Download Shadowgrounds cheat by TNT

Added to site2005-12-03
Rating94/100
Votes11


shadowgroundscheattnt.zip (92584 bytes)

namesizecompressed
BATCH.RAR 239 195
COMMANDS.TXT 22089 5924
CONFIG.RAR 1023 1023
FILE_ID.DIZ 383 199
TNT.NFO 17334 6305
cheat.exe 201216 78438

COMMANDS.TXT

// *** AUTOMATICALLY GENERATED FILE ***

// just some real dummy variables to get IDE autocomplete for scripts.

int sub
endSub
if
then
else
endif
script
endScript
case
default
select
endSelect
loop
endLoop
breakLoop
restartLoop
getVariable
setVariable
externInclude
global
endSelect
sharedLocal
setSecondary
pushValue
popValue
getSecondary
addSecondary
decreaseSecondary
not
import
noOperation
goto
label
call
null
return
local
multiplaySecondary
divideSecondary
subExists
callIfExists
addVariableToValue
decreaseVariableFromValue
addValueToVariable
decreaseValueFromVariable
permanentGlobal








cameraPosition
setCameraPositionNear
setCameraAngle
setCameraBetaAngle
setCameraMovementOff
setCameraMovementOn
setCameraZoom
selectCamera
setCameraMode
setCameraTimeFactor
isCameraZoomLessThan
isCameraZoomGreaterThan
setCameraFOV
copyCameraTo
rotateCameraTowardUnit
setCameraHeight
setCameraAngleToValue
shakeCameraNearPositionShort
shakeCameraNearPositionMedium
shakeCameraNearPositionLong
setCameraPosition
setCameraFloatZoom
setCameraInterpolationType

setCameraRange
restoreCameraRange

listenerPosition

setCameraTargetDistance
restoreCameraTargetDistance

setCameraAngleFloat
setCameraBetaAngleFloat

getCameraAngle
getCameraBetaAngle

getCameraRange

rotateCameraAroundPosition

setCameraAutozoomIndoor
setCameraAutozoomOutdoor
saveCameraAutozoom
loadCameraAutozoom




playSoundEffect
setMusic
loadMusicPlaylist
playMusic
stopMusic
nextMusic
previousMusic
musicPlaylist
playSpeech
clearAllAmbientSounds
setAmbientSoundNumber
setAmbientSoundRange
setAmbientSoundRolloff
makeAmbientSound
startAmbientSoundByNumber
stopAmbientSoundByNumber
stopAmbientSoundImmediatelyByNumber
setSoundVolume
playSoundEffectWithVolume
playSpeechWithVolume
preloadSound
preloadTemporarySound
cleanSoundCache
cleanTemporarySoundCache
setMusicFadeTime

loadAmbientPlaylist
playAmbientAreaSounds
fadeOutAmbientAreaSounds
setAmbientOutdoorArea
setAmbientIndoorArea
setAmbientOutdoorAreaByStringValue
setAmbientIndoorAreaByStringValue

setAmbientSoundName
setAmbientSoundNumberByName
startAmbientSoundByName
stopAmbientSoundByName
stopAmbientSoundImmediatelyByName
setNextFreeAmbientSoundNumber
startSelectedAmbientSound
stopSelectedAmbientSound
stopSelectedAmbientSoundImmediately
setAmbientSoundClipToValue
playStreamedSound
stopAllStreamedSounds
disableAmbientAreaSounds
enableAmbientAreaSounds
stopAllSpeeches

setEaxOutdoorArea
setEaxIndoorArea
setEaxOutdoorAreaByStringValue
setEaxIndoorAreaByStringValue
getWaveLength

startAmbientSoundByNumberValue
stopAmbientSoundByNumberValue
getAmbientSoundNumber
setAmbientSoundNumberByValue




hideGUI
showGUI
fadeIn
fadeOut
faded
noFade
startCinematic
endCinematic
cinematicScript
movieAspectRatio
normalAspectRatio
setMaskPicture
setMaskPicturePosition
clearMaskPicture
setMaskPictureSizeX
setMaskPictureSizeY
isSkippingCinematic
isCinematicScriptRunning
setActiveMaskPictureLayer
setMaskPictureFont
setMaskPictureText
clearMaskPictureText
setMaskPictureTextPositionX
setMaskPictureTextPositionY
setMaskPictureTextToString
enableScrolly
disableScrolly
setMaskPictureTextAreaSizeX
setMaskPictureTextAreaSizeY
addMaskPictureTextLine

setFadeImage
setFadeImageToDefault
startMaskPictureFadeIn
startMaskPictureFadeOut
startMaskPictureMoveIn
startMaskPictureMoveOut

setMaskPictureSizeXToValue
setMaskPictureSizeYToValue
playVideo

disablePlayerSelfIllumination
enablePlayerSelfIllumination

endConversation
startConversation
setConversationUnitLeft
setConversationUnitRight
setConversationIdleAnimationForUnit
setConversationExpressionAnimationForUnit

setMaskPicturePositionX
setMaskPicturePositionY
setMaskPicturePositionXToValue
setMaskPicturePositionYToValue
setConversationNoiseLeft
setConversationNoiseRight
setConversationNoiseForUnit

openCinematicScreen
closeCinematicScreen




createDecor
setDecorName
setDecorPosition
setDecorHeight
stretchDecor
loadDecorModel
enableDecorEffect
disableDecorEffect
setDecorEndPosition
setDecorPositionToPosition
setDecorHeightToValue
getDecorByName
syncAllDecors
setDecorRotationToValue
setDecorNoShadow
setDecorSpeed

getDecorById
getDecorId




createWater
setWaterName
setWaterPosition
setWaterHeight
createWaterDecor
updateWater
setWaterHeightToValue
getWaterByName






valueEquals
valueGreaterThan
valueLessThan
setValue
addValue
multiplyValue
divideValue
orNotSecondary
andNotSecondary
notValue
notSecondary
orSecondary
andSecondary
moduloValue
		
clampAbove
clampBelow

negateValue




setMissionSuccessCounter
setMissionFailureCounter
countAliveUnits
countAliveHostileUnits
isMissionSuccess
isMissionFailure
elapsedMissionTime
setMission
endCombat
hostilesNearPosition
friendlysNearPosition
isEveryUnitNearCheckpoint
isAnyUnitNearCheckpoint
isPositionNearCheckpoint
setCheckpointToPosition
clearCheckpoint
isEveryUnitNearPosition
isAnyUnitNearPosition
addBuildingToPosition
addMoney
setHostile
setFriendly
setSpawn
allowPartType
addStoragePart
consciousHostilesNearPosition
playerUnitsInAction
countConsciousUnits
ownedNearPosition
isMissionRunning
ownedNearPositionByValue
setTerrainCut
		
setMissionFile
setLoadMissionFile

getMissionIdString
setMissionId




setPosition
positionRandomOffset
movePositionZ
movePositionX
getPositionZ
getPositionX
getAccuratePositionX
getAccuratePositionZ
setPositionHeight
setPositionHeightOnGround
positionAccurateRandomOffset
movePositionHeight

setSecondaryPosition
getSecondaryPosition

setPositionX
setPositionZ
setAccuratePositionX
setAccuratePositionZ

pushGlobalTempPosition
popGlobalTempPosition

movePositionToAngleValue

getPositionHeight

movePositionZFloat
movePositionXFloat

isPositionInsideBuilding




getOptionValue
setOptionValue
printOptionValue
listOptions
setOptionStringValueTo
setOptionFloatValueTo
setOptionIntValueTo
setOptionBoolValueTo
toggleOption
applyOptions
setOptionStringValue





error
reloadScriptFile
scriptDump
fullScriptDump
devMessage
hideConsole
showConsole
devSideSwap
devUnit
clearDevUnit
dumpStatusInfo
devSideSwapToValue
reloadStringValueScriptFile

raytraceBlast
devUnitScriptDump
devUnitFullScriptDump

devExit
devAssert
devCrash

listGlobalVariables




setString
appendString
prependString
substringFromStart
substringFromEnd
valueToString
valueToClockString
stringLength
isNullString
setNullString
printStringValue
substringFromStartByValue
substringFromEndByValue
stringEquals
appendValueToString
appendNextLineString
appendStringLineFeed





wait
random
setPlayer
message
characterMessage
waitAccurate
getPlayer
getSinglePlayer
disableVisibilityUpdate
enableVisibilityUpdate
pause
unpause
clearMessage
hintMessage
printValue
disableControls
enableControls
disableAllAI
enableAllAI
waitValue
humanPlayersAmount
isControllerKeyDown
wasControllerKeyClicked
makeLightning
bind
unbind
listBinds
loadBinds
preloadTexture
preloadTemporaryTexture
cleanTemporaryTextureCache
setGlobalTimeFactor
setPlayerToValue
centerMessage
quit
addParticleSpawner
makeHeightAreaBlocked

randomBelowCurrentValue
randomOffsetValue
randomPositiveOffsetValue
randomNegativeOffsetValue

enableHostileAI
disableHostileAI
disableAIForPlayer
enableAIForPlayer

restorePartTypeOriginals

disableParticleSpawnerByName
enableParticleSpawnerByName

spawnProjectile

setControllerKeyDown
setControllerKeyUp

startScriptProcess
startScriptProcessForUnit

forceBuildingRoofHide
forceBuildingRoofShow
endForcedBuildingRoof

hideSkyModel
showSkyModel

savePermanentVariablesToTemporary
loadPermanentVariablesFromTemporary

saveGame
loadGame

executeTipMessage
priorityExecuteTipMessage
stopScriptProcessById

playLipsync

savegameType
savegameDescription
savegameTime
savegameVersion

waitTick

forceControllerKeyEnabled

getScriptProcessId
isScriptProcessOfValueCinematic


clearCenterMessage
clearHintMessage
clearExecuteTipMessage

enableMaterialScrollByName
disableMaterialScrollByName

addAlienRandomSpawnPoint
resetAlienSpawner
enableAlienSpawner
disableAlienSpawner
disableAlienSpawnerSpawnPoint
enableAlienSpawnerSpawnPoint
setAlienSpawnerSpawnRate
setAlienSpawnerNextSpawnDelay

setProfile

statDeath
statKill
statPickup
statMarker

deleteAllProjectiles
disablePathfindPortals
enablePathfindPortals






setMode
findGroup
hasTarget
setTarget
repath
pathTo
storePath
groupCenterPosition
moveToPosition
nextPath
setSpeed
targetCloserTo
unitPosition
turnToward
targetPosition
turnByAngle
choosePath
pathStart
pathEnd
atPathEnd
moveToPath
alert
hasGroup
adaptGroupScript
chooseGroupPath
positionCloserThan
positionCloser
distanceToPosition
interpolatePosition
solvePathNumberByOrder
moveToPositionCut
healthPercentage
heatPercentage
ammoPercentage
isHostile
otherUnitPosition
destinationPosition
findClosestPath
isUnitDestroyed
alertAtPosition
isMode
stopMovement
setUnitVariable
getUnitVariable
findCover
lastTargetPosition
setUnit
restoreUnit
setClosestFriendlyUnit
setClosestHostileUnit
unitOwnerPlayer
isUnitCharacterName
setNextOwnedUnit
setRandomOwnedUnit
isUnitAvailable
setUnitByCharacterName
addCharacter
addUnit
addUnitRootPart
addSubPart
toParentPart
toRootPart
setUnitAngle
spawnUnit
setUnitScript
setUnitSpawnCoordinates
isSpeed
isUnitInsideBuilding
isUnitHidden
isUnitVeryHidden
isUnitCovered
isUnitInVegetation
unitSpawnPosition
giveUnitSightBonus
isTargetUnconscious
isUnitType
positionDistanceToNearestCover
isUnitUnconscious
moveToPositionNoWait
warpUnitToPosition
setUnitRotationYToValue
setUnitRotationXToValue
setUnitRotationZToValue
slideUnitRotationYTowardValue
slideUnitRotationXTowardValue
slideUnitRotationZTowardValue
setFirstOwnedUnit
warpUnitToHeight
stopUnitVelocity
makeUnitVisible
absoluteInterpolatePosition
storeNextPath
pathName
solvePathNumberByName
setFirstOwnedUnitOfType
seekSubPart
isPartAvailable
addHealth
addArmor
getArmor
setArmorClass
getArmorClass
setArmorAtLeastTo
setArmorClassAtLeastTo
setHealth
addAmmoToPart
setUnitSpawnCoordinatesToPosition
pathToPosition
getUnitAngle
isPartType
moveUnitLeft
moveUnitRight
forceUnitAnimation
endForcedUnitAnimation
disableUnitAI
enableUnitAI
clearTarget
moveUnitForward
moveUnitBackward
giveUnitItem
setSelectedWeapon
setSelectedSecondaryWeapon
destroyUnit
findClosestUnitOfType
getUnitId
setUnitById
makeUnitExecute
getPathPosition
moveToPositionCutNoWait
wasLastPathfindSuccess
setFlashlightEnergy
getFlashlightEnergy
choosePathByValue
absoluteInterpolatePositionClockwise
absoluteInterpolatePositionAnticlockwise
interpolatePositionClockwise
interpolatePositionAnticlockwise
deformPathForDarkness
waitForPathComplete
isUnitImmortal
makeUnitMortal
makeUnitImmortal
makeJump
isLineOfJumpForward
isLineOfJumpForwardAtTarget
skipMainScriptWait
doesUnitObstacleOverlap
findDoorCounterpart
clearUnitObstacleOverlapFlag
setUnitFirstPersonControl
findClosestUnitWithVariableSet
selectUnitWeapon
setUnitByIdString
setUnitIdString

setFlashlightOn
setFlashlightOff
warpUnitToFloatHeight

isUnitDoorExecuteType

skipUnitWeaponReloadDelay
getUnitWeaponReloadDelay

getUnitWeaponFireTime
getUnitWeaponWaitDelay

listenToEvent
makeJumpTowardPosition
isLineOfJumpTowardPosition
isUnitFacingTarget

ghostPredictFuture
isTargetFacingUnit
selectUnitWeaponByValue

reScriptMain
changeMainScript
terminateMainScript

isFlashlightOn
hasFlashlight

accurateDistanceToPosition

isUnitFacingPosition

setClosestOwnedUnit
getUnitIdString
warpUnitToPositionFromSecondaryUsingOffset

setUnitByIdStringValue

setPartTypeData

doIdle

noUnitAIDisableRange

setSelectedUnitItem
getUnitItemCount
removeUnitItem
clearSelectedUnitItem
isSelectedUnitItem

fadeUnitVisibilityUsingTimeValue
fadeUnitLightingUsingTimeValue

enableUnitCollisionCheck
disableUnitCollisionCheck

warpUnitToUnit

moveUnitLeftFloat
moveUnitRightFloat
moveUnitForwardFloat
moveUnitBackwardFloat

setAreaCenterToPosition
setAreaClipToValue
setAreaRangeToValue
hasAreaTriggered
areaListenToPlayerUnits

startFollowPlayer
stopFollowPlayer

setTargetByIdString

isUnitOnFire
setUnitOnFire

canUnitWarpToPosition

markAliveHostileUnits
respawnMarkedHostileUnitsAlive

deleteAllUnitParts
recreateVisualForUnit
getAmmoForUnitWeapon
setAmmoToPartByValue

setUnitItemCountToValue

setUnitHPToValue
getUnitHP

stopAllHostiles
clearTargetForAllHostiles
hideAllHostiles
hideAllUnits
showUnit
hideUnit
disableUnitAITemporarilyForAllHostiles
enableUnitAITemporarilyForAllHostiles
showAllHostiles
showAllUnits

getUnitExecuteTip
setUnitExecuteTipToStringValue
clearUnitExecuteTip

findClosestUnitWithVariableNotSet
findClosestUnitOfTypeWithStringValueVariableSet
findClosestUnitOfTypeWithStringValueVariableNotSet

isUnitExecutableByPlayer
hasUnitDiedByPoison

isUnitTargetInsideBuilding

copyExtPathFromOriginalUnit

setTargetByIdValue
setUnitWeaponReloadDelayToValue
setUnitWalkStopTimeToValue

getUnitWalkStopTime

setUnitVisibility

createUnitEffectLayerUsingTimeValue
setUnitForcedLightRenderVisibility
endUnitForcedLightRenderVisibility

deleteUnitEffectLayer
clearUnitHitScriptDelay

setUnitRushingOn
setUnitRushingOff
restoreUnitRushing

getSelectedUnitWeapon

setUnitHighlightStyle
setUnitHighlightText

moveOriginalUnitToUnitHelper
resetUnitMaterialEffects

setUnitHaloBrightnessToValue

setFlashlightOperable
setFlashlightInoperable

setUnitObjectSelfIllumination

setHealthPercentageToValue

enableTouchBullet
disableTouchBullet

setUnitWeaponInoperable
setUnitWeaponOperable

makeUnitUnspottable
makeUnitSpottable

setGlowFactor

isUnitHitByBullet

doesUnitExistWithIdString

interpolatePositionByValue
setUnitRotationToFaceUnit

resetUnitNormalState

rotateUnitAroundUnitByValue

isUnitElectrified
isUnitHitByElectricBullet

setUnitTypeData

getRelativeAngleToPosition

openUnitHealthBar
closeUnitHealthBar




getPositionLightAmount
getPositionDynamicLightAmount
getPositionStaticLightAmount
getPositionDynamicLightOriginUnit
getPositionMaxStaticLightAmount
swapTextureToStringValue
setAmbientLight
setAmbientLightToValue
setAmbientLightRed
setAmbientLightRedToValue
setAmbientLightGreen
setAmbientLightGreenToValue
setAmbientLightBlue
setAmbientLightBlueToValue

addLight
setLightAnimationType
setLightColorRed
setLightColorGreen
setLightColorBlue
setLightShadows
setLightGroup
enableLightGroup
disableLightGroup
setLightmapBrightness
setColormapBrightness
setLightType
setLightPriority

setColormapBrightnessRed
setColormapBrightnessGreen
setColormapBrightnessBlue
setLightmapBrightnessRed
setLightmapBrightnessGreen
setLightmapBrightnessBlue

setLightmapBrightnessToValue
setColormapBrightnessToValue
setColormapBrightnessRedToValue
setColormapBrightnessGreenToValue
setColormapBrightnessBlueToValue
setLightmapBrightnessRedToValue
setLightmapBrightnessGreenToValue
setLightmapBrightnessBlueToValue

setLightingSpotCullRange
setLightingSpotFadeoutRange

setLightAngleY
setLightAngleX
setLightRange
setLightFOV
setLightHeight
setLightBlink
setLightBlinkTime
setLightRotate
setLightRotateTime
setLightFade
setLightFadeTime
setLightCone
setLightReserved1
setLightTexture
setLightConeTexture
setLightModel
setLightMinPlaneX
setLightMinPlaneY
setLightMaxPlaneX
setLightMaxPlaneY
setLightStrength

setLightDisableObjectRendering
setLightSourceHeight

setBlinkingLight1
setBlinkingLight1ToValue
setBlinkingLight1Red
setBlinkingLight1RedToValue
setBlinkingLight1Green
setBlinkingLight1GreenToValue
setBlinkingLight1Blue
setBlinkingLight1BlueToValue

setBlinkingLight2
setBlinkingLight2ToValue
setBlinkingLight2Red
setBlinkingLight2RedToValue
setBlinkingLight2Green
setBlinkingLight2GreenToValue
setBlinkingLight2Blue
setBlinkingLight2BlueToValue

setBlinkingLightStrength
setBlinkingLightStrengthToValue

setBlinkingLightFrequency
setBlinkingLightFrequencyToValue

setBlinkingLightRandom
setBlinkingLightRandomToValue

enableBlinkingLight
disableBlinkingLight

setBlinkingLightPauseTime
setBlinkingLightPauseTimeToValue
setBlinkingLightPauseVariation
setBlinkingLightPauseVariationToValue

setBlinkingLightRandomTime
setBlinkingLightType

setBlinkingLightDefault
setBlinkingLightDefaultToValue

setOutdoorLightmapBrightness
setOutdoorLightmapBrightnessToValue

setLightPointLight

setForceAmbientLight
setForceAmbientLightToValue

setOutdoorBlinkingLight1
setOutdoorBlinkingLight1ToValue
setOutdoorBlinkingLight1Red
setOutdoorBlinkingLight1RedToValue
setOutdoorBlinkingLight1Green
setOutdoorBlinkingLight1GreenToValue
setOutdoorBlinkingLight1Blue
setOutdoorBlinkingLight1BlueToValue

setOutdoorBlinkingLight2
setOutdoorBlinkingLight2ToValue
setOutdoorBlinkingLight2Red
setOutdoorBlinkingLight2RedToValue
setOutdoorBlinkingLight2Green
setOutdoorBlinkingLight2GreenToValue
setOutdoorBlinkingLight2Blue
setOutdoorBlinkingLight2BlueToValue

setOutdoorBlinkingLightStrength
setOutdoorBlinkingLightStrengthToValue

setOutdoorBlinkingLightFrequency
setOutdoorBlinkingLightFrequencyToValue

setOutdoorBlinkingLightRandom
setOutdoorBlinkingLightRandomToValue

enableOutdoorBlinkingLight
disableOutdoorBlinkingLight

setOutdoorBlinkingLightPauseTime
setOutdoorBlinkingLightPauseTimeToValue
setOutdoorBlinkingLightPauseVariation
setOutdoorBlinkingLightPauseVariationToValue

setOutdoorBlinkingLightRandomTime
setOutdoorBlinkingLightType

setOutdoorBlinkingLightDefault
setOutdoorBlinkingLightDefaultToValue
addBuildingLight
setOutdoorLightmapBrightnessNearPositionToValue
setGlowFadeFactor
setGlowTransparencyFactor
setGlowAdditiveFactor




aniStart
aniEnd
aniWarp
aniHeight
aniRots
aniAnim
aniEndAnim
aniMoveX
aniMoveZ
aniMoveY
aniRotY
aniRotX
aniRotZ
aniAim
aniEndAim
aniMark
aniTick

isAllAniComplete
startAniPlay
startAniRecord
stopAniPlay
stopAniRecord
cancelAniRecord
hasAniPlayEnded
setAniRecordPath
getAniRecordPathToString

aniAxis

aniAxisToValue

stopAllAniPlay
leapAllAniPlayToEnd

aniOnGround

addAniScriptCommands

aniWaitUntilAnisEnded

aniMuzzleflash
aniBlend
aniEndBlend

aniFirePosition
aniFireHeight
aniFireProjectile
aniFireTargetHeight
aniFireTargetPosition

setGlobalAniOffsetSourceToPosition
setGlobalAniOffsetTargetToPosition
setGlobalAniRotationToValue
resetGlobalAniOffsetAndRotation




addEnvironmentalEffect
removeEnvironmentalEffect
removeAllEnvironmentalEffects

setWindSpeed
setWindSpeedToValue
addWindSpeed

setWindAngle
setWindAngleToValue
addWindAngle

addWindVortexToPosition
removeWindVortexNearPosition
setWindVortexStrengthNearPosition
setWindVortexAttenuationNearPosition

addWindSourceToPosition
removeWindSourceNearPosition
setWindSourceStrengthNearPosition
setWindSourceAttenuationNearPosition

addWindSinkToPosition
removeWindSinkNearPosition
setWindSinkStrengthNearPosition
setWindSinkAttenuationNearPosition

removeAllWindVortices
removeAllWindSources
removeAllWindSinks

setSunlightDirection
setSunlightColor
enableSunlight
disableSunlight
updateSunlightFocus

getTerrainSunlightAmount
setFogId
setFogInterpolate

setEnvironmentEffectGroup
fadeEnvironmentEffectGroup

enableParticleInsideCheck



setMapLayerStartToPosition
setMapLayerEndToPosition
setMapLayerActive

setMissionObjectiveRange
setMissionObjectiveToPosition
addPrimaryMissionObjective
addSecondaryMissionObjective
removeMissionObjective
completeMissionObjective
isMissionObjectiveComplete

setMapLayerId

doesMissionObjectiveExist
updateMissionObjectiveToPosition
setMissionObjectiveMapLayer

saveActiveMapLayer
restoreSavedMapLayer
getActiveMapLayer

addActiveMissionObjective

setMissionObjectiveLayer

setMapPortalFromLayer
setMapPortalToLayer
setMapPortalOriginToPosition
setMapPortalDestinationToPosition
addMapPortal
removeMapPortal



projGetOriginDirectionX
projGetOriginDirectionY
projGetOriginDirectionZ
projGetOriginalChainedDirectionX
projGetOriginalChainedDirectionY
projGetOriginalChainedDirectionZ
projGetChainedDirectionX
projGetChainedDirectionY
projGetChainedDirectionZ
projSetChainedDirectionX
projSetChainedDirectionY
projSetChainedDirectionZ

projRotateChainedDirectionOnAxisY
projRotateChainedDirectionOnAxisYByValue

projGetHitPlaneNormalX
projGetHitPlaneNormalY
projGetHitPlaneNormalZ

projIsChainedInBounceLimitFromOriginal
projIsChainedInBounceLimitFromOrigin

projBounceChainedOffPlaneFromOriginal
projBounceChainedOffPlaneFromOrigin

projRestoreOriginalDirectionToChained
projCopyOriginDirectionToChained

projStopChained

projGetOriginPosition
projGetOriginalChainedPosition
projGetChainedPosition
projSetChainedPosition

projSolveChainedPassDistance
projMoveChainedPositionForward
projMoveChainedPositionForwardByValue
projSetSkipRaytraceDistance
projSetSkipRaytraceDistanceByValue

projGetHitUnit
projGetShooterUnit

projIsOriginBullet

projIsHitChainName
projGetHitChainName

projIsHitChainNumber
projGetHitChainNumber

projSetChainedBullet
projSetChainedRange

projSpawnChained

projBounceChainedOffPlaneFromOriginalKeepingDirectionY
projBounceChainedOffPlaneFromOriginKeepingDirectionY

projGetChainedCustomValue
projSetChainedCustomValue
projSetChainedRotationRandomization

projFlattenChainedOnPlane
projSetChainedVelocityFactor
projSetChainedOriginToHitUnit

projSetChainedLifeTimeToValue




FILE_ID.DIZ

Shadowgrounds *RIP*              [xx/01]
*Cheat Codes*
(c)2005 Frozenbyte

  _________       __.   __   _________
 /\___  ___\     /  |  / /\ /___  ___/\
 \/__/\ \__/    / / | / / / \__/ /\__\/
     \ \ \     / /| |/ / /    / / /
      \ \ \   / / | √ / /    / / /
       \ \_\ /_/ /|__/ /    /_/ /
        \/_/ \_\/ |__\/     \_\/
.-=---------.TNT\/Quality.---------=-.



TNT.NFO

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        ▀▀▀▀▀▀▀▀▀▀                                            ▀▀▀▀▀▀▀▀▀▀      ■.
                   T h e     N o v a     T e a m
 _____________________________________·_________________________________SN/TNT_

⌠───T─h─e───N─o─v─a───T─e─a─m─────TNT──¥──TNT─────T─h─e───N─o─v─a───T─e─a─m───┐
│                                  Presents:                                  │
│─────────────────────────────-~~~~~~~~~~~~~~~~~-─────────────────────────────│
│                                                                             │
│                             Shadowgrounds *RIP*                             │
│                                *Cheat Codes*                                │
│                             (c)2005 Frozenbyte                              │
│                                                                             │
└──────────────────────────────────────┴──────────────────────────────────────⌡

┌─────────────────────────────────────────────────────────────────────────────┐
│                                                                             │
│    Supplied By : TEAM TNT                 Release Date : 11/23/2005         │
│     Cracked By : TEAM TNT                   Protection : Compression        │
│    What is it? : Cheat Codes               OS Required : WinXX              │
│    Packaged By : TEAM TNT                   # of Files : 01 x 5.00 Meg      │
│                                                                             │
├─────────────────────────────────────────────────────────────────────────────┤
│   Requirements : The Game                                                   │
└─────────────────────────────────────────────────────────────────────────────┘

 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■ Release Notes ■
                               ~~~~~~~~~~~~~~~~~

There are 2 methods to cheat in the game, and they are independant of one 
another.  You do not need to edit the config file in order to use the console 
cheats.  Choose either method or even both methods, depending on what you want.

________
Method A (the config file)
--------
Cheat Codes (case sensitive):

-Game- Section

  game_mode_rts = 1		Enable RTS Mode, where you can control your 
				characters just like in an RTS game.  You may 
				draw a box around characters to select them and 
				move them in a group.
				The TopDown Shooter mode should be disabled for 
				this to work!
				

  game_mode_topdown_shooter = 0	Disable the TopDown Shooter mode.
				(seems best to disable this if using RTS mode)

-Cheats-  Section

  show_all_units = 0			

  show_enemy_tactical = 1		Show where the enemies are planning to 
					move and attack.  There will be Green 
					or Blue circles on the ground that show 
					what each enemy is planning.

  no_camera_boundaries = 0		

  script_dev_mode = 1			

  allow_side_swap = 0			

  show_paths = 1			

  autoaim_horizontal = 1		Game *should* auto-aim your gun 
					left/right to hit an enemy (off by 
					default).
					

  autoaim_vertical = 1			Game auto-aims your gun up/down to hit 
					an enemy (on by default).
					

  player_demo_invulnerability = 1	Demi-God Mode
					You still take damage and make all 
					kinds of 'ugh, ah shit, fuck, etc' 
					noises, but you can never actually be 
					killed.

-Debug- Section

  show_fps = 1				Display the graphical Frames Per Second 
					rate in the upper right corner

  show_polys = 1			Display the graphical Polygons Per 
					Second rate in the upper right corner

  show_terrain_memory_info = 1		

  debug_console_commands = 1		Show console command syntax and error 
					information about console commands 
					that you type
					(can be very handy)

  show_debug_data_view = 1		

  show_debug_raytraces = 1		


________
Method B (the console)
--------
NOTE: ALL the Cheat Codes can be entered multiple times.

First off, if you enable the Developer Key Binds, which are the MOST useful 
cheats that we found, then it is a good idea to made note of those binds below.

Key		Effect
---------------	---------------------------------------------------------------
f2		Move Left on the Debug Menu
f3		Move Right on the Debug Menu
f4		Run the selected command on the Debug Menu
f5		Run the 'warpforward' cheat.  effect listed below
f6		Toggle the Immortal Mode on/off
f7		Run the 'stuffed' cheat.  effect listed below
f9		next_camera_mode
f10		open_anirecorder

i		camera_move_rotate_left
o		camera_move_rotate_right
g		grenade
l		next_camera_angle_boundary
k		unit_mode_toggle
pad-plus	camera_move_zoom_in
pad-minus	camera_move_zoom_out
pad-enter	camera_move_zoom_next
%%NOTE%%	this 'pad' stuff means the Number KeyPad on your keyboard

shift-l		multiple_unit_select
shift-r		multiple_unit_select
~		(tilde key) select_all_units

---END Developer KeyBinds---

The following are developer cheats, and require a special command syntax.

You must add the following BEFORE the cheat code name.

externInclude developer:


* Example: cheat code is "open_door", the console command to use that code is 

externInclude developer:open_door


Developer Cheat Codes (case sensitive):

main			Developer scripting initialized
			and Developer keybinds are applied.
			Most important is the KeyBinds which give you access to 
			a text mode Developer Menu, which allows a ton of 
			Cheat Effects.

open_door		Open a door that is close to you

spawn_alienattack	Alien attack!  An assload of aliens will spawn to 
			destroy you

reloadstuff		Get some ammo for all weapons and 100 Flashlight Energy

givestuff		Get all Weapons

warpforward		Warp your player 300 units forward on the map

warpmore		Warp your player 3000 units forward on the map

fullhealth		Get Full health

giveallkeys		Get all Keys for the Level

loseallkeys		Lose all Keys for the Level

openallremotedoors	Opening all remote doors

closeallremotedoors	Closing all remote doors

immortal		You become immortal! (god mode)

stuffed			Enable God Mode, get Full Health, get all Weapons, get 
			tons of Ammo (runs the 'reloadstuff' cheat 6 times), 
			get 50 Weapon Upgrade Parts, & get 9999 Flashlight 
			Energy

developer_spawn_alien1	Spawn an Alien Type 0

developer_spawn_alien2	Spawn an Alien Type 4

developer_spawn_alien3	Spawn an Alien Type 9

developer_spawn_alien4	Spawn an Alien Type 11

---END Developer Cheat Codes---


What follows are non-developer cheats which you just enter exactly as we 
listed; no "externInclude ..." stuff is need.
______________________________________________
Standard Console Cheat Codes (case sensitive):

setMissionSuccessCounter 1	Win the Current Mission

setMissionFailureCounter 1	Lose the Current Mission
				(this kicks you back to the main menu, but then 
				the game seems to get frozen in a loop and the 
				mouse won't move)

hideGUI				Hide the Graphical User Interface

showGUI				Show the Graphical User Interface

message 		Display your Chosen STRING on the screen
				Example: message TECHNiC Sucks!

disableAllAI			All AI is disabled, both the enemies and the 
				Doors will not move

enableAllAI			All AI is enabled, for both the enemies and the 
				Doors

quit				Quit the game back to your Operating System

enableHostileAI			Prevent enemies from moving, but they can still 
				attack if you get too close

disableHostileAI		Re-enable enemy AI


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■ Installation  ■
                               ~~~~~~~~~~~~~~~~~

There are 2 different types of cheat codes for this game, we call them A & B.

Method A (the config file)
--------
1. Always make a backup copy of your game file(s) first:
   Config\options.txt

2. UnRAR our CONFIG.RAR file to your game directory and overwrite the 
   existing file.

   (You will need to re-configure any video, sound, etc game options that you 
   already changed, as this resets everything to the installed defaults)

3. Change any of the cheat or debug toggles to 0 to disable them
   -or-
   to 1 to enable them.

   The codes are all added to the top of the file, so you can find them easily.

   Also, we set every cheat/debug code to its default option.  So the game will 
   run like normal until you specifically change one of the settings.

4. Since the game likes to remove any added cheat/debug codes from its options 
   file, we included a few batch files to make your file Read-Only or not so.

   You can optionally UnRAR BATCH.RAR to your game directory.

   After you edit your config, you should run:
   Config\READONLY.BAT to stop the game from deleting your cheats.

   To edit the config again, run:
   Config\EDIT.BAT which removes the read-only attribute.

5. Start the game.

   Your chosen cheat/debug effects are enabled.


Method B (the console)
--------
1. Start the game.

2. Begin a New Game or Load a Saved Game.

3. Open the game Console:
   By default, the console is set to the F8 key for newly created profiles.

   If F8 does not work for you, check your keybinds file on the profile you use:
   Profiles\\Config\keybinds.txt

   Look for the line:
   console_toggle = 

   You may even change the Key if you want.

   Hit your console toggle key in the game.

   A CONSOLE window should open with a cursor.

4. Enter your codes.

   Note: You may hit the UpArrow and DownArrow keys to cycle through previously 
         entered codes.

5. Hit your console toggle key again (F8 by default) to leave the console.

6. NOTES: 
          For a full list of console and/or script commands, check our included 
          COMMANDS.TXT file.  Be aware that some of these are not console 
          commands, but are variables used by the game's scripting language.  
          
          By far, the most useful cheat we saw was the console command:
          "externInclude developer:main"

          The debug menu is pretty neat once you get the hang of how it works.  
          It is a text menu, where you use F2 & F3 to select which option you 
          want.  Then you use F4 to accept that option.  There are sub-menus 
          for some of the choices too.  After an option is selected, you can 
          repeatedly hit F4 to re-run that cheat multiple times.

          Hope you like it, as a good deal of work was involved in finding and 
          testing these codes.


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  TNT    News  ■
                               ~~~~~~~~~~~~~~~~~
  We are the REAL original TNT.  Any other groups who have tried to front as 
  TNT over the years were just imposters.

  TNT knows that you all love the original SFV data in our NFO files.  
  Too many "new" sites, using cookie-cutter scripts and that god-awful 
  zipscript-c (aka project-zs), ruin all the nice SFV files in the scene!


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  TNT Members  ■
                               ~~~~~~~~~~~~~~~~~
                You know who we are.  And we know who you are.


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■   The Greets  ■
                               ~~~~~~~~~~~~~~~~~
    Groups :  None (all alone in the night)


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  TNT   Sites  ■
                               ~~~~~~~~~~~~~~~~~
  Try to find them..


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  Joining TNT  ■
                               ~~~~~~~~~~~~~~~~~
  TNT works in all languages.

  We seek like-minded individuals who are able to provide or create software in 
  any language for release into the scene.

  Like most 'respectable' groups, TNT is non-profit.  
  We release for the challenge of reverse engineering, the excitement of the 
  race to win against other groups, and the spirit of fair competition.

  Positions are open for the following.

   Crackers : Experienced programmers and debuggers with assembly language 
              knowledge who can produce Cracks, such as NoCDs & the removal of 
              commercial protections, for games and applications.

     Coders : Experienced programmers who can produce KeyMakers, Game Trainers, 
              or SavedGame file editors.  (Assembly or C language is required)

 Game Ripper: Create ripped versions of full games.  Rips retain game 
              functionality while having non-essential data (such as movies or 
              music) stripped out.  People, especially those on slower dial-up 
              connections, can try out a game rip before deciding to buy the 
              full version.

   Scanning : Printed Box Art, CDs, & Manuals for new games and applications.

 FileHacker : Create All Access Enabled (Unlocked) SavedGames.  
              Modify game data files to enable Cheated Stats.  
              Scan game executables to locate Cheat Codes (no web thieves).

  Suppliers : Provide retail versions of new unreleased software, either games 
              or applications.

    Siteops : 10mbit or faster sites on linux/unix with at least 100gigs space.
              Preference is for sites with sections of 0day, iso, dox, pda, 
              or console exclusively.
              Before contacting us, please consider that Movie/Video or MP3 
              sections are not desirable to us.  Big movie/mp3 sites that have 
              iso, 0day, or dox as an afterthought are not for TNT.  Sorry.


What TNT does not need:
  Couriers, Pre Whores, Site/Bot Scripters, Thieves, Group Hoppers, Leechers, 
  Narqs, Narcs, nor undercover agents.


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  Contact TNT  ■
                               ~~~~~~~~~~~~~~~~~
  Those who seek TNT will find a way to get in touch with us.
  Just ask around for the #1 Dox group.

  TNT has no email address, nor a web site.  Any you find are surely fake.

┌────────────────────────────────────╦═╦═╦────────────────────────────────────┐
│  Header Logo : Super Nova [TNT]      ║      NFO Layout : Super Nova         │
│                                      ╩                                      │
└────────────────────────────> Last Update by [Super Nova] <───[01/18/2005]───⌡

                          " There can be only one! "
---------------------------------TNT DIR INFO---------------------------------
Shadowgrounds_Cheat_Codes_RIP-TNT
---------------------------------END TNT INFO---------------------------------



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