┤
└───────────────────────────────────────────────────────────────────────────┘
-*- S.C.O.T.C.H - THE BEST WAY TO GET STONED! -*-