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QUASAR PROUDLY PRESENTS
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Autodesk 3ds Max 2011 Subscription Advantage Pack
Supplier . : QUASAR Size ..... : 12 x 15MB
Cracker .. : QUASAR Protection : Condom
Packager . : QUASAR Type ..... : 3D
Date ..... : 09-30-2010 OS ....... : Win 32/64bit
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The Autodesk Subscription Advantage Pack for Autodesk 3ds Max 2011
software integrates state-of-the-art technology from renowned
industry companies who are working with Autodesk to revolutionize
rendering and simulation workflows. Features include lightweight,
resolution-independent procedural textures; GPU-accelerated rigid-
body dynamics; and one of the world's first physically accurate
"point-and-shoot" renderers.
Substance Procedural Textures
Achieve a vast range of look variations with a new library of 78
Substance procedural textures. These dynamic, resolution-independent
textures have a small memory and disk space footprint, making them
appropriate for exporting to games engines via the Allegorithmic
Substance Air middleware offering; integration is currently provided
for Unreal« Engine 3 game engine, Emergent's Gamebryo« game engine,
and Unity. Alternatively, you can bake textures to bitmaps for use
with certain renderers.
iray Photorealistic Renderer
Creating realistic images with 3ds Max is now easy, thanks to the
newly integrated iray rendering technology from mental images.
iray enables artists to set up their scene, start rendering, and
get predictable, photo-real results without worrying about lighting
and rendering settings, similar to a "point-and-shoot" camera. iray
refines the image progressively until the desired level of detail
is achieved, and works with standard multi-core CPUs. However,
NVIDIA« CUDA«-enabled GPU hardware will significantly accelerate
the rendering process.
PhysX Rigid-Body Dynamics
Create dynamic rigid-body simulations directly in the 3ds Max
viewport. The multi-threaded NVIDIA PhysX engine supports static,
dynamic, and kinematic rigid bodies (the latter for rag doll
simulations), and a number of constraints: Rigid, Slide, Hinge,
Twist, Universal, Ball & Socket, and Gear. Animators can quickly
create a wider range of realistic dynamic simulations, and can
also use the toolset for modeling: for example, creating a randomly
placed landscape of rocks. Assigning physical properties such as
friction, density, and bounciness simply involves choosing from a
set of initial preset real-world materials and tweaking parameters
as required.
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INSTALLATION
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Unpack, burn or mount, install and enjoy.
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GREETINGS
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We salute our friends, our loyal members and our fair competitors.
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░▓██████████████▓░ ··· THE ALMIGHTY QUASAR · 2010 ··· ░▓██████████████▓░
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