Download Street Legal Racing Redline v2.2.1 Patch FIX RIP crack by TNT

Added to site2005-06-26
Rating90/100
Votes6


Street_Legal_Racing_Redline_v2_crack_by_TNT.zip (210758 bytes)

namesizecompressed
FILE_ID.DIZ 71 71
Street_Legal_Racing_Redline_v2_crack_by_TNT.exe 221184 204342
TNT.nfo 15188 5863

FILE_ID.DIZ

TNT presents crack for Street Legal Racing Redline v2.2.1 Patch FIX RIP


TNT.nfo

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        ▀▀▀▀▀▀▀▀▀▀                                            ▀▀▀▀▀▀▀▀▀▀      ■.
                   T h e     N o v a     T e a m
 _____________________________________·_________________________________SN/TNT_

⌠───T─h─e───N─o─v─a───T─e─a─m─────TNT──¥──TNT─────T─h─e───N─o─v─a───T─e─a─m───┐
│                                  Presents:                                  │
│─────────────────────────────-~~~~~~~~~~~~~~~~~-─────────────────────────────│
│                                                                             │
│                  Street Legal Racing: Redline v2.2.1 Patch                  │
│                               *Cracked* *FIX*                               │
│                  (c)2003 Invictus Games / Activision Value                  │
│                                                                             │
└──────────────────────────────────────┴──────────────────────────────────────⌡

┌─────────────────────────────────────────────────────────────────────────────┐
│                                                                             │
│    Supplied By : TEAM TNT                 Release Date : 06/26/2005         │
│     Cracked By : TEAM TNT                   Protection : CD Check           │
│    What is it? : Cracked Update            OS Required : WinXX              │
│    Packaged By : TEAM TNT                   # of Files : 01 x 5.00 Meg      │
│                                                                             │
├─────────────────────────────────────────────────────────────────────────────┤
│   Requirements : The Game                                                   │
└─────────────────────────────────────────────────────────────────────────────┘

 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■ Release Notes ■
                               ~~~~~~~~~~~~~~~~~

FIX NOTES:

  Alright, here's the deal.  The game crashes when you try to start a race.

  What happened was that the update-patcher program sneakily RENAMED some of 
  the game's directories.  Now all it did was change some letters to lower 
  case, but the directories are still the same names according to Windows.

  Example:  "SlidingEnginePart"  was renamed to "slidingenginepart".

  If you know anything about file/dir structures and how DOS/Windows deals with 
  them, then you know both the names above are considered to be the same.  If 
  you try to open a file named "MyDocs.doc" and the only file on disk is 
  "mydocs.doc", it will still open fine.  Windows is not a truly case 
  sensitive Operating System.  Unix/Linux are case sensitive.

  The game is using some lame java script engine or sub-routines and they are 
  so lame that they need the filename/directory CASE to be 100% the same as 
  what they are expecting to find.  Or else...the java engine will not allow 
  access those those files/dir.  Had that lame java code just told Windows: 
  "Hey Mr. Windows, please open this XXX file for me", then the Windows file 
  APIs would have opened it just fine and we would have no troubles.

  But the crappy java routines purposely are coded to say the file/dir does not 
  exist unless the case of the letters matches 100%.  Rather pathetic coding!

-END FIX NOTES


Update Info:
------------
Known bugs:
*98/ME Compatibility mode must be turned on for some XP versions otherwise SL2 
 crashes a lot
*Using new drivers for old ATI cards cause texture problems
*Pedestrians in the air - Disable pedestrians if you can't stand them
*Flappable parts can move away from the chassis when crashing
*low hp cars are too fast

v2.2.1 *official release* (2005.feb.10.)
*script engine update (speedup)
*wheels.rpk fix (rpk links to textures of non-existing files lead to random 
 texture show up)

v2.2.0 *official release (Live! only)* (2005.jan.10.)
*audio section in the catalog can be enabled
*rim texture fixes
fixed by Furball:
*fixed incorrect Baiern 3.6 HC pistons placement. 
*fixed the missing rims and missing tires re-enabled for V2.2.
*fixed piping for Turbo and super chargers on I4; fixes the piping on both to 
 work correctly.
*fixed for Einvagen exhaust piping, smaller mesh size, fixed Einvagen to use 
 proper exhaust down pipe, from exhuast header.
*fixed kit_Focer_WRC_engine.
*fixed transmissions and engine self destruction.
v2.1.9r6c update (2004.oct.01.)
*Fix: presing 'back to garage' at end of race leaves the game in slowmotion mode
*Fix: block_vee divison by zero
v2.1.9r6c (2004.sep.17.)
*Fix: more exe crashes
*Fix: mem leaks

v2.1.9r6b (2004.sep.10.)
*Fix: exe crashed after inital avis

v2.1.9r6 (2004.aug.30.)
*Fix: ghost car bug (car not rendered after changing clubs)
*Fix: memleak
*Fix: tyresmoke source location misaligned in some cases
*Add: latest version of Furballs patch
*Add: latest version of the Script Engine (less memory usage, more script speed)
!Dont forget to run post-install.bat after copying the files!

v2.1.9r5 (2004.mar.24.)
*Fix: Emer_Nonus 136er/145er connecting rods lead to misaligned piston positions
*Fix: Texture management/Mip-map bug (textures got blurry when having lots of 
 mipmaps)
*Fix: More textures from JAG
*Fix: another random collision bug fixed
*Fix: SD exhaust too low
*Fix: 00:30 am is invalid
*Fix: Star II 21" rims has buggy mesh
*Add: Furballs working internal gauges patch
*Fix: Sounds are 2D in Garage/Test Car
*Fix: Engine and exahust sounds are coming from same position (car centre)
*Fix: explosion-like collisions happen in the ROC
*Fix: some differentials left in the parts bin make the game crash when loading 
 the savegame
*Fix: mouse pointer misses buttons when in centre of the screen
*Fix: Car dealer camera mispositioned
*Fix: A few carparts physical shape has been corrected

v2.1.9r4 (2004.mar.06.)
*Fix: Clock is 24 not a 12 hour clock
*Add: Police fine voice overs missing
*Fix: Duhen front seat has wrong texture
*Add: Furball's nos light pack 1&2 (changed the color thought)
*Add: Furball's running gear fixes
*Fix: Petrol station in North has collide problems
*Fix: One of the taller advertisment objects has collide problems
*Fix: Day time fake racers missing steering wheels
*Fix: find and eliminate invalid resource links
*Fix: MC/Prime/SD engine has invalid resource links to the mid lod of 
 L_cyl_head_cover/L_cyl_head/123er_crankshaft/L_exhaust_header/Intake_manifold_c
 onverter/2x4_barrel_intake_manifold
*Fix: Some sounds and particles should be precached prior to entering a map
*Fix: Ambient city loops are too loud
*Fix: Baiern rear seat texture mismapped
*Fix: Exhaust piping misaligned for all MC/SD/DLH models
*Fix: Exhaust piping misaligned for all Baiern/Emer models
*Fix: Piston positions bad on the Emer/Baiern engine.
*Stripped out unused data from some rpk files
*Fix: MC/SD/DLH engine carburettors got no texture
*Fix: Inline4 Engine lod 1 swapped with lod 2
*Fix: Day race could never end
*Fix: Player's car now remain stopped after winning/losing a race
*Fix: All engine sounds revised, many of them updated
*New: Physics collision checking speeded up a bit
*Fix: SupaDity now defaults to R21 Tyres -> much less random collisions on ROC
*Sound engine revision done - many fixes
*Fix: skydome fix: am_01 2 suns, random skydomes used only on the first day
*Fix: Seats Roadster/Speed/Torino/Pisto were too big stick out of many car 
 models
*Fix: damage indicator: one of the wheels is half-sized
*Add: added JAG's vehicle texture fixes
*Fix: Dayrace/Abandon leaves the path of the race on the mini-map

v2.1.9r3 (2004.feb.27.)
*First documented release
*Fix: Day time fake racers have no windows and side mirrors
*Fix: Traffic and pedestrians are missing in Free Ride mode
*Fix: Superduty rollbar ligths mispositioned
*Adding lights enabled for mufflers, and mostly for all the parts
*Fix: only one internal gauge can be working
*Fix: cannot drag&drop from the parts bin onto the car, sometime crashed
*Fix: all ambient sfx allocate a 3D sound buffers, 2D would be enought
*Fix: skid sound fx is too quiet
*Fix: Baiern hood missing grill texture
*Fix: Nonus missing front blinkers for signal lights
*Fix: Duplicated running gear items in the catalog


----------------------------------------------------------------------------
More Info:
http://www.invictus.hu/index.php?lang=en


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■ Installation  ■
                               ~~~~~~~~~~~~~~~~~

1. UnZIP all archives to a temporary directory.

2. UnRAR TNT-FIX.RAR to your game directory, overwriting any existing files.
   Always unRAR with full paths!

3  Run TNT-FIX.BAT in the directory where you extracted the RAR files.

4. To start the game, run or make a shortcut in Windows for:
   StreetLegal_Redline.exe


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  TNT    News  ■
                               ~~~~~~~~~~~~~~~~~
  We are the REAL original TNT.  Any other groups who have tried to front as 
  TNT over the years were just imposters.

  TNT knows that you all love the original SFV data in our NFO files.  
  Too many "new" sites, using cookie-cutter scripts and that god-awful 
  zipscript-c (aka project-zs), ruin all the nice SFV files in the scene!


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  TNT Members  ■
                               ~~~~~~~~~~~~~~~~~
                You know who we are.  And we know who you are.


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■   The Greets  ■
                               ~~~~~~~~~~~~~~~~~
    Groups :  None (all alone in the night)


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  TNT   Sites  ■
                               ~~~~~~~~~~~~~~~~~
  Try to find them..


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  Joining TNT  ■
                               ~~~~~~~~~~~~~~~~~
  TNT works in all languages.

  We seek like-minded individuals who are able to provide or create software in 
  any language for release into the scene.

  Like most 'respectable' groups, TNT is non-profit.  
  We release for the challenge of reverse engineering, the excitement of the 
  race to win against other groups, and the spirit of fair competition.

  Positions are open for the following.

   Crackers : Experienced programmers and debuggers with assembly language 
              knowledge who can produce Cracks, such as NoCDs & the removal of 
              commercial protections, for games and applications.

     Coders : Experienced programmers who can produce KeyMakers, Game Trainers, 
              or SavedGame file editors.  (Assembly or C language is required)

 Game Ripper: Create ripped versions of full games.  Rips retain game 
              functionality while having non-essential data (such as movies or 
              music) stripped out.  People, especially those on slower dial-up 
              connections, can try out a game rip before deciding to buy the 
              full version.

   Scanning : Printed Box Art, CDs, & Manuals for new games and applications.

 FileHacker : Create All Access Enabled (Unlocked) SavedGames.  
              Modify game data files to enable Cheated Stats.  
              Scan game executables to locate Cheat Codes (no web thieves).

  Suppliers : Provide retail versions of new unreleased software, either games 
              or applications.

    Siteops : 10mbit or faster sites on linux/unix with at least 100gigs space.
              Preference is for sites with sections of 0day, iso, dox, pda, 
              or console exclusively.
              Before contacting us, please consider that Movie/Video or MP3 
              sections are not desirable to us.  Big movie/mp3 sites that have 
              iso, 0day, or dox as an afterthought are not for TNT.  Sorry.


What TNT does not need:
  Couriers, Pre Whores, Site/Bot Scripters, Thieves, Group Hoppers, Leechers, 
  Narqs, Narcs, nor undercover agents.


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  Contact TNT  ■
                               ~~~~~~~~~~~~~~~~~
  Those who seek TNT will find a way to get in touch with us.
  Just ask around for the #1 Dox group.

  TNT has no email address, nor a web site.  Any you find are surely fake.

┌────────────────────────────────────╦═╦═╦────────────────────────────────────┐
│  Header Logo : Super Nova [TNT]      ║      NFO Layout : Super Nova         │
│                                      ╩                                      │
└────────────────────────────> Last Update by [Super Nova] <───[01/18/2005]───⌡

                          " There can be only one! "
---------------------------------TNT DIR INFO---------------------------------
Street_Legal_Racing_Redline_v2.2.1_Patch_Cracked_FIX_RIP-TNT
---------------------------------END TNT INFO---------------------------------


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