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███ ▀▀▀▀▀▀▀ PROUDLY PRESENTS ▀▀▀▀▀▀▀▀ ███
██▄ ▄██
█▄ RML.Labs.Software.Audio.Console.v1.2.REPACK ▄█
█ █
▀█ █▀
█ SUPPLIER ..: TEAM AiR █
█ PROTECTION : $$$ █
█ SIZE ......: 01 * 4,77MB █
█ DATE ......: 10/2008 █
█ █
█ SAC is the acronym for Software Audio Console. This █
█ program runs in Microsoft Windows and turns your █
█ Windows PC into a powerful virtual Live Mixing █
█ Console. █
█ █
█ SAC opens new realms of live sound mixing █
█ capabilities with virtual mixing technology built █
█ around a core hand coded assembly language engine. █
█ The look and feel of a fully controllable Front Of █
█ House (FOH) console, coupled with 24 duplicate █
█ monitor mixing consoles with digital split points █
█ from 5 locations within the FOH Input Channels and 2 █
█ locations within the FOH Return Channels, creates a █
█ whole new way of mixing live sound while eliminating █
█ and replacing racks of physical equipment, snake █
█ cabling and splitters. █
█ █
█ █
█ The FOH Console █
█ █
█ █
█ The virtual console is designed as a 72 input █
█ channel, 72 output channel FOH console, with Input █
█ Source, Attenuator, Phase Reverse, Swap L/R, and Mono █
█ buttons, 5 Band Stereo EQ with additional Hi and Lo █
█ Cut filters, Keying Gate and Compressor with bandpass █
█ filter, Pre and Post FX patch points, 6 Stereo Aux █
█ Sends with Pan, 24 Stereo Output Assigns, 8 point XY █
█ Surround Pan with separate Sub and Center Chan, Solo, █
█ Mute, Stereo Pan, long throw Fader with a Stereo Hi █
█ Resolution (-60 dB) Meter on each channel. █
█ █
█ Any input channel may be assigned to any or all █
█ output channels at the same time. 8 Master Output █
█ channels may be routed to any hardware output device █
█ while the remaining 16 Output channels can be used as █
█ subgroup, VCA type Faders, folding back to any of the █
█ 8 Master Faders. The Aux Sends may be internally █
█ routed as virtual or patched out to any device █
█ output, and returned from any device input, in sync, █
█ direct into the FOH mix, through 6 independent Return █
█ channels, each with complete FX patching capabilities █
█ and their own Hi Resolution Meters. █
█ █
█ XY Surround panning is built in and can be assigned █
█ in any manner to up to 6 discreet outputs. The █
█ surround setup can be saved in templates making 5.1, █
█ 7.1, quad surround or any configuration available at █
█ the touch of the mouse. █
█ █
█ The console can be displayed in different views, █
█ independently or simultaneously, allowing quick █
█ access to multiple perspectives of the current █
█ information. █
█ █
█ The console has extensive navigation capabilities and █
█ is intimately linked to the different views. There █
█ are popup navigation menus that display labeled █
█ channels and track references, allowing instant one █
█ -click access to anywhere you need to go. █
█ █
█ █
█ The Monitor Consoles █
█ █
█ █
█ The FOH console inputs internally split to 24 monitor █
█ consoles, giving essentially duplicate versions of █
█ all FOH console views and allowing you to mix █
█ monitors from master faders instead of Aux Sends or █
█ Matrix knobs. This allows each monitor mix to be its █
█ own 72 channel stereo mix with its own overlayed Eq █
█ and Dynamics sections, as well as its own 6 stereo █
█ Aux Sends and Returns. Each Monitor console has 8 █
█ Master Stereo Output Channels, leaving 16 channels to █
█ be used as subgroups. The input splits can be taken █
█ from the FOH Src, Pst EQ, Pst Dyn, Pre Fader or Post █
█ Fader. Additionally, Monitor Mixer 1 can be █
█ designated as a master monitor mixer and all █
█ remaining monitor mixers can take their splits from █
█ it. Each monitor console and individual input channel █
█ can use any one of those split points independently █
█ of every other channel, opening up a brand new █
█ dimension in monitor mixing routing and control. █
█ █
█ █
█ The Engine █
█ █
█ █
█ The underlying architecture is an entirely new - from █
█ the ground up - virtual mixing engine, based on many █
█ years of experience with the development and maturity █
█ of the SAW product line. █
█ █
█ The focus of this new engine design is centered █
█ around the live, low latency input driven technology █
█ that forces the engine to sense and trigger precisely █
█ from live input data stream timing. This engine █
█ assembles the data, LIVE, on the fly, directly in █
█ front of the actual data being played out by the █
█ sound devices, delivering instant reaction time and █
█ the feel of a physical console, without glitching the █
█ audio data. █
█ █
█ The engine makes extensive use of multi-processor and █
█ priority multi-threaded code design, and with its █
█ hand coded assembly language techniques, is capable █
█ of reaching performance levels not thought possible █
█ within the standard Windows environments. █
█ █
█ The design uses advanced assembly language techniques █
█ to emulate all functions of the console portion of █
█ the program. Faders, Eq, Dynamics, Aux Sends and █
█ Returns, Meters, Echo/Delay, Reverb, etc. are all █
█ emulated DSP routines, that rival the performance of █
█ hardware based units when used on high-end computers. █
█ This design also eliminates the need for special DSP █
█ based hardware sound devices, allowing standard audio █
█ sound cards access to all of the design features. █
█ █
█ The new engine design allows for most every program █
█ operation to be performed live, while the engine is █
█ running, without the need to stop the data stream to █
█ change device assignments, input and output routing █
█ or save sessions and manipulate Scene and Sequence █
█ data. █
█ █
█ Because of the low latency capabilities, this engine █
█ is a perfect match for external fader packs and mixer █
█ controllers. SAC uses a complete virtual lookup table █
█ design to link incoming controller signals to virtual █
█ console and transport controls, and other internal █
█ functions of the engine. Different hardware █
█ controller information can be stored in templates █
█ (without the need to update or rewrite the program █
█ code) that can be instantly loaded into the program █
█ to change from one controller type to another, █
█ without the need to restart the program! Templates █
█ are available for a wide variety of the most popular █
█ controllers, and future templates will be made █
█ available for download, as new hardware is released. █
█ █
█ █
█ FX Processing █
█ █
█ █
█ A brand new powerful SAC API (Application Programming █
█ Interface) has been developed for handling FX Plug █
█ -Ins. This interface offers one of the most direct █
█ and streamlined protocols for passing information █
█ between the application and processing plug-ins. This █
█ design also offers enhanced power and control, █
█ including automation capability, while actually █
█ increasing overall efficiency. The API is compatibile █
█ with most Native SAWStudio plugins. █
█ █
█ The DirectX and VST protocols are seamlessly woven █
█ into the engine design, with all plug-ins of all █
█ types showing in one common effects choice window. █
█ With the current availability of numerous DirectX and █
█ VST plug-ins to choose from, you can begin FX █
█ processing immediately without waiting for future █
█ development. █
█ █
█ Effects are hot-patchable, meaning they can be █
█ plugged in and out in real-time during playback! The █
█ engine will automatically initialize and insert the █
█ plug-in directly into the audio loop in perfect sync, █
█ without the need to stop the stream. █
█ █
█ █
█ TCP/IP Remote Network Access █
█ █
█ █
█ SAC also includes an extensive internal networking █
█ engine that allows up to 28 remote users to access █
█ the system via standard TCP/IP network connections. █
█ You can use a simple ethernet cable and hub or █
█ switcher, or a wireless system to allow complete █
█ freedom to roam the venue and control everything from █
█ a remote laptop. A set of user stats can control the █
█ access rights of anyone connected to the host system. █
█ You can connect as a FOH engineer, which gives you █
█ access to FOH and all 24 Monitor consoles. You can █
█ also connect as a MON engineer, which gives you █
█ access to only the 24 Monitor consoles. A final tier █
█ allows a PERsonal connection to just 1 Monitor █
█ console, which opens the door for any performer █
█ onstage to have complete control of his, and only █
█ his, complete Monitor console. █
█ █
█ It's time to let SAC change the way you work with █
█ live audio forever. Welcome to the dawn of a new era █
█ of Live Sound Mixing! █
█ █
█ █
█ http://www.softwareaudioconsole.com █
█ █
█ █
█ █
█ █
█ Installation Notes : █
█ -------------------- █
█ █
█ 1) Unzip, Unrar and run Setup.exe █
█ █
█ 2) Enjoy this fine Team AiR release !!! █
█ █
█ █
█ Note: █
█ █
▄█ previous release didnt install. now fixed :) █▄
▄█ █▄
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▀▀███▄▄▄▀▀ nFO lAYOUT (c) 2006 bEARCAVE-dESIGN ▀▀▄▄▄███▀▀