Download Star Defender II v1.26 Unlocker REAL PROPER keygen by TNT

Added to site2005-11-21
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Star.Defender.II.v1.26.Unlocke.keygen.zip (169044 bytes)

namesizecompressed
FILE_ID.DIZ 60 60
Star.Defender.II.v1.26.Unlocke.keygen.exe 185344 161286
TNT.nfo 19736 7228

FILE_ID.DIZ

TNT's keygen for Star Defender II v1.26 Unlocker REAL PROPER


TNT.nfo

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                   T h e     N o v a     T e a m
 _____________________________________·_________________________________SN/TNT_

⌠───T─h─e───N─o─v─a───T─e─a─m─────TNT──¥──TNT─────T─h─e───N─o─v─a───T─e─a─m───┐
│                                  Presents:                                  │
│─────────────────────────────-~~~~~~~~~~~~~~~~~-─────────────────────────────│
│                                                                             │
│                           Star Defender II v1.26                            │
│                          *Unlocker* *REAL PROPER*                           │
│                             (c)2005 Awem Studio                             │
│                                                                             │
└──────────────────────────────────────┴──────────────────────────────────────⌡

┌─────────────────────────────────────────────────────────────────────────────┐
│                                                                             │
│    Supplied By : TEAM TNT                 Release Date : 11/20/2005         │
│     Cracked By : TEAM TNT                   Protection :                    │
│    What is it? : Unlocker                  OS Required : WinXX              │
│    Packaged By : TEAM TNT                   # of Files : 01 x 5.00 Meg      │
│                                                                             │
├─────────────────────────────────────────────────────────────────────────────┤
│   Requirements : The Game                                                   │
└─────────────────────────────────────────────────────────────────────────────┘

 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■ Release Notes ■
                               ~~~~~~~~~~~~~~~~~

PROPER:

      The rest of the NFO file, after this PROPER note, is the same as our 
      previous release.

      Here is what we have so far:

      11-20-2005  Star.Defender.2.v1.26.ALL.ACCESS.CHEAT.PROPER.READ.NFO-PiZZA
      11-18-2005  Star_Defender_II_v1.26_Unlocker-TNT

      To PIZZA: we suggest that you make a Group Request for your Unlocker to 
                be nuked, after you read this.

      PIZZA was under the impression that the TNT unlocker was not done 
      correctly, resulting in messed up values for the Lives/GunPower/Missiles 
      that are given when jumping to a Mission using the TNT unlocker.

      Unless we confused PIZZA's claims, the real situation is this.

      Completing an entire mission entails defeating all the Waves of enemies 
      and the final End-Boss monster.  Upon mission completion & after the next 
      mission begins, if you exit to the Main Menu, the game will save your 
      progress.  It records your Lives, Gun Power Level, and the # of the 
      Missiles you have left.  It saves these stats separately for every 
      mission that you completed and each mission gets its own unique stats.  
      When you reply a mission that you had already completed aka UNLOCKED, you 
      will start off with all of those saved stats listed above.

      That is the natural way this game's "save/unlock/replay" system works.

      What PIZZA did was create a saved game that starts you off at each of the 
      9 game missions with the following stats:
      3 Lives, Gun Power Level 1 (the weakest one), 10 Heavy Missiles, and 0 
      Heat-Seeker Missiles.

      TNT assume that PIZZA did that because it seemed like you are supposed 
      to start off with those exact stats above, when you replay a previously 
      completed mission.  Meaning that its not fair to start off with lots of 
      Missiles and power, since that would make the game too easy.

      However, if you played through the game on your own, you would probably 
      have much better saved stats for each mission than what PIZZA is giving 
      you.  Try playing Mission #9 when you start off with Gun Power Level 1.  
      Good luck killing anything.

      There are 2 methods to creating unlocked save games also known as 
      "all access cheats".

      1. Play through the whole game on your own to get a saved game created, 
         which will have all of the content unlocked.

      2. Create a Hacked saved game file, whereby you alter the initial data to 
         forcibly unlock the content.

      If you are very skilled with hacking, you can something even get a 100% 
      byte-for-byte duplicate of what the "Naturally Played Savefile" would 
      be.  Other people just patch random data and hope it works.  Either 
      method seems to be accepted in the scene.  All the end-user wants is to 
      get at the locked content, even if the saved file not 'perfectly' done.

      For this game, every person that plays through the game naturally will 
      get a different saved game file.  It will contain all of their stats 
      stored at the start of each game mission.

      TNT created a hacked save file.  We had to choose some values for those 
      stats.  We chose the values listed below.  PIZZA chose to make every 
      mission start out with the stats from Mission #1.  Which is bad for all 
      of the higher Missions #2-9, because you start with the lowest stats 
      possible.

      In conclusion, we say our unlocker was properly done and that there was 
      nothing wrong with it.  Without an Unlocker, play a few missions for 
      yourself, quit the game, then go and re-play your unlocked missions.  See 
      how you start each mission with the specific stats you had upon 
      completing the previous mission?  Compare that to the PIZZA unlocker and 
      you will see that our release was done correctly.

      Yet, we are glad to see PIZZA still looking out for quality in the 
      scene.  It is a rare thing to see.  Spending the time and effort to find 
      a problem with another group's release(s) and then making a working one 
      is ultimately best for the end-users, regardless of one group's hurt 
      feelings.  However, in this case, PIZZA's release was not better nor 
      proper, but was in fact worse.

      PIZZA unlocker:
      userdata.dat = bad savefile where all missions start with Mission #1's 
                     default stats (not a PROPER)
      pizza.dat    = DUPE of the TNT unlocker with similar altered starting 
                     stats, even though the PIZZA numbers are much higher, 
                     ie: 9999 Missiles (we limited our numbers to keep from 
                     making the game too easy)

      Final Note to PIZZA:
        So our 6-month updates on games dox is not a "scene standard" ?
        Well neither is your policy of "the first unlocker wins and no one else 
        can ever make an unlocker for any future version of the game (unless 
        the previous unlocker no longer works on a new version)".  Since when 
        is that a rule?  There never were any agreed upon 'rules' for such dox 
        things other than the scene's widely embraced 14-day minor update dupe 
        rule.  Should we all search for the v1.0 Unlocker from 1999 when v5.92 
        is out in 2005?  Good luck to you...

        Ultimately, our new 6-month rule for dox is best for the end-users and 
        for the scene members who have difficulty finding a 2-year old dox to 
        use on a brand new 1-week old version of the game.  We even considered 
        doing 14-day dox updates to match the "MU rule", but that seems a 
        little excessive for "dox that few people care about".

        How many 0day groups have ever been making dox at one time?  
        2? 3? maybe 4 maximum?  When have they ever set any 'rules' ?

-END PROPER


NOTE: A new game version is released, after more than 6 months since the 
      previous unlocker.  Thus, we make a new unlocker.


A SavedGame giving you access to all of the areas of the game.

Unlocks: 
         All 9 Missions

         Grants you 42 Lives, Power Level 12 on the Primary Weapon, 420 Heavy 
           Missiles, & 420 Heat-Seeker Missiles for the last 8 Missions


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■ Installation  ■
                               ~~~~~~~~~~~~~~~~~

1. UnZIP all archives to a temporary directory.

2. Always make a backup copy of your game file(s) first:
   UserData.dat

3. UnRAR the archive to your game directory, overwriting any existing files.
   Always unRAR with full paths!

4. Play.  

   Mission #1 will start with the default # of Lives, Missiles, & Gun Power.  

   You will start on Level #1 of each Mission.  
   However, for Missions #2 through #9, we gave you lots of lives and the 
   maximum power of 12 for the Main Gun.  Use the keys '1' and '2' on your 
   keyboard to switch between Missile types.  

   Taking a hit will cost you 1 Power Level of the Main Gun.


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  TNT    News  ■
                               ~~~~~~~~~~~~~~~~~
  0day Unlockers, CheatCodes, & Trainers:

  Seeing as how many users do NOT have 0day/ access older than 6 months, we are 
  going to start releasing Unlockers/CheatCodes/Trainers (which we will refer 
  to by using the term '0day-dox') for updated versions of 0day game releases.

  The oddity about this is that even if older 0day-dox still work perfectly on 
  the new game versions, we will still put out a new set of 0day-dox 
  specifically tagged for the new game version.  The new 0day-dox will also be 
  tested to make sure they work properly for a new game version, even if they 
  are 100% the same files as a previous version's dox.

  Some people will consider these releases to be "dupes".  However, similar 
  releasing styles are permitted for other 0day programs in the scene.  
  Consider the 'including_keygen' or 'keygen.only' releases.  Usually, groups 
  will wait for 2 weeks to comply with the accepted "MU Rule" and then dump a 
  new version of an app even though the PREVIOUS keygens works perfectly on the 
  new version.

  Should this also be considered a dupe?  Hell, some groups even include the 
  same exact keygen EXE as in their previous release because the protection has 
  not changed between versions.

  Do you ever see GROUP1 putting out new CRACKED versions of a specific app 
  every 14 days like clockwork?  And then, find that GROUP2 dumps a KEYGEN.ONLY 
  for that same version every 14 days, again like clockwork?  Maybe you check 
  the keygen executables and find the files are byte for byte the same as the 
  previous KEYGEN.ONLY releases they did (or maybe just version number updates 
  for the window Title Messages).

  You see the pattern I'm sure.  This is acceptable behaviour in the scene???  
  Yes it is.  And so new 0day-dox for NEW VERSIONS of games should also be 
  acceptable.

  When a user grabs a game and then wants a 0day-dox for it, but the only ones 
  available are from like 2 years ago, or even *5 years ago* for an older 
  version, they may be screwed unless they have access to a big (and COMPLETE) 
  0day archive.  Or they may be cautious since they do not even know if the 
  older 0day-dox will still work on the new version they just downloaded.

  Thus, your friends at TNT will release new 0day-dox for updated games from 
  this date forward on a "6 month Minor Update rule" so as not to flood the 
  hell out of the scene.  This means that we will wait until 6 months (calendar 
  time) from the PRE date of the previous 0day-dox.  By 'calendar time', an 
  example is that 6 months after January 02 2005 will be July 02 2005.  Six 
  months, not 180 days, to avoid archaic calculations.  After that time, we 
  will wait AGAIN for a new version of the game (we will NOT use new game 
  versions that came out during the 6 month waiting period).  When a brand new 
  game version is PRE-released after the 6 months of waiting, we will release 
  new 0day-dox for it as needed.

  If you do not approve of our updated 0day-dox, then nuke as you see fit.  We 
  always list in our NFO files if something changed with the game that 
  unconditionally required a new 0day-dox, such as new levels being added or 
  changes made to the savegame data format.  This way, trigger-happy nukers can 
  have an easier time if they disapprove of our "dupes".  For a while however, 
  we will also be reporting if an older 0day-dox is 100% the same as the new 
  one.  Eventually though, we will switch to just dumping new 0day-dox without 
  even taking a look at previous ones.

  TNT will not release new 0day-dox for those small-sized patches/updates of 
  ISO Game Rips, which require the complete original Game Rips.  This message 
  really only applies to Shareware style 0day games, which are released under 
  new versions as fully self-contained games.

  To other groups of the albeit tiny 0day-dox scene:
  If you think this is a good idea, please let us know.  You can surely find 
  us, even though we hide in the shadows.  muhahaha!

  The 0day scene is the only place where we will be releasing the 6-month MU 
  updates.  The iso-dox scene will not see updated dox by us, unless a patch 
  has altered savegame file formats or added new unlockable content.

  by TNT on March 03, 2005.

  --------

  We are the REAL original TNT.  Any other groups who have tried to front as 
  TNT over the years were just imposters.

  TNT knows that you all love the original SFV data in our NFO files.  
  Too many "new" sites, using cookie-cutter scripts and that god-awful 
  zipscript-c (aka project-zs), ruin all the nice SFV files in the scene!


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  TNT Members  ■
                               ~~~~~~~~~~~~~~~~~
                You know who we are.  And we know who you are.


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■   The Greets  ■
                               ~~~~~~~~~~~~~~~~~
    Groups :  None (all alone in the night)


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  TNT   Sites  ■
                               ~~~~~~~~~~~~~~~~~
  Try to find them..


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  Joining TNT  ■
                               ~~~~~~~~~~~~~~~~~
  TNT works in all languages.

  We seek like-minded individuals who are able to provide or create software in 
  any language for release into the scene.

  Like most 'respectable' groups, TNT is non-profit.  
  We release for the challenge of reverse engineering, the excitement of the 
  race to win against other groups, and the spirit of fair competition.

  Positions are open for the following.

   Crackers : Experienced programmers and debuggers with assembly language 
              knowledge who can produce Cracks, such as NoCDs & the removal of 
              commercial protections, for games and applications.

     Coders : Experienced programmers who can produce KeyMakers, Game Trainers, 
              or SavedGame file editors.  (Assembly or C language is required)

 Game Ripper: Create ripped versions of full games.  Rips retain game 
              functionality while having non-essential data (such as movies or 
              music) stripped out.  People, especially those on slower dial-up 
              connections, can try out a game rip before deciding to buy the 
              full version.

   Scanning : Printed Box Art, CDs, & Manuals for new games and applications.

 FileHacker : Create All Access Enabled (Unlocked) SavedGames.  
              Modify game data files to enable Cheated Stats.  
              Scan game executables to locate Cheat Codes (no web thieves).

  Suppliers : Provide retail versions of new unreleased software, either games 
              or applications.

    Siteops : 10mbit or faster sites on linux/unix with at least 100gigs space.
              Preference is for sites with sections of 0day, iso, dox, pda, 
              or console exclusively.
              Before contacting us, please consider that Movie/Video or MP3 
              sections are not desirable to us.  Big movie/mp3 sites that have 
              iso, 0day, or dox as an afterthought are not for TNT.  Sorry.


What TNT does not need:
  Couriers, Pre Whores, Site/Bot Scripters, Thieves, Group Hoppers, Leechers, 
  Narqs, Narcs, nor undercover agents.


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  Contact TNT  ■
                               ~~~~~~~~~~~~~~~~~
  Those who seek TNT will find a way to get in touch with us.
  Just ask around for the #1 Dox group.

  TNT has no email address, nor a web site.  Any you find are surely fake.

┌────────────────────────────────────╦═╦═╦────────────────────────────────────┐
│  Header Logo : Super Nova [TNT]      ║      NFO Layout : Super Nova         │
│                                      ╩                                      │
└────────────────────────────> Last Update by [Super Nova] <───[01/18/2005]───⌡

                          " There can be only one! "
---------------------------------TNT DIR INFO---------------------------------
Star_Defender_II_v1.26_Unlocker_REAL_PROPER-TNT
---------------------------------END TNT INFO---------------------------------


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