Download Squad Battles: Pacific War v1.01 crack by TNT

Added to site2005-07-09
Rating80/100
Votes3


squadbattlespacificwarv1.01cracktnt.zip (462475 bytes)

namesizecompressed
CRACK.RAR 312899 312876
FILE_ID.DIZ 397 221
TNT.NFO 13222 4472
crack.exe 238592 144602

FILE_ID.DIZ

Squad Battles: Pacific War v1.01 [xx/01]
Patch *RIP*
*Cracked*
(c)2003 HPS Simulations

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      \ \ \   / / | √ / /    / / /
       \ \_\ /_/ /|__/ /    /_/ /
        \/_/ \_\/ |__\/     \_\/
.-=---------.TNT\/Quality.---------=-.



TNT.NFO

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                   T h e     N o v a     T e a m
 _____________________________________·_________________________________SN/TNT_

⌠───T─h─e───N─o─v─a───T─e─a─m─────TNT──¥──TNT─────T─h─e───N─o─v─a───T─e─a─m──┐
│                                  Presents:                                 │
│─────────────────────────────-~~~~~~~~~~~~~~~~~-────────────────────────────│
│                                                                            │
│                Squad Battles: Pacific War v1.01 Patch *RIP*                │
│                                  *Cracked*                                 │
│                           (c)2003 HPS Simulations                          │
│                                                                            │
└──────────────────────────────────────┴─────────────────────────────────────⌡

┌────────────────────────────────────────────────────────────────────────────┐
│                                                                            │
│    Supplied By : TEAM TNT                 Release Date : 04/01/2005        │
│     Cracked By : TEAM TNT                   Protection : CD Check          │
│    What is it? : Cracked Update            OS Required : WinXX             │
│    Packaged By : TEAM TNT                   # of Files : 01 x 5.00 Meg     │
│                                                                            │
├────────────────────────────────────────────────────────────────────────────┤
│   Requirements : The Game                                                  │
└────────────────────────────────────────────────────────────────────────────┘

 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■ Release Notes ■
                               ~~~~~~~~~~~~~~~~~

Update Info:
------------
Changes for Pacific War 1.01
    - Added Train vehicle type and train movement rule.
    - Added definition of "Covered Terrain" which increases the probability
      that Vehicles assaulting into that terrain become Immobile as a result.
      Coverted Terrain is noted in the Terrain Info box with the "C"
      designation.
    - Added ability to create scenarios having Breastwork defenses (see
      Hex Menu under Scenario Editor).
    - Added ability for Demolition loads to destroy Railroads and Bridges
      (see Demolition Weapons under Weapon Types in the Users Manual).
    - Change so that Immobile Vehicles do not have an inherent assault value.
    - Added ability for heavy weapons to be Setup, increasing their
      effectiveness (see Firing in the Users Manual).

Changes for Pacific War 1.0 from Proud and Few 1.0
    - Added Plus sign to 2D icon of vehicles carrying passengers.
    - Added Flame Mines (see Movement section of Users Manual).
    - Added Engineer Bridges to possible vehicle types (see Movement section
      in Users Manual).
    - Added Ask Before Unloading/Dropping option under Settings Menu to
      avoid accidental unloading or dropping.
    - Added ability for radios to be designated as Setup thus reducing
      scatter of support called from those radios (see Support section of
      Users Manual).
    - Added Fast A/I Processing Option under A/I Menu equivalent to the F8
      hot key with sound effects turned off.
    - Change to prevent crew-served weapons from being fired from Shallow
      Water hexes.
    - Added Protection Value to reinforcement entry in Arrived Dialog.
    - Change to Assault Effects of 1/4 for Pinned and 1/8 for Broken.
    - Added ability to assign a Facing to a Bunker, Pillbox, or Cave hex
      (see Firing section of Users Manual).
    - Change so that Vehicles receive no protection from enemy fortifications
      (Instead of half protection from Improved Positions and Trenches).
    - Change so that using Demolition Weapons against Vehicles causes a
      check for Immobile status.
    - Added a high HE Immobilization Effect that allows large caliber guns
      and large bombs to cause Immobilization of vehicles (see Firing section
      of Users Manual).
    - Change so that Sniper Fire from Disrupted, Pinned, or Demoralized crews
      losses its special effects.
    - (Scenario Editor) Added E and F hot keys for increasing and decreasing
      Effectiveness of selected units.
    - Changed Terrain Box display so that the height of the terrain and its
      protection are both displayed (see Hex Info Area in Main Program Manual).
    - Addition of Pinning effect associated with Sniper Fire and
      Demolition Charges (See Users Manual under Weapon Types).
    - Added feature to OB Editor to randomize unit pictures.
    - Added Star to Leader picture on 2D map counter.
    - Changed facing armor modifier to 150% from 125%.
    - Added Select Single-Use option to control whether Single-Use Weapons
      are selected by default (see Settings Menu in Main Program).
    - Added Variable Ending Optional Rule which allows a scenario to be
      played a variable number of turns past the designated ending.
    - Change so that sniper fire does not affect vehicles (unless Vehicle-Only
      load is being fired).
    - Change so that indirect fire into smoke is not reduced.
    - Increased the vulnerability of Trucks and other low armor vehicles
      to assaults.  See Assaults in Users Manual for more details.
    - Added a morale check when infantry attempts to assault a Hard Vehicle
      (see Assaults section of Users Manual).
    - Infantry in City and Industrial hexes are now vulnerable to the fire of
      Vehicle-Only loads.  This is in addition to being vulnerable in Bunkers
      and Pillboxes.
    - Added leader voices for Rally attempts.
    - Added Grappling markers which allow units to cross Cliff hexsides
      (see Movement section of Users Manual).
    - Addition of Pinning effect associated with Sniper Fire.  See Users
      Manual under Weapon Types.
    - Increased the vulnerability of Trucks and other low armor vehicles
      to assaults.  See Assaults in Users Manual for more details.
    - Added "Clearing" Weapons such as Satchel Charges and Bangalore
      Torpedoes for clearing Mines and Obstacles.  See Users Manual under
      Weapon Types.


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■ Installation  ■
                               ~~~~~~~~~~~~~~~~~

1. UnZIP all archives to a temporary directory.

2. Update your game version:
   UnRAR UPDATE.RAR to your game directory, overwriting any existing files.
   Always unRAR with full paths!

3. UnRAR CRACK.RAR to your game directory, overwriting any existing files.
   Always unRAR with full paths!

4. To start the game, run or make a shortcut in Windows for:
   pw.exe

5. For the Editor, run or make a shortcut in Windows for:
   sqedit.exe


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  TNT    News  ■
                               ~~~~~~~~~~~~~~~~~
  We are the REAL original TNT.  Any other groups who have tried to front as 
  TNT over the years were just imposters.

  TNT knows that you all love the original SFV data in our NFO files.  
  Too many "new" sites, using cookie-cutter scripts and that god-awful 
  zipscript-c (aka project-zs), ruin all the nice SFV files in the scene!


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  TNT Members  ■
                               ~~~~~~~~~~~~~~~~~
                You know who we are.  And we know who you are.


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 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  Joining TNT  ■
                               ~~~~~~~~~~~~~~~~~
  TNT works in all languages.

  We seek like-minded individuals who are able to provide or create software in 
  any language for release into the scene.

  Like most 'respectable' groups, TNT is non-profit.  
  We release for the challenge of reverse engineering, the excitement of the 
  race to win against other groups, and the spirit of fair competition.

  Positions are open for the following.

   Crackers : Experienced programmers and debuggers with assembly language 
              knowledge who can produce Cracks, such as NoCDs & the removal of 
              commercial protections, for games and applications.

     Coders : Experienced programmers who can produce KeyMakers, Game Trainers, 
              or SavedGame file editors.  (Assembly or C language is required)

 Game Ripper: Create ripped versions of full games.  Rips retain game 
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   Scanning : Printed Box Art, CDs, & Manuals for new games and applications.

 FileHacker : Create All Access Enabled (Unlocked) SavedGames.  
              Modify game data files to enable Cheated Stats.  
              Scan game executables to locate Cheat Codes (no web thieves).

  Suppliers : Provide retail versions of new unreleased software, either games 
              or applications.

    Siteops : 10mbit or faster sites on linux/unix with at least 100gigs space.
              Preference is for sites with sections of 0day, iso, dox, pda, 
              or console exclusively.
              Before contacting us, please consider that Movie/Video or MP3 
              sections are not desirable to us.  Big movie/mp3 sites that have 
              iso, 0day, or dox as an afterthought are not for TNT.  Sorry.


What TNT does not need:
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 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  Contact TNT  ■
                               ~~~~~~~~~~~~~~~~~
  Those who seek TNT will find a way to get in touch with us.
  Just ask around for the #1 Dox group.

  TNT has no email address, nor a web site.  Any you find are surely fake.

┌────────────────────────────────────╦═╦═╦───────────────────────────────────┐
│  Header Logo : Super Nova [TNT]      ║      NFO Layout : Super Nova        │
│                                      ╩                                     │
└────────────────────────────> Last Update by [Super Nova] <───[01/18/2005]──⌡

                          " There can be only one! "
---------------------------------TNT DIR INFO---------------------------------
Squad_Battles_Pacific_War_v1.01_Patch_Cracked_RIP-TNT
---------------------------------END TNT INFO---------------------------------



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