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T h e N o v a T e a m
_____________________________________·_________________________________SN/TNT_
⌠───T─h─e───N─o─v─a───T─e─a─m─────TNT──¥──TNT─────T─h─e───N─o─v─a───T─e─a─m───┐
│ Presents: │
│─────────────────────────────-~~~~~~~~~~~~~~~~~-─────────────────────────────│
│ │
│ Absolute Blue v1.5 │
│ *SaveGame Editor* │
│ (c)2005 Intermediaware │
│ │
└──────────────────────────────────────┴──────────────────────────────────────⌡
┌─────────────────────────────────────────────────────────────────────────────┐
│ │
│ Supplied By : TEAM TNT Release Date : 07/08/2005 │
│ Cracked By : TEAM TNT Protection : │
│ What is it? : SaveGame Editor OS Required : WinXX │
│ Packaged By : TEAM TNT # of Files : 01 x 5.00 Meg │
│ │
├─────────────────────────────────────────────────────────────────────────────┤
│ Requirements : The Game │
└─────────────────────────────────────────────────────────────────────────────┘
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Release Notes ■
~~~~~~~~~~~~~~~~~
A SaveGame Editor!
TNT has created this Editor instead of making Unlockers for this game because
not all Missions can be unlocked at the same time. Which means that a large
number of SaveGame files would be needed to fully unlock everything you might
want (such as Each Mission at Each Difficulty Setting).
Edits:
Lives Remaining
1 through 255
Ship Speed (determines how quickly your ship moves on the screen)
0 through 6
Gun Power (of the Primary Gun) (higher is better of course!)
0 through 6
Crystal #1 Status
Crystal #2 Status
Crystal #3 Status
Secondary Gun - TOP (1 gun type exists, you either have it or not)
Secondary Gun - BOTTOM (1 gun type exists, you either have it or not)
Secondary Gun - FRONT (1 gun type exists, you either have it or not)
Primary Gun
0 = Triple Shoot
1 = Sinus Pulse
2 = Bouncing Balls
Difficulty
1 = Easy
2 = Medium
3 = Hard
NOTES:
* Choosing more than 10 Lives in our Editor? The game will only display
10 Lives maximum on the screen. However, you will have the # that you
chose. Lives on screen will not decrease until you have 9 or less
remaining.
* There are 4 Missions total in the game.
* Each "Crystal #" means a Mission is completed, which in turn unlocks
1 or more other Missions. Only 1-2 different Missions can be unlocked
at the same time. A "Completed Mission" can NOT be replayed!
* To access the Final Mission #4, you must have all 3 of the Crystals.
* Secondary Guns can be acquired for the Top, Bottom, or Front of your
ship. By default, the RIGHT-CONTROL key fires all Secondaries.
There is just 1 type of gun for each of the 3 Ship Locations.
The top and bottom are auto-fire sprinkler type cannons. The front
gun is a very nice Laser (really tears a lot of ass!).
* Getting killed (losing a life) will take away all Guns, Speed
Upgrades, & Gun Power Upgrades. Very harsh.
* The Difficulty Options affect the amount of damage you take from hits
and collisions.
* Our program does not Edit (or secretly alter):
Score Points
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Installation ■
~~~~~~~~~~~~~~~~~
1. UnZIP the archive to your game directory, overwriting any existing files.
2. Always make a backup copy of your game file(s) first, if you have one:
game.sav
3. Do one of the following (a -or- b):
a) You already have a SavedGame file (by completing 1 or more missions):
Jump to Step #4.
b) You do not have a SavedGame yet or had problems with our Editor:
UnRAR SAVEGAME.RAR to your game directory, overwriting any existing files.
This will give you a new properly Saved File, ready for editing.
4. NOTE: you may leave the game running while you edit the SavedGame file, as
the game will re-read the save file when your choose "Continue" on the menu.
We say this because the game takes an excessive amount of time to start!
Run the SaveGame Editor:
EDIT_ASB.EXE
Be aware of the Lower and Higher limits for each Setting as listed by the
Editor on the right side.
5. Choose your Settings. Quit the Editor.
6. Launch the game.
7. At the Main Menu, choose "Continue Game".
Have fun!
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ TNT News ■
~~~~~~~~~~~~~~~~~
0day Unlockers, CheatCodes, & Trainers:
Seeing as how many users do NOT have 0day/ access older than 6 months, we are
going to start releasing Unlockers/CheatCodes/Trainers (which we will refer
to by using the term '0day-dox') for updated versions of 0day game releases.
The oddity about this is that even if older 0day-dox still work perfectly on
the new game versions, we will still put out a new set of 0day-dox
specifically tagged for the new game version. The new 0day-dox will also be
tested to make sure they work properly for a new game version, even if they
are 100% the same files as a previous version's dox.
Some people will consider these releases to be "dupes". However, similar
releasing styles are permitted for other 0day programs in the scene.
Consider the 'including_keygen' or 'keygen.only' releases. Usually, groups
will wait for 2 weeks to comply with the accepted "MU Rule" and then dump a
new version of an app even though the PREVIOUS keygens works perfectly on the
new version.
Should this also be considered a dupe? Hell, some groups even include the
same exact keygen EXE as in their previous release because the protection has
not changed between versions.
Do you ever see GROUP1 putting out new CRACKED versions of a specific app
every 14 days like clockwork? And then, find that GROUP2 dumps a KEYGEN.ONLY
for that same version every 14 days, again like clockwork? Maybe you check
the keygen executables and find the files are byte for byte the same as the
previous KEYGEN.ONLY releases they did (or maybe just version number updates
for the window Title Messages).
You see the pattern I'm sure. This is acceptable behaviour in the scene???
Yes it is. And so new 0day-dox for NEW VERSIONS of games should also be
acceptable.
When a user grabs a game and then wants a 0day-dox for it, but the only ones
available are from like 2 years ago, or even *5 years ago* for an older
version, they may be screwed unless they have access to a big (and COMPLETE)
0day archive. Or they may be cautious since they do not even know if the
older 0day-dox will still work on the new version they just downloaded.
Thus, your friends at TNT will release new 0day-dox for updated games from
this date forward on a "6 month Minor Update rule" so as not to flood the
hell out of the scene. This means that we will wait until 6 months (calendar
time) from the PRE date of the previous 0day-dox. By 'calendar time', an
example is that 6 months after January 02 2005 will be July 02 2005. Six
months, not 180 days, to avoid archaic calculations. After that time, we
will wait AGAIN for a new version of the game (we will NOT use new game
versions that came out during the 6 month waiting period). When a brand new
game version is PRE-released after the 6 months of waiting, we will release
new 0day-dox for it as needed.
If you do not approve of our updated 0day-dox, then nuke as you see fit. We
always list in our NFO files if something changed with the game that
unconditionally required a new 0day-dox, such as new levels being added or
changes made to the savegame data format. This way, trigger-happy nukers can
have an easier time if they disapprove of our "dupes". For a while however,
we will also be reporting if an older 0day-dox is 100% the same as the new
one. Eventually though, we will switch to just dumping new 0day-dox without
even taking a look at previous ones.
TNT will not release new 0day-dox for those small-sized patches/updates of
ISO Game Rips, which require the complete original Game Rips. This message
really only applies to Shareware style 0day games, which are released under
new versions as fully self-contained games.
To other groups of the albeit tiny 0day-dox scene:
If you think this is a good idea, please let us know. You can surely find
us, even though we hide in the shadows. muhahaha!
The 0day scene is the only place where we will be releasing the 6-month MU
updates. The iso-dox scene will not see updated dox by us, unless a patch
has altered savegame file formats or added new unlockable content.
by TNT on March 03, 2005.
--------
We are the REAL original TNT. Any other groups who have tried to front as
TNT over the years were just imposters.
TNT knows that you all love the original SFV data in our NFO files.
Too many "new" sites, using cookie-cutter scripts and that god-awful
zipscript-c (aka project-zs), ruin all the nice SFV files in the scene!
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ TNT Members ■
~~~~~~~~~~~~~~~~~
You know who we are. And we know who you are.
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ The Greets ■
~~~~~~~~~~~~~~~~~
Groups : None (all alone in the night)
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ TNT Sites ■
~~~~~~~~~~~~~~~~~
Try to find them..
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Joining TNT ■
~~~~~~~~~~~~~~~~~
TNT works in all languages.
We seek like-minded individuals who are able to provide or create software in
any language for release into the scene.
Like most 'respectable' groups, TNT is non-profit.
We release for the challenge of reverse engineering, the excitement of the
race to win against other groups, and the spirit of fair competition.
Positions are open for the following.
Crackers : Experienced programmers and debuggers with assembly language
knowledge who can produce Cracks, such as NoCDs & the removal of
commercial protections, for games and applications.
Coders : Experienced programmers who can produce KeyMakers, Game Trainers,
or SavedGame file editors. (Assembly or C language is required)
Game Ripper: Create ripped versions of full games. Rips retain game
functionality while having non-essential data (such as movies or
music) stripped out. People, especially those on slower dial-up
connections, can try out a game rip before deciding to buy the
full version.
Scanning : Printed Box Art, CDs, & Manuals for new games and applications.
FileHacker : Create All Access Enabled (Unlocked) SavedGames.
Modify game data files to enable Cheated Stats.
Scan game executables to locate Cheat Codes (no web thieves).
Suppliers : Provide retail versions of new unreleased software, either games
or applications.
Siteops : 10mbit or faster sites on linux/unix with at least 100gigs space.
Preference is for sites with sections of 0day, iso, dox, pda,
or console exclusively.
Before contacting us, please consider that Movie/Video or MP3
sections are not desirable to us. Big movie/mp3 sites that have
iso, 0day, or dox as an afterthought are not for TNT. Sorry.
What TNT does not need:
Couriers, Pre Whores, Site/Bot Scripters, Thieves, Group Hoppers, Leechers,
Narqs, Narcs, nor undercover agents.
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Contact TNT ■
~~~~~~~~~~~~~~~~~
Those who seek TNT will find a way to get in touch with us.
Just ask around for the #1 Dox group.
TNT has no email address, nor a web site. Any you find are surely fake.
┌────────────────────────────────────╦═╦═╦────────────────────────────────────┐
│ Header Logo : Super Nova [TNT] ║ NFO Layout : Super Nova │
│ ╩ │
└────────────────────────────> Last Update by [Super Nova] <───[01/18/2005]───⌡
" There can be only one! "
---------------------------------TNT DIR INFO---------------------------------
Absolute_Blue_v1.5_SaveGame_Editor-TNT
---------------------------------END TNT INFO---------------------------------