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P R E P A R E T O B E U N L E A S H E D ! !
Gratuitous Space Battles v1.35 incl The Tribe and The Order Expansions
─ ───────────────────────────────────────────────────────────────────────── ─
Release Date : 02/03/2010 Protection : Nothing
Release Type : RIP 14x5.00MB Company : Positech
─ ───────────────────────────────────────────────────────────────────────── ─
Release Notes:
Who needs backstory? Who needs resource-gathering? Diplomacy is so
last year. Gratuitous Space Battles cuts right to the chase of sci-fi
strategy games, and deals with large, completely unjustified space
battles between huge opposing space fleets.
Gratuitous Space Battles combines the visual appeal of an RTS, with
the addictive unit-placement and design gameplay from tower defense
games. In GSB, the player does not control individual ships at all
during battle. The ships fight to a pre-determined set of orders and
formations given to them by you before the battles.
GSB casts you as supreme space admiral, tasked with the design of
individual spaceships, and the composition of your fleet, as well as
general orders of engagement. This is not a twitch-based real time
arcade game like many an RTS, but a game of careful thought, planning
and big-picture strategy. Huge space battles can be won or lost
depending on just how cleverly you balanced the needs of defensive
shielding and armor against the expensive punch of laser cannons and
plasma torpedoes.
GSB also features an innovative multiplayer challenge system. You can
upload your ultimate fleet to serve as the enemy to other players, and
keep track of how many other players have won and lost against your
challenge. That way, you will never run out of cunningly designed
enemies to battle against!
4 different unlockable player races
Over 40 different ship hulls
Over 120 spaceship modules
Choice of skirmish vs AI, never-ending survival mode or play against
other playerÆs fleets with the online challenge system
Play with different rules as each battle has different spatial
anomalies to deal with.
WHAT IS UPDATED SINCE v1.30 RELEASE:
=========================================================================
version 1.31
1) Added flickering and slow growth in visual effect for missile flares.
2) Improvements to performance of various bits of the battle screen.
3) Fixed bug that rendered the module icons for ships on the
deployment screen unclickable.
4) Added a new tutorial pop-up to explain that you get more honor when
re-fighting a mission.
5) Slight improvements to some cruiser explosion effects.
6) Fixed a graphical bug where some turrets seemed to fire but no
bullets would appear.
7) Fixed graphical glitch with pulsing text on text edit boxes.
8) Stopped the current scenario details reloading every time you
scroll on the battle screen.
9) Fixed hang on start-up involving multi threading message checks on
certain PCs.
10) Fixed crash bug when you hit the delete key on deployment screen
whilst also dragging a ship.
11) Fixed range indicator UI on deployment screen so they are the
right size now...(oops)
12) Added new tribe-specific debris, so they don't re-use another races.
13) Changed the tribe and alliance engine glow particle effect to be
less blocky
14) Changed engine glow effect so it oscillates smoothly in size
rather than flickering suddenly
15) Fixed minor rendering bug on the deployment screen (window 3d
highlight was wrong)
=========================================================================
version 1.32
1) Performance: Speed increase for drawing the deployment screen.
2) Bug Fix: Fix for design picker scroll buttons not always working
right if you have used the design filter buttons.
3) Performance: UI performance improvement for scrolling on the
challenge browser screen.
4) Usability: Various Improvements to range-setting UI on the
deployment screen.
5) Performance: Differential challenge data downloading means that
refreshing the challenge list is much faster now.
6) New Feature: Fleet overlay UI for the battle screen showing every
ship on your fleet and it's current status.
7) Bug Fix: Shield modules that are destroyed no longer count towards
calculating shield resistance.
8) Usability: Mouse cursor now changes to the hand icon when over
something clickable.
9) New Feature: Added module stat comparison window when you click any
item of module data.
10) Bug Fix: Weapons will now fire at anything within range correctly,
even if ordered not to attack a certain class, providing that no other
suitable targets are in range.
11) Bug Fix: Fixed missing hulk for the rebel atlantis bomber.
12) Bug Fix: Fixed bug where armor module reduced effectiveness
through stacking was not always calculated correctly for UI purposes.
13) Bug Fix: Apostophes in challenge map names and taunts are no
longer preceded by a forward slash.
=========================================================================
version 1.33
1) Bug Fix: Fixed bug where the challenges didn't update their
ratings, attempts and so on, when you clicked refresh.
=========================================================================
version 1.34
1) Bug Fix: Fixed calculation bug regarding targeting boosters so they
work correctly now.
2) New Feature: Fighters returning to carriers now return to that
module's location rather than the ships center.
3) Bug Fix: Fighters hopefully no longer 'stutter' in their movement.
4) New Feature: Missiles now launch on top of parent ship if observed,
and MRV style decoys launch smoothly from the parent missile now.
5) Bug Fix: Moved debug files to an offshoot of \mydocs so they are
always writeable, and fixed some minor debug reporting issues.
6) Bug Fix: Fixed bug where tutorial highlighted the wrong window on
the ship design screen.
=========================================================================
version 1.35
1) Bug Fix: Fix for missing DLL.
=========================================================================
THE TRIBE EXPANSION:
The galactic war has gone on long enough. There is only one power in
this galaxy that has the common sense to bring the fighting to an end,
and now that power is about to be unleashed. Ladies, Gentlemen,
Entities, I present to you the almighty power of the pan-species
collection of idealistic space-hippies and bringers of galactic peace
(through a short-term period of intense furious stellar warfare) - The
TRIBE.
The Tribe are the latest race to enter the fray in Gratuitous Space
Battles. Known for their patronizing attitude and their use of kinetic
weapons, plus their cunning ability to somehow squeeze auto-repair
systems into frigates, the tribe are here to sort out the warring
factions and bring peace in our time.
The Tribe is an expansion pack for Gratuitous Space Battles. It's for
people who have played the original game enough that they crave new
ship designs and scenarios, and want more variety in the game.
Expansion packs and DLC often get a bad press, so I'll be 100% up
front about exactly what this pack contains and let you decide for
yourself if you think it's worth getting:
What The Pack Contains:
11 New ships. 4 Cruisers 3 Frigates and 4 fighters, all in a new
graphical style by the same artist who did the original GSB artwork.
1 New weapon type: The kinetic weapon. Basically autocannons,
howitzers etc. These fire rapid-fire bursts which are good at short
range, not so good at long range
Enhanced repair modules. The tribe are great at repair, and their
repair modules are race-specific and out-perform everyone else's.
New ship bonuses. The tribe ships have only half the shield and armor
strength of everyone else, but they have twice as strong hulls as
their opponents. This means Tribe ships seem to be on-fire and falling
apart for half the battle. It also means you need to re-think your
tactics.
2 New Scenarios. Two maps for you to fight against the tribe, or for
you to use in uploaded challenges with whichever fleet you like.
What The Pack does NOT contain:
Completely new gameplay modes, and major features that change how the
game plays, any new AI orders... basically anything that is not listed
in the list above. This is basically a data-pack with new ships, not a
sequel or gameplay re-write.
THE ORDER EXPANSION:
Be warned heathen un-believers. The Galaxy is not your plaything.
This galaxy was created in a weekend by the one true god, and he has
no room in it for the likes of heathen aliens such as you. If your
species is not listed in the holy book of the one true god, then it's
pretty clear you are a mistake, and the order is here to rectify
mistakes. For is it not written (depending on translations) that the
total destruction of all alien species with devastating radioactive
cannons and nuclear space-missiles is the will of the one true god? So
say us. So say The ORDER.
The Order is the latest species in the universe of Gratuitous Space
Battles. The order are here to do gods work, and it's done primarily
through nuclear missiles, limpet mines and radiation guns. Apparently
leafleting and hymns just didn't get the job done. In any case, the
order have you in their sights. Prepare to be crushed alien swine.
What The Pack Contains:
10 New ships. 4 Cruisers 3 Frigates and 3 fighters, all in a new
graphical style by the same artist who did the original GSB artwork.
The order ships use tractor beams to keep the different components
together. Girders are so 2450's.
4 New weapon types: The radiation gun does impact damage plus ongoing
internal radiation damage as its effects devastate your ship from the
inside. Nuclear missiles provide the same entertainment in missile
form. Firefly rockets give normal cruiser rockets a boost of speed,
and lastly, cunning anti-fighter limpet mines latch on to incoming
fighters and drag them down to speeds where everyone can take pot
shots at them.
New ship bonuses. The order ships have pretty poor engines, but those
big green throbbing powerplants kick out more juice on order ships.
What could you design given more power and less speed? The order is
your opportunity to find out.
2 New Scenarios. Two maps for you to fight against the order, One is a
normal map, but with the fun and games of a nice aesthetically
pleasing 3D style asteroid field (does not affect gameplay but looks
cool), and the other is a 'survival' mode match where you play last
ship standing and try to score higher than other players in the global
high score table.
RIPPED: Nothing
─ ───────────────────────────────────────────────────────────────────────── ─
Install Notes:
1. Unpack the release with WinRAR or equivalent
2, Install game with unl-gsbe.exe
3. Start game with GSB.exe
4. Enjoy!
Remember to support good games, like this one!
─ ───────────────────────────────────────────────────────────────────────── ─
Unleashed salutes all friends of the family, contacts and competition!
─ ───────────────────────────────────────────────────────────────────────── ─
" Oprah, universe conquerer! "