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▓▄ ▄ ▀▄ ░ ▒ ▒ ██░███ ░ █ █ █ █ █ █▓░ ▄▓
█▄ █ ▄ [APOGEE BRiNGS YOU] ▄█████▀ ░ ▄▄█ █▄▀ █▄█▄ ▄█
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▓█▄ ▀▓▒ ▄ ▄ ▄▓ ▄█▓
▓▓█▄▄ ▄▀[LUXOLOGY MODO VERSION 102 PROPER LICENSE] ▀▄ ▄▄█▓▓
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███ Date......[ 2005-01-22 ] ███
███ Size......[ 09 x 4.88MB ] ███
█░█▄ Protection[ LICENSING ] ▄█░█
██▒▒█▄▄ Type......[ MODELING ] ▄▄█▒▒██
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█ ███▀▀ ▀▀███ █
▀▄▄███ RELEASE & iNSTALL iNFO ███▄▄▀
▄██▓██ ▀▄ ^^^^^^^^^^^^^^^^^^^^^^ ▄▀ ██▓██▄
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modo is one of the most advanced polygonal
and subdivision surface modeling tools ever
created.
Engineered For Flexibility
modo was engineered to meet the challenges of
the increasing demands of film, gaming,
television, print and many other markets.
modo combines a highly advanced real-time
subdivision surface engine, fast, flexible
and extensible modeling tools, and one of the
most innovative and flexible user interfaces
ever created. Due to the flexible nature of
the modo toolset and interface, modo is
excellent for creating models of any type.
From organics to hard surfaces, from high-
resolution film models to low-resolution
real-time meshes, modo has the tools you
need.
Built For Artists
modo was created to fill a void in the
production world. Today's 3D modelers require
a much more robust set of modeling tools,
within a real-time environment, designed
specifically for manipulating subdivision
surfaces. modo delivers this toolset in an
architecture that is designed with expansion
in mind. This allows artists to create more
detailed models, in an interactive
environment, in a shorter timeline. modo's
customizable nature allows these advanced
artists to sculpt the toolset to their
production requirements so that productivity
can jump to new levels once the artist is
fully established in the modo
environment.
http://www.luxology.com/modo/
NOTE:
----
Proper License not using the generic Ecc key from
a well known flexlm ECC patcher
As usual the Clowns pretend it was a stolen crack.
So shove this new lic where you want
And maybe you forgot who did Version 1.0
LUXOLOGY_MODO_V1.0-APOGEE
INSTALLATION:
------------
copy license.dat and nexus1.dll where you installed
modo , into modo folder , and overwrite if asked
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