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█▓▓▓██▄▄▄ ▄ -─────────── █▓▓▓██▄▄▄ ──────────────────────────────── ▓▓▓▄▄▄ ─--
▐█▀▀ ▀█▀ t h e e n d ▐█▀▀ ▀█▀ i s t h e b e g i n n i n g ▄█▀▀█
-──── █ ────────────────────── █ ───────────────────────────────────── █ ────--
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▀ ▄█▀▀▀ ▀ LXS Bump-o-matic for 3DS Max4-6 v1.04 ▀▀▀ ▄ ▀
▀█▀ (c) ▀ █ █▄▀
▀▀▄█▀ Elixys ▀ ▀█▄█▄▀
▀▀█▀ ▄▄▄▄▄▄▄▄▄▄▄▄▄ █ ▀
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██▀█ Supplier : paradox ▄▄█▀▀ ▀▄▄▀███████▄ ▀█▀ ▀
█▌ █ Cracker : paradox ▄██▀ ▄ ▀ ████ ████████▄ ▀
█ ▄ Packager : paradox ▄█▀ ▄ ▄▀█▄▀██▌████████
█ ───────────────────────────────▐█▌▀▄ ▄ ▀███ ██▐███▀▀██▌
█ Release Date : 10/2004 ██ █▌ ▄▄ ▄▄▄██▌███ ██ ▀▄▄▀██████▄
█ Protection : Serial ██▐█▄▄▄▀▓▓▓▓▓ ██████▐▀▌▀▄▀▄████████████▌
█ Num # Disks : 01 * 2,78MB ▐█▌▀▀▀▄▓▀▀▀▀ ▐███▌██▄█▄██▌▀ ▄▄█▀▓▓ ██
█ Rating : N/A ██ ▀██▀▐███████ ▀█▐▓▌██
█ ─────────────────────────────────── ██ ▀██████▌ ▐▌▓▓▐█▌
█ Requirements : 586+ Cpu, +64MB ram ██ ▄▄████▄▄ ▄██████ █▐▓▌██▌
█ >50mB Hd-Space ██ █████████████▀▀▀ ▄▌▓▓▐██
█ 3DS Max4-6 ▀ ███████▀▀▀ ▄ ▀▀▄▓▌███
█ ─────────────────────────────────────────── ▀▀▀▄ ▐█▌ ▄ ▄▄▄▓▓▓▓▓▀▄█▌
█ System : [ ] W9X/ME [■] WinXP ▀██▄ ▄▀▀█▄▄▀█▓▓▓▓▀▀▄▄▄███▌
█ ▀ ▄ [ ] WinNT [ ] crdb! ▀██▄ ▐██████▀▄▀ ████████
█ ▄ █ [■] Win2k [ ] ▀██▄ ▀▀▀▀ ▀▄▄ ▀▀▀▀▀▄
██▄██▀▀ ▀ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▀██▄ ▐█▀███████▄
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█ █▀▄▄ ▀▀▀▀ ▄██████▄████▌▌
▄ ▀ ▄█████████████▀pl
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▄████████▀▀▀▀▄▄▄██▄ ██
▐█████▄▄▄▄██████████▄ █
RELEASE INFO: ▀█████████▀▀▀▀ ▄ █
~~~~~~~~~~~~~
Use bump-mapping and ambient occlusion per-pixel shading to simulate very
detailed environments and characters with very few polygons !
This plug-in lets you to create normal maps and ambient occlusion maps
very easily, by generating them from low-detail and high-detail versions
of a single mesh. The process is automatic, highly configurable, and you
can preview the result directly inside 3DS Max, with high quality
Parallax-mapping rendering.
This bump-mapping technique uses the graphics card to compute the
interaction between the light and your mesh on a per-pixel basis. In
addition to the classical color parameters and texture maps, you need an
additionnal texture which stores the normal vectors in each texel.
Such normal maps were traditionnaly obtained from height-maps created by
2D artists. Such content is quite difficult to edit, so it was essentially
used to creates simple bumps on the surfaces, hence the name of the
technique.
Now that most GPUs are able to do bump-mapping efficiently with
programmable shaders and lots of memory, programmers are using this
technique to simulate complex geometry with very few polygons, especially
for skinned characters which demand a lot of vertex processing.
The LXS Bump-o-matic is a very simple and fast tool which generates normal
maps for you. You supply low-detail and high-detail versions of a single
mesh. Using the generated normal map, your low-poly mesh will look just
like the high-detail version. Provided that you use a big enough texture,
you cannot see the difference between the two versions, except for edges,
because the lighting cannot create geometry in the empty space.
The bump-o-matic plug-in for 3DS Max is very easy to use, and faster than
other similar tools. Its control panel is available from the utility
category. Moreover, you can preview the results directly inside a 3DS Max
viewport, which makes it unique. Via the viewport menu, you only need one
click to select the LXS Bump-o-matic extended view. You can let the view
open and refresh it as you modify your meshes, fast updates provide you
almost interactive edition. The artists can use it freely and efficiently
as it does not require expensive processes of saving files and running
custom tools.
Main features:
* Select your meshes and generate the normal map in 3 clicks.
* Faster than most similar tools.
* View the resulting bitmap in one click from the control panel.
* Save to TGA, PNG or DDS formats.
* Unique: preview the result on the low-poly mesh and compare with the
high-detail mesh directly inside a 3DS Max viewport. No need to save
the bitmaps and the mesh to run an external viewer.
The process is based on ray casting between the two meshes. From here, it
is highly configurable, from very fast previews to high quality
supersampled bitmaps, or to handle special cases for your mesh. Here are
the detailed options:
* Super sampling = multiple rays per texel: 1,2,3,4,5,9,13,17,21,24
and 37x.
* Configurable Dilation filter to expand the borders for proper
hardware mip-mapping.
* Generate the normals in Tangent Space for animated meshes like
characters or Object Space.
* Maximum ray distance between the two meshes.
* Cut-off angle, to avoid singularities
* Choose ray-casting to front and/or back
* Intersection preference: closest, 'frontest' or 'backest'
another programm brought to you by Paradox
ATTENTiON:
~~~~~~~~~~
We have open positions to fill:
If you are a talented:
- cracker
- supplier
- dump owner
please do not hesitate and
contact us now:
[email protected]
NOTE: Please neither request nor ask any stupid
questions like how do i apply a crack!
WE NEiTHER SUPPORT FREE NOR COMMERCiAL DiSTRiBUTiON OF
OUR RELEASES!
WE NEiTHER SELL CDs, FXP OUR RELEASES, SHARE THEM iN
ANY KiND OF P2P NETWORK NOR DCC THEM TO ANYONE!
WE DO NOT WANT OUR RELEASES THERE AT ALL! YOU ARE
NOT SUPPORTiNG US iN ANY WAY iF YOU SPREAD
OUR STUFF AROUND!
ONLY GAY MOTHERFUCKERS DO THAT, WE SHiT ON YOU!
OUR RELEASES ARE MENT FOR THE SCENE ONLY AND NOT FOR
ALL YOU WAREZ HUNGRY FUCKERS!!!
a example how much scene suxx those days:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
lame groups like zone / midnight / DWP are selling leeches
and warez dvds and still none cares...even more they get
supported by lame siteops
for example sj the mdn leader got busted... haez the dwp
leader busted... and also some zone members are busted cause
of their selling and public warez activities
sj was selling leeches on his sites... haez sell leeches over
toppis dumps and also sell on organised way warez dvd on china
streets from http://proeditor.51.net
INSTALL NOTES:
~~~~~~~~~~~~~~
unZiP, unRAR and install. Copy needed files from /PARADOX/-dir into
app-dir. njoy!
▀ ▄
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████████▐██▀▄█▀▄ ▀ ▀██ ▄ █
▐██▀▀███▌██ ███▀ ▄▀▐█▌ We know, who's in and █
▄██████▀▄▄▀ ██ ███▐██▄▄▄ ▄▄ ▐█ ██ █
▐████████████▄▀▄▀▐▀▌██████ ▓▓▓▓▓▀▄▄▄█▌██ who's NOT !!! █
██ ▓▓▀█▄▄ ▀▐██▄█▄██▐███▌ ▀▀▀▀▓▄▀▀▀▐█▌ █
██▐▓▌█▀ ███████▌▀██▀ ██ █
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pl▄▀█████████████▄ ██▀▄ ▄ ███▌ ▄▄▄ ▐███ ▄ ▀ ▄
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█▀▄█████▄▄▄ ▀▀▀▄████ ███▄▌█▄ ▐██▌ ███▌ █▄▄▀▀ ▄ ▄▄▄▄▄▄▄▄▀█▀ ▀
▄▀▀██████████▄█████████▀▄▄▀██ ▐██ ▐███ ▐███▀ ▐██▌ ██▀▄██▌
▀▄▄▄▀▀▀▀████████████▄▄█████▀ ▄██▌ ███▌ ███ ▀▀▀█▄▄▄▄ ▐███ ▄
█ █▄ ▄ ▀▀▀▀▀▀▄▄▄▄▄▄▄▄▄▄▄ ▀▀▀▀▀▀██ ▄▄████▌ ▄██▌ ▐██▌ ███▌▀ ▀▄ ▄▄ ▄
▐█▄▀▄█▄▄▄▄▄▄███████▀▀▀▀▀▀▀▀▀▀▀███████▄▄▄▄▄▄ ▀▀▀ ▀▀█▄▄███ ▀▀▀▀▀▀ ▄▐▄█▀▀ ▄
██▄▀█▀▀▀▀▀▀▀ ▀▀▀▀▀▀████▄ ▄▄▄████▄▄ ▀███▀▄▄▄
██▀█ ▄▄█▀▀ ▀▄▄▀███████▄ ▀█▀ ▀
█▌ ▄ ─────────── ▄██▀ ▄ ▀ ████ ████████▄ ▀
█ ▄█▀ ▄ ▄▀█▄▀██▌████████
█ If you are a talented: ▐█▌▀▄ ▄ ▀███ ██▐███▀▀██▌
█ ██▌ ▄▄ ▄▄▄██▌███ ██ ▀▄▄▀██████▄
█ - cracker ██▐█▄▄▄▀▓▓▓▓▓ ██████▐▀▌▀▄▀▄████████████▌
█ - supplier ▐█▌▀▀▀▄▓▀▀▀▀ ▐███▌██▄█▄██▌▀ ▄▄█▀▓▓ ██
█ - dump owner ██ ▀██▀▐███████ ▀█▐▓▌██
█ ██ ▀██████▌ ▐▌▓▓▐█▌
█ please do not hesitate and ██ ▄▄████▄▄ ▄██████ █▐▓▌██▌
█ contact us now: ██ █████████████▀▀▀ ▄▌▓▓▐██
█ ▀ ███████▀▀▀ ▄ ▀▀▄▓▌███
█ [email protected] ▀▀▀▄ ▐█▌ ▄ ▄▄▄▓▓▓▓▓▀▄█▌
█ ▀██▄ ▄▀▀█▄▄▀█▓▓▓▓▀▀▄▄▄███▌
█ ▀ ▄▀ BOARDS: ─────────────────── ▀██▄ ▐██████▀▄▀ ████████
█ ▄ █ DONT APPLY, BBS SCENE IS DEAD ▀██▄ ▀▀▀▀ ▀▄▄ ▀▀▀▀▀▄
██▄██▀▀ ▀ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▀██▄ ▄▐██▀██████▌
██▄▄▀▄███▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀▀▀████▄▄▄████▀ ▌████▄▀████▌▌
█ █▀▄▄ ▀▀▀▀ ▌██████▄███▌▌
▄ ▀ ▄▄ ▄▄▄▄ ▄▄▄▄▄▄▄▄ ▐█▀▀▄▀██▀▀█▀
▄▄▄██▄ ▀███▌ █▄ ▐██▌ ▐██▌ ██▀ ▀ ▐█ █ █▌
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▀███ ██▌ ██▌ ██▌ ██▌ ██ ▐██▌ ▄██▌ ▐██▌ ▀▓▀▓▀pl ▀
▄ ▀ ▐██▌ ▐██ ▐██▀▀▀▀ ▐██▄▄██▄█▀▀▀▄███▄▄▄██▄ ▀ ▄ ░▀▄▄▄▀
▄ ▄▄ ▄▀ ▀ ███ ██▌ ▄██▄▄██▀ ▀▀▀▀ ▄▄▄▄▄▄▄▄▄▄▄ ░ ░ ▄█ █
▄ ▀▀█▄▌▄ ▀▀▀ ▀█ ▀▀▀▀ ▄▄▄▄▄▄███████▀▀▀▀▀▀▀▀▀▀▀███████▄▄▄░▄▄█▄▀▄█▌
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▀ ▄████████ ████ ▀██▄ █ ▐█
████████▐██▀▄██▄ ▀██ N E W S F L A S H ! ▄ █
▐██▀▀███▌██ ██▄▀ ▀▄ ▄▀▐█▌ █
▄██████▀▄▄▀ ██ ███▐██▄▄▄ ▀▄ ▀ ▄▄ ▐█ ██ We still do it just for fun! █
▐████████████▄▀▄▀▐▀▌██████ ▓▓▓▓▓▀▄▄▄█▌██ █
██ ▓▓▀█▄▄ ▀▐██▄█▄██▐███▌ ▀▀▀▀▓▄▀▀▀▐█▌ █
██▐▓▌█▀ ███████▌▀██▀ ██ █
▐█▌▓▓▐▌ ▐██████▀ ██ █
▐██▐▓▌█ ██████▄ ▄▄████▄▄ ██ Greets are going out to: █
██▌▓▓▐▄ ▀▀▀█████████████ ██ ────────────────────────────── █
███▐▓▄▀▀ ▄ ▀▀▀███████ ▀ BACKLASH ■ PANTHEON ■ CLASS ■ HS █
▐█▄▀▓▓▓▓▓▄▄▄ ▄ ▐█▌ ▄▀▀▀ DYNASTY ■ COUNCIL ■ GENESIS ■ NAC █
▐███▄▄▄▀▀▓▓▓▓█▀▄▄█▀▀▄ ▄██▀ PDXCONSOLE ■ MYTH ■ AOD ■ LND █
████████ ▀▄▀██████▌ ▄██▀ ▄ ▀ █
▄▀▀▀▀▀ ▄▄ ▀▀▀▀ ▄██▀ █ ▄ █
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Nfo Characters and Layout by Puschel ▀ - Last updated : █▀ 2002/02/25