Download Headus Cyslice v3.4 keygen by iNFERNO

Added to site2006-04-01
Rating90/100
Votes12


headuscyslicev3.4keygeninferno.zip (53582 bytes)

namesizecompressed
HEADUS_CYSLiCE_v3.4-iNFERNO/crack/keygen.exe 98304 49704
HEADUS_CYSLiCE_v3.4-iNFERNO/crack/readme.txt 973 534
HEADUS_CYSLiCE_v3.4-iNFERNO/file_id.diz 89 82
HEADUS_CYSLiCE_v3.4-iNFERNO/inferno.nfo 10805 2570

HEADUS_CYSLiCE_v3.4-iNFERNO/crack/readme.txt

****************************************************
*          Cyslice version 3.4 (c) Headus          *
****************************************************

1. Install Cyslice.

2. Launch "About Cyslice" (from start menu).

3. Go to Release Notes and Licenses.

4. Click "Edit", this will open keys.txt
   in your default text editor (notepad or whatever).

5. Copy/Paste all keys from the keygen here and save.

NOTE1: When you laucnh the keygen it generates keys
for the default EtherID so you should *NOT* need to
change anything. But if for any resaon you need to
generate keys for another EtherID just enter a new
one and press "Generate".

NOTE2: If you have any problem to use Decimate or
Cypie modules (ie: no license found error) you'll
need to set the following environment variables :

	DECIMATE_HOME
	CYPIE_HOME

Set their value to Cyslice's install dir. ie:

	C:\Program Files\Headus\CySlice v3.4


Enjoy!
TEAM iNFERNO 2006


HEADUS_CYSLiCE_v3.4-iNFERNO/file_id.diz

 HEADUS    
 CYSLiCE v3.4 

 Released by iNFERNO
 on 08/01/2006 

 [Disks: 07/07]



HEADUS_CYSLiCE_v3.4-iNFERNO/inferno.nfo

                         .                           .
                   ..   :                             :   ..
                 ....:  .     i  n  f  e  r  n  o     .  :....
                 .....  |                             |  .....
                 :   :  |                             |  :   :
           ___   : ________ _______ ____          ______ ________ _______
         __/__)___(  _   _(/     _(/ __/__   _____\\  _(/  _   _(/      (
         /     _     /   /     __/_  ____\__ /   _    /    /   /   _    /
        /      /    /   /    _____\  |  /   /    /   /    /   /    /   /
       /      /_   /   /     |  /    | /   /_       /_   /   /_       /_
      /______/.\__/   /______| /_____|/___/.\__/\    \--/_____\________\
       ----------/_____\-------------------------\____\------nerv;sac---
                 .   .  .                             .  .   .
       .         :..... |   _                     _   | .....:         .
      : -------- : - :  :  _\                     /_  |  : - : -------- :
      |              :  `..\_\. .             . ./_/..'  :              |
      |              .                                   .              |
      |                           CYSLiCE v3.4                          |
      |                               (c)                               |
      |                             HEADUS                              |
      |                                                                 |
      | SUPPLiER ......... iNFERNO                                      |
      | CRACKER .......... iNFERNO                                      |
      | PACKAGER ......... iNFERNO                                      |
      | PROTECTiON ....... LiCENSE                                      |
      | RELEASE DATE ..... 08/01/2006                                   |
      | SiZE ............. 08 x 4,77MB                                  |
      |                                                                 |
      |                                                                 |
      | RELEASE iNFORMATiON                                             |
      | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
      |                                                                 |
      | CySlice allows users to fit SUBD surfaces to dense  polymeshes, |
      | and   as   with   the   NURBS   fitting   tools,   color    and |
      | bump/displacement  maps  can  then  be  calculated.  CySlice v3 |
      | outputs the  same Catmull-Clark  variety of  SUBD surfaces that |
      | Maya and Renderman uses.                                        |
      |                                                                 |
      | Polymesh Edit                                                   |
      |                                                                 |
      |  - Remove Junk. Delete unwanted faces.                          |
      |  - Fill Holes. Fill all holes automatically, or step through    |
      |    them one at a time.                                          |
      |  - Selective Smoothing. Interactively smooth messy regions with |
      |    the smooth brush.                                            |
      |  - Selective Decimation. Adaptively reduce all faces or just    |
      |    those in selected regions.                                   |
      |  - 3D Paint and Dirt. Create or edit color per vertex (CPV)     |
      |    data.                                                        |
      |                                                                 |
      | Networks                                                        |
      |                                                                 |
      | - Shape Points. The building block. Place, then move them over  |
      |   the polymesh in real time.                                    |
      | - Boundary Curves. Simply connect shape points to create        |
      |   boundary curves.                                              |
      | - NURBS/SUBD Patches. Fill any bounded region with a patch.     |
      |   Fits to polymesh.                                             |
      | - Always Tangent. But can be toggled off/on for individual      |
      |   boundaries.                                                   |
      | - Active Networks. Move a shape point, curves update,           |
      |   affected patches are refitted.                                |
      |                                                                 |
      | - Multi-resolution. Quickly define simple networks, then output |
      |   detailed surfaces.                                            |
      | - Mirroring. Build a network on half an object, then mirror it  |
      |   to complete the surface.                                      |
      | - Templates. Copy networks between similar shaped objects.      |
      |   Clean morph targets.                                          |
      | - Stitching. Join smaller patches together.                     |
      |   Make single patch heads.                                      |
      |                                                                 |
      | - Texture Maps. Extract color and displacement maps.            |
      |   Light-weight surfaces, detailed renders.                      |
      | - Shader Definitions. Automatic generation of shaders for each  |
      |   patch. Hassle free mapping.                                   |
      | - Import NURBS Patches. Texture map tools work just as well     |
      |   with patches from other applications.                         |
      | - Import SUBD Surfaces. Texture map tools also work with        |
      |   surfaces imported from other applications.                    |
      | - NURBS/SUBDS/Polymeshes. Output NURBS patches, SUBD surfaces   |
      |   or quad polymeshes.                                           |
      | - RIB Export & Render. Provides a link to your renderer for     |
      |   quick evaluation of mapped surfaces.                          |
      |                                                                 |
      | Slicing                                                         |
      |                                                                 |
      | - Cut Slices. Cut individual, parallel, or flowing slices       |
      |   through polymeshes.                                           |
      | - Intersect and Trim. Intersect slices with each other.         |
      |   Trim off rough ends.                                          |
      | - Interpolate. Interpolate with uniform or adaptive polylines   |
      |   and NURBS curves.                                             |
      | - Export. IGES export to modeling packages for surface          |
      |   creation.                                                     |
      |                                                                 |
      |                                                                 |
      | iNSTALLATiON                                                    |
      | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
      |                                                                 |
      | Check readme.txt in crack folder.                               |
      |                                                                 |
      | Special  thanks  to  everybody  who made this release possible, |
      | they know who they are.                                         |
      |                                                                 |
      | Remember: If you like/use this application you  *MUST*  buy it, |
      | iNFERNO does this only for you to *TRY BEFORE YOU BUY*  (oooops |
      | I guess this formula is copyrighted by H20! :P).                |
      |                                                                 |
      |                                                                 |
      | GROUP NEWS & CONTACT                                            |
      | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
      |                                                                 |
      | Want to help iNFERNO?                                           |
      | If you can provide any of the following:                        |
      |                                                                 |
      |  - Legal dump for internal group use (10MB+/EU)                 |
      |  - Affils (100MB+)                                              |
      |  - Retail software (even beta) for releasing or internal use... |
      |  - Anything else that is legal :)                               |
      |                                                                 |
      | Want to be a part of iNFERNO?                                   |
      |                                                                 |
      |  - Cracker (we study every proposition)                         |
      |  - Coder (same as above)                                        |
      |  - Some other position are open, so feel free to ask...         |
      |                                                                 |
      | Do not hesitate to contact us, we are nice guys :)              |
      |                                                                 |
      |                    team.inferno_at_hush.com                     |
      |                                                                 |
      |  DO NOT ASK FOR TECHNICAL SUPPORT OR HOW TO GET OUR RELEASES!   |
      |             WE WON'T REPLY TO THIS KIND OF MESSAGE!             |
      |    IF YOU LIKE THE SOFTWARE: BUY IT! IF YOU DON'T TRASH IT!     |
      |         WE DO NOT ENCOURAGE SOFTWARE PIRACY AT ALL! =)          |
      |                                                                 |
      |                                                                 |
      | GREETiNGS                                                       |
      | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
      |                                                                 |
      | Our girlfriends...                                              |
      |                                                                 |
      |  ".                                                         ."  |
      : - : ------------------------------------------------------- : - :
      `...: .. n e r v , s u p e r i o r a r t c r e a t i o n s .. :...'
			   			



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