Download BitCheck v2.0B5 by PC

Added to site2002-12-31
Rating70/100
Votes2


bitcheckv2.0b5pc.zip (139544 bytes)

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pc.nfo 0 0
FILE_ID.DIZ 314 180
BitCheck.exe 333824 137285
bitcheck.txt 3650 1637

pc.nfo




FILE_ID.DIZ

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       ██▄   '96   ▀██▄▄▄█▀
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┌────────────[pRESENTS]────────────┐
│ BitCheck 2.0B5                   │
│ date kill by tHATDUDE            │
└[wIN95/uTIL]──────────────[oCT 96]┘



bitcheck.txt

BitCheck is Copyright ⌐ 1996 Dragon's Eye Software All Rights Reserved

                        Dragon's Eye Software
                           931 Azalea Dr.
                        Lewisville, TX 75067
                            972-221-1530
                         www.dragonseye.com


BitCheck is a program for anyone who has to deal with game oriented artwork.
It will check your bitmaps (currently only supports BMP files) for Windows
palette, Mac palette, DirectX 3D texture and ISO filename compliance.
It will scan the specified directory and (optionally) its subdirectories and
check each bitmap it can find and present you with a list of the files that
failed the check.

There's no documentation at this point but if you're in the gaming art business
most, if not all, of the features should be self-explanatory.

Note that this beta has a 30 day time bomb.  The ticking starts on your first
use of the program.  The final version won't have the bomb.
(note that the program won't really explode, it just stops running.)
Each new version resets the counter so that you get a fresh trial period for
each beta copy.


---- Features coming in the future -----

o Checking of AVI/MOV/SMK files for valid Windows palettes.
o Checking of bitmaps for Cinepak or Indeo palette compliance.
o Support for PNG files.
o Checking the bitmaps for compliance with a particular palette

Are there other features that you would like to see in a bitmap checker? Let me
know and I'll try to work them in.


Please send any bug reports or feature requests to [email protected]
and include bitcheck in the title or body of the message.



******** Features/Fixes in 2.0B5 ********
10/16/96

o The specified pathname is now saved correctly.
o The pathname is verified before starting the scan and an error message
  displayed if the path is invalid.
o When a path was supplied (as opposed to the "." default) BitCheck would not
  open the files properly and all the files would fail the check.
o Minor speed optimization to improve bitmap load time.


******** Features/Fixes in 2.0B4 ********
10/15/96

o Fixed a bug where a space in a pathname would cause the ISO check code to
  report that the bitmaps weren't ISO compliant.


******** Features/Fixes in 2.0B3 ********
First worldwide release
10/10/96

o Increased texture size checking beyond 256x256.  The DX docs don't say the
  limit on textures is 256 so...



******** Features/Fixes in 2.0B2 ********
10/10/96

o Added the ability to treat the pixel color at 0,0 as a transparent color and
  supress any warnings if that palette index is in the Windows reserved range.

o Now checks to see that bitmaps are DirectX 3D compliant textures.  Handles up
  to 256x256 bitmaps (for now).

o B1 wasn't saving the default color depth correctly. Fixed.
o B1 wasn't saving the defaults correctly if a scan wasn't run before closing
  the program. Fixed.
  

******** Features in 2.0B1 ********

Bitcheck checks the following:
1) Usage of the 20 Windows colors.
2) It will tell you if a bitmaps color depth doesn't match your specification.
3) ISO filename limitations.  If a bitmap has a character in its name that
   isn't supported on ISO CDs BitCheck will tell you.
4) To see if the bitmap is dependent on the first and last colors in the palette
   being Black and White respectively.  They get reversed on the Macintosh.

You can have it scan subdirectories (or not).
You can tell it to stop on the first bad file (or not).
It Saves all the settings between runs.
It includes interruptible scanning.




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