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████████████▓░░░▒▒▒░ ▓██████████████████████████████ ▓██▓░ 2 o o 4
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▒░░MY27/DV! TEAM BEAT 2k4 PRESENTZ
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░█ TiTLE ▓░ \ FX-MAX.FX.Teleport.VST.v1.03-BEAT
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░█SUPPLiER▓░ \ Team BEAT ░██▓▒░ ░▒▓▓░\\
░██▓▒░ ░▒▓▓░ │ ░█ DATE ▓░ \ 0722 2004
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░█ TYPE ▓░ \ VST ░██▓▒░ ░▒▓▓░\\│
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░█ URL ▓░ \ http://www.fxteleport.com
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░██▓▒░ ░▒▓▓▓██ RELEASE DETAiLZ ███████████░ \░█▓▒░ \
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FX Teleport is a unique and revolutionary DAW networking solution. From now on
it's not only possible, but also very easy, to use as many computers as you want
for your DAW. Just launch your favorite VST host on one machine and VST
instruments and FX on the others, and enjoy working on your `audio processing
farm'. You can even dedicate a whole computer to your favorite VST synth.
Why you may need FX Teleport?
- If the CPU resources on your main machine are insufficient, you may want to
use another machine for the heaviest FX/Instruments. Using FX Teleport you can
easily turn your home or project studio into a really powerful audio
processing farm.
- Even if your CPU horsepower is sufficient for your needs, adding an extra
machine will eliminate the peaks of CPU, HD and RAM usage, increasing the
overall reliability of the system.
- Convenience reasons: a dedicated machine means dedicated keyboard, mouse and
monitor just for control over your FX - which in the end may replace a
dedicated hardware control unit (like for instance HUI). Just remember how
many times you wished there had been another mouse.
- Overall stability: in case your FX plug-in crashes the machine, the host
machine with your song will remain stable and you won't lose your work.
- You work on a project with someone else: another person may want to help you
tweak your FX parameters while you are mixing, or make some finishing touches
on your sequencer.
- You want to get the most out of your software synth: you can almost turn it
into a hardware synth if you dedicate a whole machine to it. Just assign the
whole machine's CPU, RAM and HD, set the heaviest programs and FX, and this
will not affect the whole system in any way - and you will no longer need to
do preliminary bounces and mixdowns in order to free up some CPU power for
more plug-ins on your host machine.
How does it work?
It's all very easy. On the host machine, where the sequencer is running, there's
a VST wrapper. You will see a new VST folder named "FX Teleport" with all the
familiar plug-ins, but with (LAN) extensions. You can use those FX in the usual
way you work with VST plug-ins. When such an effect is used, the VST wrapper
launches and searches for FX Teleport server applications on the network, and on
finding those starts the chosen effect on the remote machine. Next the VST
wrapper serves as a bridge between the host and the remote machine. It flows the
stream to the effect and processed signal back to the host machine.
If you are working `on location', or you're just too lazy to turn on additional
machine(s), you have nothing to worry about - the wrapper will search the
network, and having found nothing it will just start the FX on the host machine
in the way it used to work before you installed FX Teleport. Then if you feel
you're getting out of horsepower on the host machine, just start the other
one(s) and teleport your FX with a single mouse click.
Latency and jitter?
You may ask "what about latency and jitter while transmitting audio from one
machine to another?" There's no jitter at all, as all audio is buffered in the
wrapper. Latency exists, but it's minimal. Our tests have shown a latency of 128
to 256 samples (or even less) with the audio card buffer set to 128 samples.
This means you can play live on remote software instruments with a latency of
less than 384 samples (or 6 to 9 ms) - which is better than with some hardware
synths. Also note that the latency is not variable and for your convenience it
is displayed in the FX Teleport window. Therefore you end up with sample
accurate synchronization between your host machine and teleported FX - just set
the proper offset in samples or ticks (depending on your sequencer) to
compensate for the latency and you're done.
Network performance depends on the number of FX inputs/outputs, your networking
hardware, version of Windows and the way the network is (or is not) used by your
other applications. Therefore our VST wrapper tests the system and finds the
correct latency on the first launch - just the same way as it is done while
installing an ASIO card. While you work, the VST wrapper monitors and indicates
the network performance - much like the familiar VST performance monitor. In
case of network overload the red indicator will show up, meaning that some audio
packets have been lost. If this happens frequently, just click on the icon with
2 computers in the FX Teleport window, and latency will be re-adjusted.
Alternatively, you can right-click on the same icon and set latency to current
peak value.
The amount of CPU resources consumed when sending audio over a network will vary
depending on your system configuration. FX Teleport can work not only via TCP,
but also via UDP. Audio buffer size also affects the system performance. Use
these parameters to optimize the CPU load of your FX Teleport installation.
Features
- Unique VST over LAN solution:
- Reduces DAW CPU load
- Provides a dedicated terminal for FX
- Prevents loss of data when FX crashes
- Full host integration:
- FX parameters saved in the host song/project file
- Host automation support
- Audio streams to host mixer
- Instant remote/local mode switch
- Small and constant latency
- Automatic and manual latency adjustment
- No jitter
- Sample accurate mode enabled
- Live performance enabled
- UDP and TCP support
- VST 2 support
- Support of multi-input and multi-output FX
How is this way of working better than MIDI networking or VST System Link?
You work from a single host program on your main machine. The FX are totally
integrated into the host - therefore you end up with one song file which
contains all your plug-in settings, plug-in parameter automation, and mix
integrating all the FX and Instruments. Also instead of quite expensive
dedicated hardware you use a relatively cheap LAN connection, allowing you to
instantly switch between local (host machine only) and remote modes. There's
absolutely no jitter in the system and overall latency is smaller than on most
USB MIDI interfaces.
How can I try FX Teleport with my system?
It's easy as 1, 2, 3!
Just make sure you have 2 or more machines running Windows networked via 100
MBit LAN (usually it is so if you can freely transfer files from one machine to
the other). Also make sure you have any VST host, like Cubase, Logic or any
other installed on one machine and any VST plug-ins to be installed on the
other(s).
1. Download FX Teleport installer and install it on all your machines.
2. Install your VST instruments and/or FX on the additional machines and launch
FX Teleport Server.
3. On your host machine enable all remote VST instruments/FX using FX Teleport
Configure Utility.
Your studio is ready to go!
Launch your host application, choose the remote FX and... wow!!! the FX are
launched on the remote machines, totally integrated with the host, working on
your main one! Everything is in its place as if you launched it on a single
machine: plug-in automation, the ability to save plug-in parameters in the song,
and of course audio streams from all the plug-ins into the host machine. Live
performance on a remote instrument won't cause you any problems either.
Good luck with your new studio!
1.03 fixes several VSTi compatibility problems and includes Giga VST Adapter
support.
System requirements:
- 2 or more computers networked via 100 MBit or 1GBit TCP/IP LAN
- Windows 98/ME/2000/XP
- VST 2.0 compatible host (Cubase, Logic or SONAR, Project 5 (via VST adapter)
etc.)
- VST instruments and/or FX
Hardware requirements depend on versions of Windows and host applications, but
not lower than 300 MHz CPU, 64 MB RAM, 2 MB HD.
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░██▓▒░ ░▒▓▓▓██ INSTALL N0TEZ ███████████░ \░█▓▒░ \
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1) Run FXTeleportSetup.exe to install
2) Unzip Crack.zip to the installation dir (not the VST dir), overwrite existing
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...░██▓▒░ ░▒▓▓░ │ TZ7iSO, DViSO, DiViSoN, iNDiSO, H2O, DONZ + our crew
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....░██▓▒░ ░▒▓▓░ │ Special thanks go out to BEATCDG for the muzak
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