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T h e N o v a T e a m
_____________________________________·_________________________________SN/TNT_
⌠───T─h─e───N─o─v─a───T─e─a─m─────TNT──¥──TNT─────T─h─e───N─o─v─a───T─e─a─m───┐
│ Presents: │
│─────────────────────────────-~~~~~~~~~~~~~~~~~-─────────────────────────────│
│ │
│ Galactic Civilizations II: Dread Lords v1.1 Update with Bonus Pack *RIP* │
│ *Cracked* │
│ (c)2006 Stardock Entertainment / TotalGaming │
│ │
└──────────────────────────────────────┴──────────────────────────────────────⌡
┌─────────────────────────────────────────────────────────────────────────────┐
│ │
│ Supplied By : TEAM TNT Release Date : 04/26/2006 │
│ Cracked By : TEAM TNT Protection : Online Activation │
│ What is it? : Update & Bonus OS Required : WinXX │
│ Packaged By : TEAM TNT # of Files : 06 x 5.00 Meg │
│ │
├─────────────────────────────────────────────────────────────────────────────┤
│ Requirements : The Game │
└─────────────────────────────────────────────────────────────────────────────┘
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Release Notes ■
~~~~~~~~~~~~~~~~~
NOTE:
* Previous patches are not required, as we have included content from ALL
previous patches in this release.
For those who care, the complete version & build of this update is
"1.10.027". You must have a valid (and probably unique) serial number to
complete the online activation of this update after installation, or else
the game will not start. The scene released ISO & RIP are both lacking
serial numbers, which makes our release required.
This will be the final update that TNT cracks for this game. Of course,
another group might try to crack future ones, but we hope they do not.
So go buy the game if you seek any more patch updates.
Enjoy the new Bonus Content and bug fixes.
-END NOTE
Bonus Pack:
~~~~~~~~~~~
+ Additional new visual effects
+ Several new ship components
+ New Computer AI levels
+ A few gameplay tweaks from playing the gold master
+ Full screen video support for tutorials
+ 3 new large hulls
(for the Races: Humans, ALtarians, & Yor)
+ 4 new maps
(Chaos, Destiny, Domination, & Total War)
+ 4 new scenarios
(Drengin Human Wars, Mirror Universe, Power Duel, & Unlimited Power)
+ Ability to enter money via keyboard in the diplomacy screen
+ Smarter tooltips
+ 15 new race logos for custom races
Update Info:
~~~~~~~~~~~~
+ New Option: No tech trading.
+ New Option: Blind exploration (players can't see the spheres of influence on
the mini map)
+ New Option: Random intelligence (Players select a general difficulty level
and the game can randomize the indvidiaul intelligences of each player.
+ New Option: Random number of players (Players can elect to have the game
decide how many players they're going up against)
+ New Option: Random opponents (Players can elect to have the game choose which
players they are up against)
+ New OPtion: Random galaxy size (Players can elect to have the game randomly
pick a galaxy size)
+ Computer AI *significantly* enhanced.
+ Computer AI updated to work together with other players (including human
player) to thwart a common foe.
+ New Alien dialog: (ex: Drengin: "You complete me." ack!). Another Ex:
Computer players grovel dialog more satisfying.
+ Fleet Manager Screen added to manage stacks of ships and fleets that are on
the same tile more easily
+ Rally points can be moved
+ Lots of UI tweaks
+ Game will tell you when someone else is paying off, manipulating things
behind the scenes to go to war with you (but won't tell you precisely who is
doing it).
+ Players can choose to upgrade ships and either have the functional components
removed by default or have them stay.
+ Unused Social Production now transferred automatically to military production
rather than "wasted".
+ Economic System overhauled to be more transparent and intuitive.
+ Production that is the result of abililities is only charged at 50%. (that
is, if player is getting 10 more industrial units of production per turn
because of starbases, player abilities, etc. they only have to pay for 5 of
it).
+ Population growth revamped to put more emphasis on population growth ability
and morale.
+ Lots of new hot keys.
+ Metaverse Scoring revamped.
+ Ship Designer revamped to be easier to use, more powerful.
+ Ship Designer now allows players to rotate ship pieces on the fly.
+ Ship Destination markers also display how many weeks until ship arrives there.
+ Selected ship displays an animated line showing where its destination is.
+ Constructors will display what area of effect a starbase would have it one
were built in the constructor's current position.
+ Lots of new balancing of technologies, planetary improvements, starbase
modules, etc. based on the feedback from players.
+ Lots of new options added to the options screen
+ Better support for modding (full-blown mod UI coming in v1.2).
+ New Music playing
+ Lots of tweaks to improve pacing, balance, etc.
+ Removed a lot of player discovered "exploits"
+ Performance and memory optimizations
+ New hot keys
+ Lots of bug and glitch fixes
< For full details, read the file "HISTORY.TXT" >
< Adding every change might have pushed this NFO file over 65k in size >
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Installation ■
~~~~~~~~~~~~~~~~~
1. UnZIP all archives to a temporary directory.
2. Update your game version:
UnRAR UPDATE.RAR to your game directory, overwriting any existing files.
Always unRAR with full paths!
3. UnRAR CRACK.RAR to your game directory, overwriting any existing files.
Always unRAR with full paths!
4. Import PATCH11.REG into your Windows Registry.
5. To start the game, run or make a shortcut in Windows for:
GalCiv2.exe
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ TNT News ■
~~~~~~~~~~~~~~~~~
zipscript-c (aka project-zs) ruins all the nice SFV files in the scene!
Screw that lame-ass retarded script and all you noobies who use it.
Egotism is good in small doses.
There is nothing wrong with flaming code/crack thieves. We encourage it.
Quality and quantity are both possible simultaneously, yet often difficult.
We continue our journey...
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Joining TNT ■
~~~~~~~~~~~~~~~~~
TNT works in all languages.
If you feel that you have something useful to offer us, such as the ability
to contribute to our scene releasing efforts, then see below.
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Contact TNT ■
~~~~~~~~~~~~~~~~~
Those who seek TNT will find a way to get in touch with us.
Just ask around for the #1 Dox group.
TNT has no email address, nor a web site. Any you find are surely fake.
┌────────────────────────────────────╦═╦═╦────────────────────────────────────┐
│ Header Logo : Super Nova [TNT] ║ NFO Layout : Super Nova │
│ ╩ │
└────────────────────────────> Last Update by [Super Nova] <───[12/31/2005]───⌡
" My God! It's full of stars! "
---------------------------------TNT DIR INFO---------------------------------
Galactic_Civilizations_II_Dread_Lords_v1.1_Update_with_Bonus_Pack_CRACKED_RIP-TN
T
---------------------------------END TNT INFO---------------------------------