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T h e N o v a T e a m
_____________________________________·_________________________________SN/TNT_
⌠───T─h─e───N─o─v─a───T─e─a─m─────TNT──¥──TNT─────T─h─e───N─o─v─a───T─e─a─m───┐
│ Presents: │
│─────────────────────────────-~~~~~~~~~~~~~~~~~-─────────────────────────────│
│ │
│ Modern Campaigns: Middle East '67 v1.06 Patch *RIP* │
│ *Cracked* │
│ (c)2001 HPS Simulations │
│ │
└──────────────────────────────────────┴──────────────────────────────────────⌡
┌─────────────────────────────────────────────────────────────────────────────┐
│ │
│ Supplied By : TEAM TNT Release Date : 10/30/2008 │
│ Cracked By : TEAM TNT Protection : CD Check │
│ What is it? : Cracked Update OS Required : WinXX │
│ Packaged By : TEAM TNT # of Files : 01 x 5.00 Meg │
│ │
├─────────────────────────────────────────────────────────────────────────────┤
│ Requirements : The Game │
└─────────────────────────────────────────────────────────────────────────────┘
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Release Notes ■
~~~~~~~~~~~~~~~~~
Update Info:
------------
Changes for Middle East '67 1.06
- Changes for Vista compatibility.
- In File Selection Dialog, it is now possible to list new scenarios
based on the length of the scenario.
- Change so that indirect fire is twice as disruptive to HQ units as
normal.
- Added new Quality Fatigue Modifier optional rule.
- Changes to AT Guns including no ZOC, ability to retreat after assault,
and increased disruption against hard vehicles.
- Change to Rail Movement so that units in Rail Mode do not count against
the total stacking in a hex, only against other units in Rail Mode.
- Added new Frozen Penalty rules (see Environment section of Users Manual).
- Change so that units with Hard Attack values of range 0 only have those
attack values affect assaults under the optional Alternate Assault rule
and not default assaults.
- Changes to Heavy AA Guns including no ZOC and increased disruption
against hard vehicles.
- Added new Partisan unit type (see Users Manual in section on Movement).
- Added Partisan reinforcement type which moves to adjacent hex when
arrival hex is occupied.
- Change to allow hexside ferries to convey Supply.
- Change to allow Engineers to ferry supply one hex across a river so that
units on the other side are not Isolated.
- Detached units are displayed with their unit name in yellow.
- Change so that indirect fire and airstrikes spotted by only Detached
units are half value.
- Split Air Strike Hex Limits into two values, one for each side.
- Added new Patrolling feature to use against Partisans and for spotting.
- Added the ability for an organization to receive Replacements in
addition to the standard unit strength recovery feature (see Order of
Battle editor and Users Manual under Combat Results).
- Change so that for an HQ unit, both the actual and nominal command range
are displayed in the alternate hex info area (actual/nominal), the
Command Range view option uses the actual Command Range, while the
Maximum Range view option shows the Nominal Command Range (see the
Command section of the Users Manual).
- Added ability for engineers to abandon an engineering bridge (see
Engineer Menu).
- (Editor) Added the ability to define a Direct AI Order.
- (Editor) Added "A" hotkey for toggling Stockpile status.
- (Editor) Added the ability to highlight a single unit which allows AI
orders to be given to individual units.
- (Editor) Added the ability to assign AI Orders to specific Operations
in Strategies (See AI Order Dialog).
- (Editor) Added the ability to write a scenario summary to a text file
(see File Menu).
- Added new Parameter Data Editor (mcparam.exe).
- Added new Submap Editor (mcsub.exe).
- Change so that bridge engineer companies have a lower probability of
creating bridges than bridge engineer battalions.
- Added current date and time to Scheduled Dialog.
- Change so that Saving Movement Points will save enough points for a
towed artillery unit to unlimber at the end of its movement.
- Added the ability for special forces to blow bridges and damage AT
trenches.
- Change so that platoon units that are not combined with other platoons
do not exert a Zone-of-Control.
- Change so that Partisans and Special Forces can move from one enemy ZOC
to another.
- Change so that Special Forces are always in command and never isolated.
- Added non-persistent chemical and tactical nuclear weapons.
- Added ability to flag individual units as having chem or nuke weapons
and for those units to use those weapons at a range of 1 or less.
- Added optional rule to prevent flying helicopters and non-man-carrying
helicopters from blocking the retreat of ground units.
- Change so that flying helicopters and any non-man-carrying helicopters
do not block supply.
- (Editor) Added ability to determine units which have no on-map HQ under
File Menu.
Changes for Middle East '67 1.05
- Modification so that F5-F8 now affect PBEM replay speed.
- Change so that units that suffer a minefield attack lose movement points
equal to S / 3 of their allowance, where S is the strength of the
minefield (1, 2, or 3).
- Added ability to view wired bridges in Scenario Editor under View Menu.
- Change so that Broken Helicopter units do not get reduced fire against
them as other Broken units do.
- Documented fact that units cannot recover Fatigue in Chemical hexes.
- Added a new Auto Move feature that automatically moves divisions in
columns (See AI Orders feature in Main Program help file).
- Change so that the use of AI Orders does not invoke additional AI
actions.
- (Editor) Added hotkey "C" for combine/breakdown command.
< Read the file "changes.txt" for full update information >
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Installation ■
~~~~~~~~~~~~~~~~~
1. UnZIP all archives to a temporary directory.
2. Update your game version:
UnRAR UPDATE.RAR to your game directory, overwriting any existing files.
Always unRAR with full paths!
3. UnRAR CRACK.RAR to your game directory, overwriting any existing files.
Always unRAR with full paths!
4. To start the game, run or make a shortcut in Windows for:
MidEast67.exe
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ TNT News ■
~~~~~~~~~~~~~~~~~
zipscript-c (aka project-zs) ruins all the nice SFV files in the scene!
Screw that lame-ass retarded script and all you noobies who use it.
Egotism is good in small doses.
There is nothing wrong with flaming code/crack thieves. We encourage it.
Quality and quantity are both possible simultaneously, yet often difficult.
We continue our journey...
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Joining TNT ■
~~~~~~~~~~~~~~~~~
TNT works in all languages.
If you feel that you have something useful to offer us, such as the ability
to contribute to our scene releasing efforts, then see below.
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Contact TNT ■
~~~~~~~~~~~~~~~~~
Those who seek TNT will find a way to get in touch with us.
Just ask around for the #1 Dox group.
TNT has no email address, nor a web site. Any you find are surely fake.
┌────────────────────────────────────╦═╦═╦────────────────────────────────────┐
│ Header Logo : Super Nova [TNT] ║ NFO Layout : Super Nova │
│ ╩ │
└────────────────────────────> Last Update by [Super Nova] <───[12/31/2005]───⌡
" You're a thief and your so-called ''group'' is pure shit! "
---------------------------------TNT DIR INFO---------------------------------
Modern_Campaigns_Middle_East_67_v1.06_Patch_Cracked_RIP-TNT
---------------------------------END TNT INFO---------------------------------