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█▓▓▓██▄▄▄ ▄ -─────────── █▓▓▓██▄▄▄ ──────────────────────────────── ▓▓▓▄▄▄ ─--
▐█▀▀ ▀█▀ t h e e n d ▐█▀▀ ▀█▀ i s t h e b e g i n n i n g ▄█▀▀█
-──── █ ────────────────────── █ ───────────────────────────────────── █ ────--
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▀ ▄█▀▀▀ ▀ Houdini Master v6.1.417 ▀▀▀ ▄ ▀
▀█▀ (c) ▀ █ █▄▀
▀▀▄█▀ SideFX ▀ ▀█▄█▄▀
▀▀█▀ ▄▄▄▄▄▄▄▄▄▄▄▄▄ █ ▀
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██▀█ Supplier : paradox ▄▄█▀▀ ▀▄▄▀███████▄ ▀█▀ ▀
█▌ █ Cracker : paradox ▄██▀ ▄ ▀ ████ ████████▄ ▀
█ ▄ Packager : paradox ▄█▀ ▄ ▄▀█▄▀██▌████████
█ ───────────────────────────────▐█▌▀▄ ▄ ▀███ ██▐███▀▀██▌
█ Release Date : 07/2004 ██ █▌ ▄▄ ▄▄▄██▌███ ██ ▀▄▄▀██████▄
█ Protection : N/A ██▐█▄▄▄▀▓▓▓▓▓ ██████▐▀▌▀▄▀▄████████████▌
█ Num # Disks : 14 * 4,77MB ▐█▌▀▀▀▄▓▀▀▀▀ ▐███▌██▄█▄██▌▀ ▄▄█▀▓▓ ██
█ Rating : N/A ██ ▀██▀▐███████ ▀█▐▓▌██
█ ─────────────────────────────────── ██ ▀██████▌ ▐▌▓▓▐█▌
█ Requirements : 586 CPU, +64MB ram ██ ▄▄████▄▄ ▄██████ █▐▓▌██▌
█ >20MB Hd-Space ██ █████████████▀▀▀ ▄▌▓▓▐██
█ A Puter ▀ ███████▀▀▀ ▄ ▀▀▄▓▌███
█ ─────────────────────────────────────────── ▀▀▀▄ ▐█▌ ▄ ▄▄▄▓▓▓▓▓▀▄█▌
█ System : [ ] W9X/ME [■] WinXP ▀██▄ ▄▀▀█▄▄▀█▓▓▓▓▀▀▄▄▄███▌
█ ▀ ▄ [■] WinNT [■] Linux ▀██▄ ▐██████▀▄▀ ████████
█ ▄ █ [■] Win2k [■] IRIX 6.5+,Solaris ▀██▄ ▀▀▀▀ ▀▄▄ ▀▀▀▀▀▄
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▐█████▄▄▄▄██████████▄ █
RELEASE INFO: ▀█████████▀▀▀▀ ▄ █
~~~~~~~~~~~~~
Houdini Master, the flagship product from Side Effects Software, is the
ultimate tool for the creation of advanced visual effects. With
capabilities spanning the entire production pipeline, Houdini Master
delivers unparalleled possibilities and productivity to artists who wish
to push the envelope of computer animation.
........
Modeling
The modeler provides the ultimate feel for artists using intuitive and
extensible 3D handles, brushes (for painting, combing and deforming), and
an unmatched toolbox of NURBS, BΘzier and game-inspired polygonal tools.
* surfacing: extrude, skin, rail, revolve, sweep, join, stitch, fillet
(free-form and circular), round, bridge, paste hierarchical splines,
reparameterize, polyloft, polyknit, polycap, polywire
* deforming: fractalize, lattice, curve and surface clay, blend
shapes, ray, creep, magnet, twist, spring, proportional normal
displacement and transform, sculpt, bulge, edit, comb normals
* cutting and refining: carve, intersect curves and surfaces, trim,
subdivide, convex, bricker, refine, polyreduce, cookie, crease,
lathe, polysplit, edgedivide, edgecusp
* fitting: resample, fit, profile, polyspline, polypatch
* instancing: align, particle, copy, stamp, trail, sort; new: mirror
* cleaning: delete, dissolve, blast, edgecollapse, edgeflip, smooth
* converting: convert, trace, tristrip
* attribute painting: paint
* generators: L-system, metaball, sphere, box, circle, font, grid,
line, isosurface, torus, tube, superquad, curve, platonic solids,
attribute create
......................
Animation & Characters
A sophisticated set of character tools assists animators in the creation
of realistic characters with subtleties of motion and a flexible
underlying structure.
* large project management through scene-level object hierarchies
* new: interactive parenting, look at, and follow path operations
* user-defined persistent animation handles
* real-time procedural motion blending and layering
* highly efficient skeleton-building interface with bone-chain split,
mirror, and copy features
* 3D inverse, forward, and follow-curve kinematics on multi-bone
chains with angular constraints
* fully accessible and animatable bone parameters
* hybrid IK/FK bone posing handle (providing IK-style interactivity
for all bone chain types)
* bone joint manipulation handles
* animatable bone length and twist handles
* proximity-based capture technology
* "Pill-style" procedural capture and deform tools
* interactive capture weight editing/painting
* motion-capture editing tools with multi-target variable-weight FK
and IK
* multi-format channel editor and dope sheet with new: multi-channel
collapse and hold key support
* integrated audio synthesis and editing tools
* expression support for virtually all parameter values
..................
Effects & Dynamics
Award-winning procedural particle operators deliver unparalleled
capabilities for effects artists. These tools excel at creating natural
phenomena and controlling the flocking behavior of complex characters.
* intuitive, procedural visual paradigm
* rich library of built-in effects
* individual particle attribute and collision control
* sub-frame controllable events and behaviors
* memory-efficient 3D geometry instancing with up-vector support per
particle
* 2D sprite instancing support via OpenGL
* flocking with control over inter-particle forces
* momentum-preserving, animatable particle emitters include points,
edges, trimmed surfaces, volumes, and other particles
* animated collision objects, attractors and forces (e.g. wind, drag,
turbulence, gravity, and friction)
* integrated rigid body and soft body dynamics
* support for user-defined particle operators
...........
Compositing
The compositor provides an immersive and integrated 2D / 3D environment
that allows artists to explore novel solutions to challenging real-world
production problems.
* deep raster support with 8/16/32 bit integer and 32 bit
floating-point channels
* intelligent image access and caching structure optimized for film
and IMAX resolution
* multiprocessor support
* state-of-the-art, image viewer with additional timeline and graph
modes
* efficient, interactive workflow with handles for direct image and
timeline manipulation
* expanded toolset, including rotospline, font support, operation
masking, keying, blur effects, 3D lighting and fog
* highly integrated with Houdini's Mantra renderer
.........
Texturing
The texture editor seamlessly integrates 2D and 3D textures. Fine-tuned by
game developers, these new texturing tools enable the rapid creation and
manipulation of textures.
* interactive texture UV editing with handles, such as stitch, cut,
unwrap, mirror, subdivide, smooth, paint, soft-deform
* multifaceted texture unwrapping
* advanced UV texture visualizer
* support for multiple textures per vertex
* interactive texture positioner
* rich library of procedural textures (including 3D solid textures
like marble) and operators
* texture-mapping options include polar, cylindrical, spherical,
orthographic, cubic, and shrink-wrap
.....................
Shading and Materials
A powerful and highly-integrated shading language (VEX) is supported
throughout the package.
* procedural shading operator management
* OpenGL VEX shader previewer
* support for RenderManÖ shaders
* support for mental rayÖ shaders
* rich gallery of VEX shaders
............
VEX Building
NEW: Houdini features an intuitive and interactive VEX builder to create
shaders and operators for surfaces, particles, compositing and animation
channels.
* editable and extensible library of VEX operators (VOPs)
* rich set of low, intermediate and high-level operators
* support for nested VOP networks
* integrated real-time feedback
.........
Rendering
Render your scenes in the full-featured Houdini Mantra renderer or from a
wide range of industry-standard renderers that are seamlessly integrated
into Houdini.
* native support for Mantra, a hybrid ray-trace scan-line renderer
supporting VEX (an advanced shading language), ultra-fast particle
rendering, a variety of shader types (displacement, surface, fog,
and light), volumetric textures, and subdivision surfaces
* totally integrated, transparent support for RenderManÖ, mental rayÖ,
and new: EntropyÖ Interoperability
* Geometry Formats: IGES, DXF, WavefrontÖ, InventorÖ, PostScriptÖ,
LightwaveÖ, SDLÖ, AdobeÖ fonts, TrueTypeÖ fonts; export RIB, DXF,
WavefrontÖ, InventorÖ, VRML
* Image Formats: PIC (native), RAT (native), CineonÖ, TIFF, GIF, SGI,
WavefrontÖ, Targa, AccomÖ, JPEG, QuickTimeÖ, MovieMakerÖ
* Platforms: Windows NT 4.0 (IA32), Windows 2000 (IA32), Irix 6.5+,
Linux (IA32), SolarisÖ 8+ (SPARC), Windows XP (IA64), Linux (IA64)
* HDK: C++ based Houdini Developer's Kit allows developers to extend
the software
another programm brought to you by Paradox
ATTENTiON:
~~~~~~~~~~
We have open positions to fill:
If you are a talented:
- cracker
- supplier
- dump owner
please do not hesitate and
contact us now:
[email protected]
NOTE: Please neither request nor ask any stupid
questions like how do i apply a crack!
WE NEiTHER SUPPORT FREE NOR COMMERCiAL DiSTRiBUTiON OF
OUR RELEASES!
WE NEiTHER SELL CDs, FXP OUR RELEASES, SHARE THEM iN
ANY KiND OF P2P NETWORK NOR DCC THEM TO ANYONE!
WE DO NOT WANT OUR RELEASES THERE AT ALL! YOU ARE
NOT SUPPORTiNG US iN ANY WAY iF YOU SPREAD
OUR STUFF AROUND!
ONLY GAY MOTHERFUCKERS DO THAT, WE SHiT ON YOU!
OUR RELEASES ARE MENT FOR THE SCENE ONLY AND NOT FOR
ALL YOU WAREZ HUNGRY FUCKERS!!!
INSTALL NOTES:
~~~~~~~~~~~~~~
unZiP, unRAR and install. See install.txt in /PARADOX-dir for
details of what-to-do after installation.
▀ ▄
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████████▐██▀▄█▀▄ ▀ ▀██ ▄ █
▐██▀▀███▌██ ███▀ ▄▀▐█▌ We know, who's in and █
▄██████▀▄▄▀ ██ ███▐██▄▄▄ ▄▄ ▐█ ██ █
▐████████████▄▀▄▀▐▀▌██████ ▓▓▓▓▓▀▄▄▄█▌██ who's NOT !!! █
██ ▓▓▀█▄▄ ▀▐██▄█▄██▐███▌ ▀▀▀▀▓▄▀▀▀▐█▌ █
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████████ ▀ ▀███▄▄▄▀ ▄██▀ ▄ ▀ █
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▄████████░▓▓███▀ ▄██▀ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▀ ▀▀██▄██
▐███████████▒▓███ ▀████▄▄▄████▀▀▀ ▄▄ ▄▄ ▀▀▀▀▀▀▀▀▀▀▀███▄▀▄▄██
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pl▄▀█████████████▄ ██▀▄ ▄ ███▌ ▄▄▄ ▐███ ▄ ▀ ▄
█▄▀▄▄ ▀▀▀███████▀▄██ █▄▀█▄ ██▄▄▄▐███ ▄ █████ ▄ ███▌▄█▀█▄
█▀▄█████▄▄▄ ▀▀▀▄████ ███▄▌█▄ ▐██▌ ███▌ █▄▄▀▀ ▄ ▄▄▄▄▄▄▄▄▀█▀ ▀
▄▀▀██████████▄█████████▀▄▄▀██ ▐██ ▐███ ▐███▀ ▐██▌ ██▀▄██▌
▀▄▄▄▀▀▀▀████████████▄▄█████▀ ▄██▌ ███▌ ███ ▀▀▀█▄▄▄▄ ▐███ ▄
█ █▄ ▄ ▀▀▀▀▀▀▄▄▄▄▄▄▄▄▄▄▄ ▀▀▀▀▀▀██ ▄▄████▌ ▄██▌ ▐██▌ ███▌▀ ▀▄ ▄▄ ▄
▐█▄▀▄█▄▄▄▄▄▄███████▀▀▀▀▀▀▀▀▀▀▀███████▄▄▄▄▄▄ ▀▀▀ ▀▀█▄▄███ ▀▀▀▀▀▀ ▄▐▄█▀▀ ▄
██▄▀█▀▀▀▀▀▀▀ ▀▀▀▀▀▀████▄ ▄▄▄████▄▄ ▀███▀▄▄▄
██▀█ ▄▄█▀▀ ▀▄▄▀███████▄ ▀█▀ ▀
█▌ ▄ ─────────── ▄██▀ ▄ ▀ ████ ████████▄ ▀
█ ▄█▀ ▄ ▄▀█▄▀██▌████████
█ If you are a talented: ▐█▌▀▄ ▄ ▀███ ██▐███▀▀██▌
█ ██▌ ▄▄ ▄▄▄██▌███ ██ ▀▄▄▀██████▄
█ - cracker ██▐█▄▄▄▀▓▓▓▓▓ ██████▐▀▌▀▄▀▄████████████▌
█ - supplier ▐█▌▀▀▀▄▓▀▀▀▀ ▐███▌██▄█▄██▌▀ ▄▄█▀▓▓ ██
█ - dump owner ██ ▀██▀▐███████ ▀█▐▓▌██
█ ██ ▀██████▌ ▐▌▓▓▐█▌
█ please do not hesitate and ██ ▄▄████▄▄ ▄██████ █▐▓▌██▌
█ contact us now: ██ █████████████▀▀▀ ▄▌▓▓▐██
█ ▀ ███████▀▀▀ ▄ ▀▀▄▓▌███
█ [email protected] ▀▀▀▄ ▐█▌ ▄ ▄▄▄▓▓▓▓▓▀▄█▌
█ ▀██▄ ▄▀▀█▄▄▀█▓▓▓▓▀▀▄▄▄███▌
█ ▀ ▄▀ BOARDS: ─────────────────── ▀██▄ ▐██████▀▄▀ ████████
█ ▄ █ DONT APPLY, BBS SCENE IS DEAD ▀██▄ ▀▀▀▀ ▀▄▄ ▀▀▀▀▀▄
██▄██▀▀ ▀ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▀██▄ ▄▐██▀██████▌
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▄▄▄██▄ ▀███▌ █▄ ▐██▌ ▐██▌ ██▀ ▀ ▐█ █ █▌
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▀███ ██▌ ██▌ ██▌ ██▌ ██ ▐██▌ ▄██▌ ▐██▌ ▀▓▀▓▀pl ▀
▄ ▀ ▐██▌ ▐██ ▐██▀▀▀▀ ▐██▄▄██▄█▀▀▀▄███▄▄▄██▄ ▀ ▄ ░▀▄▄▄▀
▄ ▄▄ ▄▀ ▀ ███ ██▌ ▄██▄▄██▀ ▀▀▀▀ ▄▄▄▄▄▄▄▄▄▄▄ ░ ░ ▄█ █
▄ ▀▀█▄▌▄ ▀▀▀ ▀█ ▀▀▀▀ ▄▄▄▄▄▄███████▀▀▀▀▀▀▀▀▀▀▀███████▄▄▄░▄▄█▄▀▄█▌
▄▄▄▀███▀ ▄▄████▄▄▄ ▄████▀▀▀▀▀▀ ▀░▀▀▀▀▀█▀▄██
▀ ▀█▀ ▄███████▀▄▄▀ ▀▀█▄▄ ░ █▀██
▀ ▄████████ ████ ▀██▄ █ ▐█
████████▐██▀▄██▄ ▀██ N E W S F L A S H ! ▄ █
▐██▀▀███▌██ ██▄▀ ▀▄ ▄▀▐█▌ █
▄██████▀▄▄▀ ██ ███▐██▄▄▄ ▀▄ ▀ ▄▄ ▐█ ██ We still do it just for fun! █
▐████████████▄▀▄▀▐▀▌██████ ▓▓▓▓▓▀▄▄▄█▌██ █
██ ▓▓▀█▄▄ ▀▐██▄█▄██▐███▌ ▀▀▀▀▓▄▀▀▀▐█▌ █
██▐▓▌█▀ ███████▌▀██▀ ██ █
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▐██▐▓▌█ ██████▄ ▄▄████▄▄ ██ Greets are going out to: █
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███▐▓▄▀▀ ▄ ▀▀▀███████ ▀ BACKLASH ■ PANTHEON ■ CLASS ■ HS █
▐█▄▀▓▓▓▓▓▄▄▄ ▄ ▐█▌ ▄▀▀▀ DYNASTY ■ COUNCIL ■ GENESIS ■ NAC █
▐███▄▄▄▀▀▓▓▓▓█▀▄▄█▀▀▄ ▄██▀ PDXCONSOLE ■ MYTH ■ AOD ■ LND █
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Nfo Characters and Layout by Puschel ▀ - Last updated : █▀ 2002/02/25
crc: rPprOLpp