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T h e N o v a T e a m
_____________________________________·_________________________________SN/TNT_
⌠───T─h─e───N─o─v─a───T─e─a─m─────TNT──¥──TNT─────T─h─e───N─o─v─a───T─e─a─m───┐
│ Presents: │
│─────────────────────────────-~~~~~~~~~~~~~~~~~-─────────────────────────────│
│ │
│ Airborne Assault: Conquest of the Aegean: Battles For Greece, Crete And │
│ Malta v3.1.137 Update *RIP* │
│ │
│ (c)2006 Panther Games / Matrix Games │
│ │
└──────────────────────────────────────┴──────────────────────────────────────⌡
┌─────────────────────────────────────────────────────────────────────────────┐
│ │
│ Supplied By : TEAM TNT Release Date : 10/13/2006 │
│ Cracked By : TEAM TNT Protection : Serial Check │
│ What is it? : Protected Update OS Required : WinXX │
│ Packaged By : TEAM TNT # of Files : 06 x 5.00 Meg │
│ │
├─────────────────────────────────────────────────────────────────────────────┤
│ Requirements : The Game │
└─────────────────────────────────────────────────────────────────────────────┘
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Release Notes ■
~~~~~~~~~~~~~~~~~
NOTE:
Upgrades your game from version 3.0.126 to 3.1.137.
Observe a previous release:
06-25-2006 Conquest.Of.The.Aegean-RiTUEL
Matrix Games has blacklisted the Serial Number contained in that
release. This mean that the new patches will say that serial is invalid
if you try to enter it when the patch ask for a serial.
The original Patch does a Serial Number check before it will install the
Update. Since the scene releases of the game do not contain any *VALID*
Serial Numbers, our release is needed for both ISO and RIP users.
Enjoy another excessively long DirName!
And remember, PDF2Text is your friend!
-END NOTE
Welcome to the Conquest of the Aegean ( COTA ) Patch 1 ( Build 3.1.137 ).
This patch fixes all bugs reported with the initial release build, including
the crash to desktop ( CTD ) bug in the resupply code. Many minor issues have
been addressed as well. Please see the items below for more details.
In addition we have taken this opportunity to enhance the aggression of the
strategic AI and fine tuned a number of the scenarios. AI controlled sides will
now be a greater challenge. Their forces will tend to launch attacks sooner and
more often and call off attacks less. The code that prioritises and culls
strategic objectives has been overhauled. So the AI is more likely to keep
pushing for enemy controlled objectives. The force allocation routines have
been revised, so a better force mix and percentage of force is now assigned to
each strategic objective.
The Attack code has also been revised. A complex attack ( ie one with subHQs )
in line formation will now see up to three subHQs in each assault line and
their units will now be spread on a pro-rata basis across the frontage. This
results in a more even application of force across the entire assault line,
with no gaps ( well at least initially, though enemy fire can still cause units
to retreat and gaps to appear - but that is combat ). You will only get a
second assault line if you have four or more subHQs assigned to the attack.
This will form up behind the initial assault line and continue past the
objective. Again it can support up to three subHQs abreast.
During the attack and when advancing longer ranged direct fire units, such as
armour, are now more likely to halt and fire as soon as the enemy is within
their effective range. This "stand-off" capability reduces the likelihood of
armour rushing headlong into enemy infantry and exposing their flank armour to
short range AT weapons. It is a more realistic simulation of how armour was
employed in WW2.
Note that the Run Until feature is not available in multiplayer.
Overall we are very happy with the improvements made to COTA. It should
provide an even greater challenge.
Enjoy.
Update Info:
------------
Changes/Fixes
Here are the individual task tracker ( TT ) items addressed in the Patch:
TT3000 - AI - Arty - Ensure mot arty units can fire into woods
TT3105 - AI - AtStartPers Bug - Ensure bossTask and plan version's match before
setting AtStartPersQty of bossTask
TT3066 - AI - Attacks - AssessForNoEnemy - Increase threat range
TT3069 - AI - Attacks - Don't call AssessForNoEnemy if poor visibility
TT1889 - AI - Attacks - Modify TaskAttack::AssessForNoEnemyAtObjective to use
assault route
TT2947 - AI - Bases - Should go through on-map-boss if organic boss off map
TT3047 - AI - Check out possible bug in In-situ orders
TT3149 - AI - CTD on Load of AAR Saved Game for MP after autoEnd
TT3056 - AI - Cull Objectives - Add IsAchieved component to
DetermineCullingPriorities()
TT3054 - AI - Cull Objectives - Ensure Threat Range Set Correctly
TT3053 - AI - Cull Objectives - Fix Bug in Sort Routine
TT3055 - AI - Cull Objectives - Reduce APer value to 20 inside
kDefaultEnemyCombatValues
TT3102 - AI - Delay - Ensure waypoints maintained when recalcing route after
failure truncating delay route
TT3098 - AI - Delay - Single Force - RecalcDelayRoute if Initially invalid
TT3137 - AI - Dud FG in FCB - Check out JeF's recording
TT1635 - AI - Enemy Intel - Retain reports of stationary forces
TT2968 - AI - Ensure arty units rest in-situ when Rest After Bombard option
checked.
TT3057 - AI - Ensure Intel initialised on StartSavedGame
TT2674 - AI - Ensure para units reorg on arrival by para drop
TT3061 - AI - Exit VCs - Ensure points awarded only while active ( between
HHour and End )
TT3147 - AI - Fatigue - Increase accrual and decrease reduction when basics low
TT3037 - AI - Fix bug inside InitializeDocument() when opening saved game and
unit exits immediately
TT3113 - AI - Force Allocation - Don't allocate uniots that cannot reach the
objective in time
TT3068 - AI - Force Allocation - Ensure onMapBoss allocated correctly depending
on posture
TT3059 - AI - Force Allocation - Ensure SourceSubject Base is isolated and
allocated correctly
TT3030 - AI - Force Allocation - Prevent transfer of Bases in Penultimate Pass
TT3119 - AI - ForceAllocation - Change MoveSuitability to modifier on
RangeSuitability
TT3088 - AI - GetEnemyConcentrations() - Exclude those close to other nearby
objectives
TT3038 - AI - GetGTI() - Prevent selection of locs across rivers where
inappropriate - prevent infinite recursions
TT3092 - AI - Halting - Why do units at their objective display Halting
messages?
TT3043 - AI - Increase AI Aggression - Increased prob of initiating attacks and
decreased prob of pullback
TT3013 - AI - Increase initial reorg times for German Bad Para Drops
TT3096 - AI - Intel Reports - Age those created in SM from forces that never
appear on map
TT3089 - AI - Make Strategic AI more aggressive
TT3087 - AI - MoraleCheck - Fix bug with AirStrikeModifier
TT3049 - AI - Mxd Mode Movt - InSitu Attack - Ensure FUP adjusted where
impassable to FG
TT2985 - AI - No Basics being delivered - From Goodguy ( Gunnar )
TT3134 - AI - Occupation points for Linked Secure Crossing Objectives - check
Mark's saved games
TT3067 - AI - Reaction Code - Ensure threats sorted by range and ensure long
ranged units stand-off
TT3064 - AI - Recording - ScenRealForce Line 11628 - Refine FPAssert
TT3065 - AI - Recording - Task Doctrine Line 7450 - Refine FPAssert
TT3120 - AI - Rest Task - Resolve SPS line 4989 assert
TT2972 - AI - Resupply - Determine why transport column reports losses but no
trucks actually lost
TT3035 - AI - Resupply - Fix Assert in SupplyArrivalEvent at line 110
TT3003 - AI - Resupply - Fix calc of unit vehicle level
TT3029 - AI - Resupply - Prevent recursion inside GetCurrentSupplyBase()
TT2804 - AI - Resupply - Review Tanks at Platamon - why no requests
TT2615 - AI - Resupply - Why no Emergency Request for out of ammo arty - see
Mark's SG
TT3163 - AI - ScenForceFormation - Assert Line 615 - JeF's Recording
TT3097 - AI - ScenPlanScheduling Line 13686 - RemoveDud missionPlans after
AbandonMissionPlan
TT3084 - AI - ScenPlanScheduling, 13082 - Fix rounding error
TT3138 - AI - ScenTask 4024 - Recording 001
TT3099 - AI - SetLocation() - Ensure MoveType of Subject used if formationType
is inSitu
TT3039 - AI - Sort Bases - Cater for those with no boss - ie he's dead
TT3045 - AI - Stalled Move - Check out MarkShot's Saved Game
TT3106 - AI - SupplyArrivalEvent- Use podDouble to cater for big vehicleCount
TT3146 - AI - Surrender - Increase probability if basics low and further tweak
supplyMod
TT3148 - AI - Surrender - Prevent Double Dipping
TT3140 - AI - TaskDoctrine 7217 - James Recording
TT3036 - AI - TryToReorg and TryToRest - Ignore if duration of rest/reorg less
than 5 mins
TT3122 - AI - UI - CTD on Auto-End - check out MarkShot's saved game
TT3133 - AI - Units Stuck - Check out Mark's Saved Games
TT3110 - AI - Victory - Ensure VCs that end prior to scenarioEnd get awarded
their completion VPs
TT3048 - AI - Victory Points - Fix bug in Exit VPs
TT3004 - AI - Resupply - DetermineInitialStockRequirements - Ensure attachments
for on-mapBoss included
TT3024 - AutoTest Error - at EstabForce::GetTaskDoctrineType() EstabForce.inl
line 215
TT2986 - CTD - DudSupplyRoute - From CaptSkillet et al
TT3044 - Estab - Change symbol colour of Au/NZ bases to white
TT3008 - Estab - Conversion to recount Ammo
TT3062 - Estabs - Add Bicycle version of It Bers Bn HQ
TT2975 - Estabs - Set sMG34 to Must Deploy to Fire
TT3150 - Installer - Remove Estab.xml file
TT3151 - Installer - Remove non-related MapPattern files
TT2956 - Maps - Partial Map Edge Bug - Check out ability of mot units to move
through woods on eastern edge
TT3033 - Maps - Recalc Terrain Tables for all maps
TT3006 - Maps- Platamon - Check out Road move rates
TT2964 - MM - Confirm option to rescale ground scale of maps for developers
TT2333 - MM - Fix bug in display code for MoveTable that ignores "no crossing"
setting
TT2997 - MM - Multi-Layer Select - Should not select hidden layers
TT3159 - Patch Read Me - Add Note re Disabling of Run Until in MP games
TT3072 - Scenarios - Battle of the Maltese Cross - Review stubborness values
for AA units
TT3020 - Scenarios - Charge of the Centaurs - Review Arrival Loc of
Reinforcements
TT3111 - Scenarios - Elasson Rearguard - Review Allied VCs and Arrival of Bases
in all Reinf Schedules
TT3082 - Scenarios - FCAV - Revise Briefing to remove reference to three Gk
Regts
TT3090 - Scenarios - FCAV - Revised objectives
TT3060 - Scenarios - First Clash at Veve - New version with alternate reinf
schedules & revised objectives
TT3041 - Scenarios - First Clash at Veve - Revise Objectives and Initial Allied
Deployments
TT2949 - Scenarios - Para over Corinth - Add bridge to Bridging Tp
TT3015 - Scenarios - Para over Corinth - Add in alternate Reinf Schedules
TT2935 - Scenarios - Para over Corinth - Missing Br Bridge form Bridging Column
TT3126 - Scenarios - Rename ER #4 to just ER
TT3040 - Scenarios - Revised Initial Intel Reports
TT3028 - Scenarios - Take the Pass - Add 12th Gk Div Base
TT3042 - Scenarios - Tempe Gorge Crisis - Add Unit History for Au 2/2nd Bn and
Cmdr details for Au Bns
TT3027 - SM - CTD - On Export of Force List
TT3021 - SM - CTD - On Import Force List
TT2990 - SM - ForceList Import - Find out why unit supply levels zeroed on
import of ForceList
TT2996 - SM - LOS Tools - Use Standard Daylight Good Visibility Weather rather
than Current Weather
TT2957 - UI - Default Folders - Ensure default for Save As dialog is the Saved
Games directory
TT3011 - UI - Depot Tab - Increase width of text boxes to avoid truncating
numbers
TT2594 - UI - Disable Terrain Popup during Recalcs of MoveTable after Blown
Crossings
TT3157 - UI - Enable New Game, Load Game and Choose Saved Game buttons after
cancelling MP load saved game
TT3160 - UI - Ensure Command Screen buttons enabled after cancelling out of
Load Game window
TT3046 - UI - Ensure that enemy SEPs cannot be selected.
TT2860 - UI - Ensure User pref sticks for Reverse Mouse Zoom and for Show
Crosses
TT3155 - UI - Fix Typo in MP Save Password dialog heading text
TT3145 - UI - Game Startup - FindErrors() - Ignore timing check if autoEnd
TT2991 - UI - Make sure SaveFileLocPref.cfg is not included with the installer
TT3070 - UI - Reattach Button - Ensure enabled for newly arrived reinforcements
TT3079 - UI - Retain Settings from Display Toolbar
TT2916 - UI - Reverse Mouse Zoom Setting not saved
TT2761 - UI - RunUntil - Rollover with time running till when button depressed
TT3086 - UI - Save Prefs - Ensure done when Quitting
TT3114 - UI - Task Data - Ignore InSitu Formation button for mobile Tasks -
beep
TT3100 - UI - Terrain Popup - Abort if no Terrain or Move Tables
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Installation ■
~~~~~~~~~~~~~~~~~
1. UnZIP all archives to a temporary directory.
2. UnRAR all archives to a temporary directory.
Always unRAR with full paths!
3. Update your game version:
UnRAR UPDATE.RAR to your game directory, overwriting any existing files.
Always unRAR with full paths!
4. Import TNT.REG into your Windows Registry.
5. Play as usual.
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ TNT News ■
~~~~~~~~~~~~~~~~~
zipscript-c (aka project-zs) ruins all the nice SFV files in the scene!
Screw that lame-ass retarded script and all you noobies who use it.
Egotism is good in small doses.
There is nothing wrong with flaming code/crack thieves. We encourage it.
Quality and quantity are both possible simultaneously, yet often difficult.
We continue our journey...
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Joining TNT ■
~~~~~~~~~~~~~~~~~
TNT works in all languages.
If you feel that you have something useful to offer us, such as the ability
to contribute to our scene releasing efforts, then see below.
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Contact TNT ■
~~~~~~~~~~~~~~~~~
Those who seek TNT will find a way to get in touch with us.
Just ask around for the #1 Dox group.
TNT has no email address, nor a web site. Any you find are surely fake.
┌────────────────────────────────────╦═╦═╦────────────────────────────────────┐
│ Header Logo : Super Nova [TNT] ║ NFO Layout : Super Nova │
│ ╩ │
└────────────────────────────> Last Update by [Super Nova] <───[12/31/2005]───⌡
" Tripping The Light Fantastic! "
---------------------------------TNT DIR INFO---------------------------------
Airborne_Assault_Conquest_of_the_Aegean_Battles_For_Greece_Crete_And_Malta_v3.1.
137_Update_RIP-TNT
---------------------------------END TNT INFO---------------------------------