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| (_) \\_| Prison Tycoon (c) ValuSoft |_// (_) |
: :
. supplier..: Elegance release date...: 07/19/2005 .
cracker...: Elegance game type......: Strategy
. .
: protection: So Long & Farewell image format...: BIN/CUE . :
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___/\ _ _____________| :' i n f o . |_____________ _ /\___
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: :
. PRISON TYCOON allows you to build and run your very own correctional .
facility from the comfort of your own home, on your PC.
Control the layout of your prison buildings and the arrangement of the
rooms and facilities within them. Place dormitories and cell blocks,
mess halls and gymnasiums, but don't expect to be able to build death
row right away.
When you begin you will have a low security rating and must, with
effort and managerial skill, improve your prison, maintain inmate
discipline and increase your security to maximum. As time passes more
inmates will arrive and you must deal with each new influx as they step
off the prison bus, all of them needing to be housed and fed.
Raise funds for the upkeep of your inmates, staff and facilities by
building on- site factories where your inmates can work. Will you
rehabilitate offenders by allowing them learn trade skills or educate
themselves while in prison, or discuss their issues with the prison
Therapist? Or will you simply send in the guards to quell unrest...
. http://www.prisontycoon.com .
: . :
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`-- - _ _ _ .------------------------ - --. _ _ _ - --'
__ \\|| ::::'' r e l e a s e ||// __
___ __( )__________| :' n o t e s |__________( )__ ___
| (__) `--- - - (__) |
: :
. When we reminisce, ignorance was bliss, back in the days when the magic .
existed. It'll never be the same as it was, because the way it was, was
just another day in the maze of a myth. We all had a lot of fun, living
life on the run. Never had a chance, to pause, to get a better glance.
Everything was fun, and everything was fast. At the time we never even
thought it would last. When you have the mind of a man in the middle,
the scene is just a big fat riddle so figure it out. All these new kids
are always thinking that they know, every little thing there is to
know, but they don't really know, you know? The real scene, some people
get it. For some it's just a glove, that really never fitted. For us we
just wanted the good old days back. We've been addicted to the taste of
hoping they could last. And now over twenty years have passed. So come
and take a look at where the real scene's at.
Before we go any further, a quick word from our main man "friendster."
i watched hide and seek again
and it really freaked me the fuck out
lol
friendster you read a where's waldo book and cried
that's not funny.
Ah, come on bro, it's a little funny. We've had alot of fun with
Elegance, haven't we? We've had lots of memories... remember when
"MadBiker" actually rode a bicycle to get a game, because his car was
in the shop?...
i had a backpack and my laptop was in my bag, and it was
powered on and RAR'ing the game (i was on the way back from
the store)
and i wanted to see how far done it was so i was trying to
get it out
so i was like reaching back, biking with one hand, trying to
turn
and i was swerving violently all over the place
and then randomly the front wheel of the bike came off and
the bike went crashing down and i flew over the handlebars
the front brake broke off the bike, the wheel was physically
seperated, and a car almost ran me over. i was in the middle
of this main street sprawled out with the bike all busted.
it wasn't even my bike either dude, it was my friends, and i
did $127 of damage to it. most ridiculous supply accident
ever.
Now THAT is dedication! Maybe you just "had to be there," but we
laughed for hours. The funniest part about this was, we had a
conversation just days before - joking about how hardcore sceners would
be releasing their games. That ISO, to us, is priceless. Running a
group is about balance. Have fun, but never too much fun... for it's
never good to be extremely lax. However, not having any fun at all
would defeat the purpose of this hobby, wouldn't it? Be professional,
but don't be afraid to let loose. Be more than just a group, have
image, and have personality. Lend us a few ticks of your clock, and
we'll let you get back to rebuilding the scene...
See no evil, fear no evil, speak no evil, hear no evil. If you don't
bring that stuff around you, you won't have anything to worry about.
This has been the motto of our group since we started. We have tried to
be a righteous group, a courteous group, a sincere group, a moral
group, a leading group, and above all, a secure group. When we say
leading, we do not mean "we release more games than you do," either. By
leading, we mean we've tried to lead the younger less experienced
sceners, and tell them about their mistakes and shortcomings so they
can learn from them and grow. We tried to point out obvious flaws that
we saw in groups' security, and tried to lend a helping hand to
everyone with our insight. We didn't point out such shortcomings in an
attempt to say "We're better than you," or in any attempt to get people
to look up to us in a way they didn't others. We did what we did
because we sincerely believed in what we were saying and were seriously
troubled by what we saw. We wanted to save the people who partake in
the same activities we do when we saw they were at undue risk.
At the end of the day, it seems like our message of security played
true. As the curtains came crashing down around many of the other major
game, movie, and console groups, ELEGANCE remained untouched, and
untouched for many reasons. We're not going to try to say anything
remotely along the lines of "We told you so," because we feel that many
other sincere sceners felt the exact way that we did throughout this
group's existence. Any of these guys could have told you what we've
publicly said also. But what we hope is that it's now clear to everyone
who may have not seen the full picture before, that things need to
change in this scene. Groups wanting to be "elite" and trying to get
affiliated on all the big topsites are not what this is all about. We
never affiliated a single topsite, not one - we had no need to. We were
not in this for access, sites, fame or glory. Such practices do nothing
but make you and your group insecure to the most extreme levels, as can
be seen by the recent events of "Operation Site Down." Our releases
were spread perhaps a minute or two slower, but what kind of price is
that to pay, especially in a scene where minutes and seconds no longer
matter? Competition will likely never exist again, at least on that
level. Don't affil sites, plain and simple - we've proved that releases
will still be spread, for you're reading this NFO file right now. Oh,
wait, we suppose that would be a bad example - we forgot about the
lovely NFO-posting sites... and you don't want us to open THAT can of
worms.
Think with us, for a minute. Isn't it interesting that over the past
year we've been around, NO ONE in the scene has a clue as to who we
are? Anyone who says they know who we are is lying to you - nobody
truly does except the few people involved. No other major groups in
the scene know, not any siteop, not any friend, nobody. This
completely isolated us from the rest of the scene world, and yes, it
makes it difficult to be a "top" group, but it CAN be done. We wanted
to show the rest of the scene that a group could succeed and thrive
while operating securely, safely, and wisely. We feel we have
succeeded, but also failed. Succeeded in surviving yet another bust,
but failed to save so many others and catch the scene's attention
enough to cause a true change. At least we can say we tried. Hopefully
the message of heightened security will be felt now, if it was not
before. Operate as we did, and you will be around for a long time.
Just remember, that you will sacrifice MUCH if you want to truly be
secure. Perhaps this is the answer to the equation - the scene is less
fun when you sacrifice more, and in today's scene... that's what is
absolutely necessary - top-notch security. Honestly, to us... it's not
worth it anymore. Anyone that decides to continue will have our utmost
respect, as well as anyone else willing to step up to the plate and
accept the challenge. We look forward to seeing you bravehearted
fellows, and wish you the absolute best.
Respect. Props. Love. Give these away when they are due. An opposing
team is not your enemy, but your friend - learn from them and give them
these three things when they've shown excellence, brilliance, talent,
and security. We've lost our scene spirit! Group X would love to see
nothing more than Group Y showing appreciation for such hard work
(there's no escaping hard work, it is inevitable to play in the PC
scene today!) Realize that you AND your competition are going to make
mistakes down the line. Accept it, and expect it. Expect to release a
non-working crack, and expect your competition to do the same. Be able
to take criticism just as you give it, and when you do give it... do it
constructively.
We tried to keep all that we felt was "evil" in the scene as far away
from us as possible, and it seemed to have played out. We hope that
this ends an era in the scene - an era of desire and flaunting. Sceners
have been partaking in this activity for all the wrong reason in the
recent years. The true goals and morals have been lost. Some of the
"oldskool" sceners who think they were/are "scene gods" have led the
new flock of young sceners completely astray, sadly enough. This isn't
a game, these are real lives. Security doesn't matter? You don't care?
It's just releasing games? RELAX? The people saying these things are
introducing themselves to a brand new color right now, ironically, a
bright one. That's unfortunately the only part of their future not
completely dark and grim. And they wonder why it's called
"Agent Orange"... We've said all we have to say about scene security
over the past year, and if you still don't get it, then it's probable
you never will. We just hope that you won't be hurt too badly while
you're in prison - it's literally where you'll end up. For example, a
foolish leader of another group said to us once, "It's just for fun,
you need to relax!" when we tried to inform him of severe insecurity
within his group. The aforementioned leader is now one of the
casualties of "Operation Site Down."
Finally, we are taking this release to announce that both ELEGANCE as a
group, and all of it's invididual members are permenantly throwing in
the towel. We've seen enough in this modern day scene. We've said all
we have to say. All of our members have been here long enough to
remember a different landscape in the scene where things were built on
honesty, loyalty, friends and then fame/glory. Today, it seems to be
completely backwards. All we can hope for now is that someone will
listen to the words of wisdom coming from people who have probably been
here a bit longer than you have (and perhaps even longer than we have!)
Don't take what we've said negatively.. but positively, constructively.
Every group has potential, and we certainly didn't live out ours, nor
did we live up to our "brand name" of "elegance" release-wise. We would
have liked to give you the best of both worlds, believe us. Live out
your potential, whether it be in the scene or not. Seek knowledge, but
seek wisdom first. Knowledge is of the past, and wisdom is of the
future. Mold everything around security, but realize there is ALWAYS a
risk... no matter what.
A myriad of thank you's go out to everyone that has made this scene an
enjoyable one over the past two decades, and those who have stayed
true to their values. Our scene experience is irreplacable and the
memories will live forever. It has been an honor to work with so many
talented individuals. It's been fun! Take care. Cheers. And as always:
Enjoy!
- Elegance PC, 2004-2005.
INSTALLATION INSTRUCTIONS:
- unpack game with your favorite extraction tool
- either burn/mount image
- install
. - play .
. - feel for your scene friends who will be going to prison .
: . :
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_/_| | 2 o o 5 \/// /\
|_/ _____:_ | /____/ \ _ _ _ _
_ _._/ .| | "Injecting that oldschool \ \ //
| || ` flavor!" \___ \/
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_/ ___/_ _/ ___/__/ \_ \_ : |
_// / / _// / // / / | |
\ _/ _/. \ _/ _/\ _/ _/\ S! | ________
\ _________|. \ __________\ __________\__________ | _/\___) _/\_____ _
\/ _ || \/ \/_____ \__ _ \___\ _ _\ ____/
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