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T h e N o v a T e a m
_____________________________________·_________________________________SN/TNT_
⌠───T─h─e───N─o─v─a───T─e─a─m─────TNT──¥──TNT─────T─h─e───N─o─v─a───T─e─a─m───┐
│ Presents: │
│─────────────────────────────-~~~~~~~~~~~~~~~~~-─────────────────────────────│
│ │
│ Squad Battles: Tour of Duty v1.03 Patch *RIP* │
│ *Cracked* │
│ (c)2002 HPS Simulations │
│ │
└──────────────────────────────────────┴──────────────────────────────────────⌡
┌─────────────────────────────────────────────────────────────────────────────┐
│ │
│ Supplied By : TEAM TNT Release Date : 03/25/2006 │
│ Cracked By : TEAM TNT Protection : CD Check │
│ What is it? : Cracked Update OS Required : WinXX │
│ Packaged By : TEAM TNT # of Files : 01 x 5.00 Meg │
│ │
├─────────────────────────────────────────────────────────────────────────────┤
│ Requirements : The Game │
└─────────────────────────────────────────────────────────────────────────────┘
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Release Notes ■
~~~~~~~~~~~~~~~~~
Update Info:
------------
Changes for Tour of Duty V1.03
- Added definition of "Covered Terrain" which increases the probability
that Vehicles assaulting into that terrain become Immobile as a result.
Covered Terrain is noted in the Terrain Info box with the "C"
designation.
- Added ability to create scenarios having Breastwork defenses (see
Hex Menu under Scenario Editor).
- Added ability for Demolition loads to destroy Railroads and Bridges
(see Demolition Weapons under Weapon Types in the Users Manual).
- Change so that Immobile Vehicles do not have an inherent assault value.
- Added ability for heavy weapons to be Setup, increasing their
effectiveness (see Firing in the Users Manual).
- Added ability to define A/I Firing Scripts (see Scenario Editor help
file).
- Added Quality Loss Mod optional rule (see Combat Results section of
Users Manual).
- (Database) Adjustment to lethality of medium machine guns (tripod
mounted).
Changes for Tour of Duty V1.02
- Added Plus sign to 2D icon of vehicles carrying passengers.
- Added Flame Mines (see Movement section of Users Manual).
- Added Engineer Bridges to possible vehicle types (see Movement section
in Users Manual).
- Added Ask Before Unloading/Dropping option under Settings Menu to
avoid accidental unloading or dropping.
- Added ability for radios to be designated as Setup thus reducing
scatter of support called from those radios (see Support section of
Users Manual).
- Added Fast A/I Processing Option under A/I Menu equivalent to the F8
hot key with sound effects turned off.
- Change to prevent crew-served weapons from being fired from Shallow
Water hexes.
- Added Protection Value to reinforcement entry in Arrived Dialog.
- Change to Assault Effects of 1/4 for Pinned and 1/8 for Broken.
- Added ability to assign a Facing to a Bunker, Pillbox, or Cave hex
(see Firing section of Users Manual).
- Change so that Vehicles receive no protection from enemy fortifications
(Instead of half protection from Improved Positions and Trenches).
- Change so that using Demolition Weapons against Vehicles causes a
check for Immobile status.
- Added a high HE Immobilization Effect that allows large caliber guns
and large bombs to cause Immobilization of vehicles (see Firing section
of Users Manual).
- Change so that Sniper Fire from Disrupted, Pinned, or Demoralized crews
losses its special effects.
- (Scenario Editor) Added E and F hot keys for increasing and decreasing
Effectiveness of selected units.
Changes for Tour of Duty V1.01
- Changed Terrain Box display so that the height of the terrain and its
protection are both displayed (see Hex Info Area in Main Program Manual).
- Addition of Pinning effect associated with Sniper Fire and
Demolition Charges (See Users Manual under Weapon Types).
- Added feature to OB Editor to randomize unit pictures.
- Added Star to Leader picture on 2D map counter.
- Changed facing armor modifier to 150% from 125%.
- Added Select Single-Use option to control whether Single-Use Weapons
are selected by default (see Settings Menu in Main Program).
- Added Variable Ending Optional Rule which allows a scenario to be
played a variable number of turns past the designated ending.
- Change so that sniper fire does not affect vehicles (unless Vehicle-Only
load is being fired).
- Change so that indirect fire into smoke is not reduced.
- Increased the vulnerability of Trucks and other low armor vehicles
to assaults. See Assaults in Users Manual for more details.
- Added a morale check when infantry attempts to assault a Hard Vehicle
(see Assaults section of Users Manual).
- Infantry in City and Industrial hexes are now vulnerable to the fire of
Vehicle-Only loads. This is in addition to being vulnerable in Bunkers
and Pillboxes.
- Fix for ownership bug caused by enemy wreck in hex.
- Added leader voices for Rally attempts.
- Added Grappling markers which allow units to cross Cliff hexsides
(see Movement section of Users Manual).
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Installation ■
~~~~~~~~~~~~~~~~~
1. UnZIP all archives to a temporary directory.
2. Update your game version:
UnRAR UPDATE.RAR to your game directory, overwriting any existing files.
Always unRAR with full paths!
3. UnRAR CRACK.RAR to your game directory, overwriting any existing files.
Always unRAR with full paths!
4. To start the game, run or make a shortcut in Windows for:
tod.exe
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ TNT News ■
~~~~~~~~~~~~~~~~~
zipscript-c (aka project-zs) ruins all the nice SFV files in the scene!
Screw that lame-ass retarded script and all you noobies who use it.
Egotism is good in small doses.
There is nothing wrong with flaming code/crack thieves. We encourage it.
Quality and quantity are both possible simultaneously, yet often difficult.
We continue our journey...
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Joining TNT ■
~~~~~~~~~~~~~~~~~
TNT works in all languages.
If you feel that you have something useful to offer us, such as the ability
to contribute to our scene releasing efforts, then see below.
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Contact TNT ■
~~~~~~~~~~~~~~~~~
Those who seek TNT will find a way to get in touch with us.
Just ask around for the #1 Dox group.
TNT has no email address, nor a web site. Any you find are surely fake.
┌────────────────────────────────────╦═╦═╦────────────────────────────────────┐
│ Header Logo : Super Nova [TNT] ║ NFO Layout : Super Nova │
│ ╩ │
└────────────────────────────> Last Update by [Super Nova] <───[12/31/2005]───⌡
" There can be only one! "
---------------------------------TNT DIR INFO---------------------------------
Squad_Battles_Tour_of_Duty_v1.03_Patch_Cracked_RIP-TNT
---------------------------------END TNT INFO---------------------------------