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BB3D Presents:
<> <>
Absolute.Character.Tools.v1.6.Pro.for.3DS.Max.R.9.x32-BB3D
+---------------------------------------------------------------------------+
| RELEASE INFO |
+---------------------------------------------------------------------------+
| Cracked by..: n0MAD Supplier...: Team BB3D |
| Packed by...: Team BB3D Date.......: 24/02/2007 |
| Rls Type....: Crack Disk Size..: 06x5.00MB |
| Protection..: DCPFLICS Platform...: WinAll |
+---------------------------------------------------------------------------+
www.turbosquid.com
Release Notes:
Absolute Character Tools 1.6 Pro (or 'ACT' for short) is a sophisticated
musculature system for 3ds Max that helps you add extra realism and
believability to characters that you create and animate. ACT gives you
several new object classes for modeling muscles and skins and also has a
whole skin deformation technology that does both sub-skin deformation and
in-skin deformation. It is extremely fast, stable, customizable, and open
for scripting and wiring. It works the way character riggers and animators
expect and comes with a comprehensive set of tools that are targeted at
increasing its efficiency in heavy production environments.
Central to ACT 1.6 are its cgMuscle and cgTube primitives. These are the
fundamental building blocks for creating muscle rigs and skins for your
characters. And building them couldn`t be easier. cgMuscles and cgTubes are
fully parametric objects, so you can quickly drag them out in the 3ds Max
viewports like you would any other primitive type. Once built, you attach
them to your existing skeleton and can immediately begin to test their
motion. Since the ACT primitives have their dynamics built into their core,
they will automatically begin to squash and stretch as your skeleton moves.
And you have complete control over that motion with a number of powerful
dynamics engines to tweak your results. Finally, once you have the
cgMuscles moving and deforming the way you like, you can add the special ACT d
eformation to your character`s skin so that it reacts realistically to the
musculature you`ve built beneath it.
And now with ACT 1.6 Pro, you now get another powerful addition: cgAdam and
cgEve. These fully set up and ready-to-animate models come with complete
set of bones, cgMuscles and sub-skin surface made from cgTubes. They are a
great reference for you to be able to see how and where muscles are set up.
Install/Crack Notes:
1. extract
2. install
3. Place DCPFLICS.dlu in ...\Autodesk\3ds Max 9\plugins\Afterworks\Common
4. Place TSRegisterNow.dll in ...\Autodesk\3ds Max 9
*enJoy* !!!
Team BB3D *
Greets: SSG, SCOTCH, ARN, CT, CORE, ENGiNE, ICU & SnD
We are looking for crackers & suppliers
+---------------------------------------------------------------------------+
| Contact Us |
| [email protected] |
+---------------------------------------------------------------------------+
* Note
BB3D are helping friends to bring releases to an audience for educational
usage, those that want to learn & non-commercial purposes only.
Making money with it? >>> Then buy it!!!