▄▄ ▄▄▄ ▀▀
▄▄██▀ ▄▄█▀ ▄▄██████▄
▄▄█▀███▀ ▄██▀ ▄██▀▀ ▀███
▄█▀ ▄▄█▀▀ ▄███ ▄███ ▄█████▄▄▄██▀▀ ▀█▄
▀██▄▄▄ ▄▄▄████▀▀▀████ ▄███ ▄███▀█▄▄▄▄ ▄▄▄██▀
▀███████████▀▀ ▀███ ▀███▄ ▀▀█▄ ▀▀▀████████████▀
▄▄███▄▄▄ ▀▀▀▀▀ ▄ ▀▀█▄▄ ▀▀▀▀ ▄ ▀▀▀▀▀▀ ▄▄▄███▄▄
▄███▀▀▀▀███▄▄▄ ▄▄▄██▀ ▀██▄▄▄ ▄▄▄███▀▀▀▀███▄
███ ▀▀▀▀▀▀▀ PROUDLY PRESENTS ▀▀▀▀▀▀▀▀ ███
██▄ ▄██
█▄ Magix.Samplitude.FX.Suite.VST.v1.0 ▄█
█ █
▀█ █▀
█ SUPPLIER ..: TEAM AiR █
█ PROTECTION : SERIAL █
█ SIZE ......: 02 * 4,77MB █
█ DATE ......: 02/2007 █
█ █
█ MAGIX presents three VST effect plug-in collections █
█ for Windows: AM | Suite (Analogue Modelling Suite), █
█ VE | Suite (Vintage Effects Suite) and VariVerb Pro █
█ (VARIable reVERB). The release of these plug-ins █
█ enable you to use the effect plug-ins already █
█ integrated into MAGIX' flagship products Sequoia and █
█ Samplitude in any other VST-enabled audio products █
█ for the first time. █
█ █
█ AM | Suite - Analogue Modelling Suite █
█ █
█ The Analogue Modelling Suite features three audio █
█ tools based on replicas of classic circuit designs: █
█ am-track analogue compressor, am-pulse transient █
█ designer and am-phibia pre-amp / channel strip: █
█ █
█ am-track is a combination of an analogue compressor █
█ and a tape simulator in one single device. It is █
█ primarily used for so-called "tracking", i.e. editing █
█ individual channel strips or subgroup signals. █
█ Compression can be executed either as modern or █
█ "vintage". With emulation of the tape machine sound, █
█ typical aspects of the large, saturated sound █
█ characteristics of the magnetic recording for the █
█ hard disk studio can be made reality at low costs and █
█ high quality. █
█ █
█ am-pulse is a "transient modeler", a creative tool █
█ for editing envelope and sustain processes on █
█ percussive or dynamic signals. Furthermore, the █
█ signal can be subtly "analogued" or considerably █
█ distorted by modulating the subsequent tube █
█ saturation and treble exciter sections. █
█ █
█ am-phibia is a tube amplifier/channel strip. It █
█ combines an optical compressor with a pre and post █
█ filter unit. As a result of the various different █
█ filter circuits, the device can be varied to a large █
█ extent and used as a vocal pre-amp, tube guitar █
█ amplifier or to create "warmer" sound characteristics █
█ according to the input signal and audio style. █
█ █
█ The plug-ins in the Analogue Modelling Suite █
█ recognize the number of incoming signals and can █
█ function automatically in mono to reduce processor █
█ strain by preventing the sending of another signal █
█ for calculation. █
█ █
█ VE | Suite - Vintage Effects Suite █
█ █
█ The Vintage Effects Suite includes three plug-ins, █
█ CORVEX, ECOX and FILTOX, a chorus/flanger, delay and █
█ filter plug-in. █
█ █
█ CORVEX, ECOX and FILTOX are each based on the same █
█ basic handling principle: as required, a modulator █
█ (LFO) controls almost all knobs accessible via the █
█ "frontplate". This principle enables an almost █
█ inexhaustible supply of forms for sound design from █
█ subtle to crazy distortion effects. For example, on █
█ normal guitar choruses: with CORVEX you can have the █
█ sound travel through the room by changing a few █
█ modulation settings, with ECOX you can reinvigorate █
█ old tape echoes, and with FILTOX you can add more █
█ power to weaker drum loops. █
█ █
█ VariVerb Pro █
█ █
█ VariVerb Pro (short for: VARIable reVERB) is a high █
█ -quality reverb plug-in that runs on an algorithmic █
█ basis. It provides a series of rooms, halls, reverb █
█ plates, spring reverbs and so-called non-linear █
█ effects, which can be edited comprehensively and █
█ easily. █
█ █
█ "Algorithmic" refers to the reverb impression not █
█ being created using impulse responses, as is often █
█ the case nowadays. Instead the calculation is based █
█ on mathematic models, like with classic reverb █
█ devices. With VariVerb these algorithms can be chosen █
█ via a "model" list, each specialized on a specific █
█ replica or a specific purpose and given its own set █
█ of parameters. On the other hand, technology based on █
█ convolution is only able to interpret a static copy █
█ of a process, it doesn't know the room. █
█ █
█ The algorithms: █
█ █
█ Room A: Small to medium-sized room, dampening of the █
█ low frequencies, immediate response, high █
█ density/diffusion. █
█ █
█ Room B: Room similar to A, less dampening, slightly █
█ different reflection pattern, responding a bit █
█ slower. █
█ █
█ Hall A: Larger hall, slower reverb buildup, less █
█ density than the "rooms". █
█ █
█ Hall B: Similar to hall A but later response of the █
█ reflection, slightly "colder" sound. █
█ █
█ Retro Room: Classic room effect in the style of well █
█ -known hardware reverb devices from the 80s/90s. More █
█ artificial algorithms than the previous methods. The █
█ vintage/retro character takes center stage here, █
█ definitely an "effect" sound. █
█ █
█ Retro Hall: Type of creation like retro room, but █
█ this is a classic hall effect with the corresponding █
█ reflection pattern. Thick, cloud-like reverberation █
█ tail. █
█ █
█ Plate A: Classic reverb plate, high diffusion, quite █
█ "dark" and "heavy", slight panorama effects. █
█ █
█ Plate B: Reverb plate similar to A but with lighter █
█ character, faster response. █
█ █
█ NonLin Gate: Non-linear reverb, no sustain but abrupt █
█ end instead (classic "gated" reverb effect). █
█ █
█ NonLin Reverse: Reverb with reversed amplitude, sound █
█ impression played such as "backwards". █
█ █
█ Spring A: Model of a reverb spiral with two linked █
█ spring systems, typical echo effects and excitation █
█ noise. █
█ █
█ Spring B: Similar to spring A; however, the vibration █
█ is "softer". █
█ █
█ HQ Room A/B & Hall A/B: Extremely high quality and █
█ very complex simulation, which, however, is █
█ associated with high processor strain. Nevertheless, █
█ or maybe because of it, it's the definitive "main █
█ reverb" algorithm. Very plastic, tangible room █
█ impression with free positioning of the sound source █
█ and the listening location. Here, the A and B models █
█ differ slightly from one another like in the regular █
█ room and hall algorithms, that is, HQ room A provides █
█ somewhat different dimensions and different █
█ composition than B. With the HQ halls, hall B █
█ communicates with A later and sounds slightly more █
█ complex. █
█ █
█ █
█ █
█ http://www.samplitude.com/ █
█ █
█ █
█ █
█ Installation Notes : █
█ -------------------- █
█ █
█ 1) Unzip, Unrar and run Setup.exe █
█ █
█ 2) Enjoy this fine Team AiR release !!! █
█ █
█ █
█ █
█ █
▄█ █▄
▄█ █▄
▄█▀ ▀█▄
▄██▀ ▀██▄
███ ███
▀██▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄ ▄ ▄ ▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄██▀
▀▀███▄▄▄▀▀ nFO lAYOUT (c) 2006 bEARCAVE-dESIGN ▀▀▄▄▄███▀▀