Download Napoleons Campaign Eckmuhl v1.09 Patch RIP crack by TNT

Added to site2005-08-25
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Napoleons.Campaign.Eckmuhl.v1.crack.by.TNT.zip (172597 bytes)

namesizecompressed
FILE_ID.DIZ 65 65
Napoleons.Campaign.Eckmuhl.v1.crack.by.TNT.exe 179712 166633
TNT.nfo 15628 5419

FILE_ID.DIZ

TNT presents crack for Napoleons Campaign Eckmuhl v1.09 Patch RIP


TNT.nfo

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                   T h e     N o v a     T e a m
 _____________________________________·_________________________________SN/TNT_

⌠───T─h─e───N─o─v─a───T─e─a─m─────TNT──¥──TNT─────T─h─e───N─o─v─a───T─e─a─m───┐
│                                  Presents:                                  │
│─────────────────────────────-~~~~~~~~~~~~~~~~~-─────────────────────────────│
│                                                                             │
│                Napoleon's Campaign Eckmuhl v1.09 Patch *RIP*                │
│                                  *Cracked*                                  │
│                           (c)2005 HPS Simulations                           │
│                                                                             │
└──────────────────────────────────────┴──────────────────────────────────────⌡

┌─────────────────────────────────────────────────────────────────────────────┐
│                                                                             │
│    Supplied By : TEAM TNT                 Release Date : 08/25/2005         │
│     Cracked By : TEAM TNT                   Protection : CD Check           │
│    What is it? : Cracked Update            OS Required : WinXX              │
│    Packaged By : TEAM TNT                   # of Files : 01 x 5.00 Meg      │
│                                                                             │
├─────────────────────────────────────────────────────────────────────────────┤
│   Requirements : The Game                                                   │
└─────────────────────────────────────────────────────────────────────────────┘

 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■ Release Notes ■
                               ~~~~~~~~~~~~~~~~~

Update Info:
------------
Changes to Campaign Eckmuhl 1.09
    - Added optional rule for No Op Fire Against Skirmishers.
    - Added hot key "K" for toggling the display of Command Range.
    - Added optional rule that prevents retreats from overrunning skirmishers.
    - (Editor) Added ability to shift units on the map (see Hex Menu).

Changes to Campaign Eckmuhl 1.08a
    - Correction to 19April.oob

Changes to Campaign Eckmuhl 1.08
    - Fix for bridge movement bug.
    - Fix for other play issues.

Changes to Campaign Eckmuhl 1.07
    - Fix for replay problems caused by change in Windows.
    - Order of Battle corrections for artillery and weapon information,
	name standardization and leader faces.
    - Data file corrected for 8lb French batteries (Unit window display info -
	no game impact)

Changes to Campaign Eckmuhl 1.06a
    - Reinstated multiple melee ability against defenders that have already
      been meleed against as Optional Rule for both infantry and cavalry.
    - PDT File changes:
      Updated Artillery melee and fire defense values to assure more 
      historical loss rate.
      Artillery fire values and ranges were decreased to reflect period
      doctrine.
      Movement rates were decreased in some cases to allow for defender
      response.
      Command control range values were increased to better enable formations 
      to recover from disorder.
      Add in Landshut.pdt file which has Random Bridge Damage value (and 
      alternate scenario which uses this file)
    - Order of Battle Files:
      Corrected errors for artillery gun types

Changes to Campaign Eckmuhl 1.06
    - New implementation of DirectPlay which fixes DirectX 9 problems.
      Note: firewall ports have been changed by Microsoft.
      See: http://support.microsoft.com/default.aspx?scid=kb;en-us;240429
      This implementation uses DirectX 8 method.
    - Reduced morale of Skirmishers by one for the purpose of Rout check.
    - Change so that Charging Cavalry which are continuing can move into
      empty hexes and can melee units which have already meleed.
    - Change so that Disordered units attack at 1/3 strength and defend at
      2/3 strength.
    - Added a new Weather feature that allows for weather conditions to change
      during a scenario.  This feature is described in the Users Manual under
      Weather and Conditions.  Also see the documentation for the Parameter
      Data Dialog and the Info Menu in the Main Program help file.
    - Added ability to terminate AI Campaign Games using Termination Bid
      feature.
    - Added option for Division Colors under View Menu.
    - Changed the trip range for releases from 5 to 9 hexes.

Changes to Campaign Eckmuhl 1.05
    - Added On-Map Results option which causes combat results to be displayed
      on the map rather than in a separate dialog box.  The setting can be
      changed on or off from the Settings Menu.
    - Fix to bug that allowed routing units to end up in hexes with
      enemy skirmishers.

Changes to Campaign Eckmuhl 1.04
    - Leaders, Skirmishers and Supply Wagons no longer block the retreat of
      non-Skirmish units, but instead are eliminated and captured.
    - Added ability to prevent File Saves during turn in PBEM encrypted battles
      (See Settings Menu of Main Program).
    - Increased maximum bridge strength that can be repaired to 200.
    - Added a random Bridge Damage feature.
    - Change to overrun rule so that Cavalry always overruns Skirmishers when
      their strength is greater than or equal to the Skirmisher strength.
    - Increased Melee modifiers to make effects such as flank attack more
      effective.

Changes to Campaign Eckmuhl 1.03
    NOTE: This update requires DirectX 8.1 and is not compatible with
      Windows 95.
    - Fix for graphics glitches on very large maps in 3D.
    - Fix for missing Branching Window in Campaign Editor under Windows XP.
    - Fix for crash in campaign game when reinforcement is empty.
    - Fix for Detached units in Obstructed terrain staying Detached.
    - Modified Line Movement Restriction optional rule so that it is based
      on parameter data and modified by quality (see Users manual under
      Movement for details).
    - Fix so that cavalry which fails its morale check prior to charging is
      not allowed to charge.
    - Fix in Scenario Editor so that Restore Units doesn't put Skirmishers
      at full battalion strength.
    - Added the ability for Pioneer units to repair Bridges.

Changes to Campaign Eckmuhl 1.02
    - Added two new parameter data values for use in combat results against
      artillery.
    - Change so that reinforcements do not automatically arrive in Column
      formation.
    - Change to Morale Check algorithm so that it is modified by the size
      of the unit being checked.
    - (Editor) Change so that editor will place units on the map in Column
      or Line formation depending on the use of the Change Formation command.

Changes to Campaign Eckmuhl 1.01a
    - Fix to filename problem in Scenario Editor that applies to scenarios
      started new.

Changes to Campaign Eckmuhl 1.01
    - Added Artillery and Cavalry Stacking values to Parameter Dialog.
    - Removed Op Fire for deploying/recalling Skirmishers.
    - Fix for being able to melee onto bridges and into fords in line
      formation.
    - Fix for Change percentage being displayed for Artillery units
      in the alternate unit list information.
    - Fix for crash caused by resupply bug.
    - When a Skirmisher or Squadron with fatigue greater than fatigue of
      parent plus 100 is combined with parent unit, then fatigue of parent
      unit is increased by 100 (not 1).
    - Fix in Scenario Editor for not being able to place a unit exceeding
      stacking limits.
    - Now saving Bases and Flags View settings.
    - Change to Op Fire algorithm so that units only fire once per triggering
      event.
    - Fix for missing orchards along roads in 3D view.
    - Change so that changes in facing to Leaders and Skirmishers does not
      trigger Op Fire.
    - (Doc) Fix for missing documention in Scenario Editor on creating
      submaps.
    - (Doc) Fixed morale test parameter to be 25 instead of 6 in the section
      on Combat Results in the Users Manual.


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■ Installation  ■
                               ~~~~~~~~~~~~~~~~~

1. UnZIP all archives to a temporary directory.

2. Update your game version:
   UnRAR UPDATE.RAR to your game directory, overwriting any existing files.
   Always unRAR with full paths!

3. UnRAR CRACK.RAR to your game directory, overwriting any existing files.
   Always unRAR with full paths!

4. To start the game, run or make a shortcut in Windows for:
   cpe.exe

   For the "Campaign Game", run or make a shortcut in Windows for:
   cp_start.exe

   For the "Campaign Editor", run or make a shortcut in Windows for:
   nwcamp.exe

   For the "Scenario Editor", run or make a shortcut in Windows for:
   nwedit.exe

5. Optional Step:
   If you want updated "printable documentation" -and/or- 
   updated "on-line documentation", then find them at:

   http://www.hpssims.com/Pages/updates/up_NapBats/up_NAPBAT.html

   Install them to your game directory.


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┌────────────────────────────────────╦═╦═╦────────────────────────────────────┐
│  Header Logo : Super Nova [TNT]      ║      NFO Layout : Super Nova         │
│                                      ╩                                      │
└────────────────────────────> Last Update by [Super Nova] <───[01/18/2005]───⌡

                          " There can be only one! "
---------------------------------TNT DIR INFO---------------------------------
Napoleons_Campaign_Eckmuhl_v1.09_Patch_Cracked_RIP-TNT
---------------------------------END TNT INFO---------------------------------


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