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T h e N o v a T e a m
_____________________________________·_________________________________SN/TNT_
⌠───T─h─e───N─o─v─a───T─e─a─m─────TNT──¥──TNT─────T─h─e───N─o─v─a───T─e─a─m───┐
│ Presents: │
│─────────────────────────────-~~~~~~~~~~~~~~~~~-─────────────────────────────│
│ │
│ Napoleon's Campaign Eckmuhl v1.09 Patch *RIP* │
│ *Cracked* │
│ (c)2005 HPS Simulations │
│ │
└──────────────────────────────────────┴──────────────────────────────────────⌡
┌─────────────────────────────────────────────────────────────────────────────┐
│ │
│ Supplied By : TEAM TNT Release Date : 08/25/2005 │
│ Cracked By : TEAM TNT Protection : CD Check │
│ What is it? : Cracked Update OS Required : WinXX │
│ Packaged By : TEAM TNT # of Files : 01 x 5.00 Meg │
│ │
├─────────────────────────────────────────────────────────────────────────────┤
│ Requirements : The Game │
└─────────────────────────────────────────────────────────────────────────────┘
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Release Notes ■
~~~~~~~~~~~~~~~~~
Update Info:
------------
Changes to Campaign Eckmuhl 1.09
- Added optional rule for No Op Fire Against Skirmishers.
- Added hot key "K" for toggling the display of Command Range.
- Added optional rule that prevents retreats from overrunning skirmishers.
- (Editor) Added ability to shift units on the map (see Hex Menu).
Changes to Campaign Eckmuhl 1.08a
- Correction to 19April.oob
Changes to Campaign Eckmuhl 1.08
- Fix for bridge movement bug.
- Fix for other play issues.
Changes to Campaign Eckmuhl 1.07
- Fix for replay problems caused by change in Windows.
- Order of Battle corrections for artillery and weapon information,
name standardization and leader faces.
- Data file corrected for 8lb French batteries (Unit window display info -
no game impact)
Changes to Campaign Eckmuhl 1.06a
- Reinstated multiple melee ability against defenders that have already
been meleed against as Optional Rule for both infantry and cavalry.
- PDT File changes:
Updated Artillery melee and fire defense values to assure more
historical loss rate.
Artillery fire values and ranges were decreased to reflect period
doctrine.
Movement rates were decreased in some cases to allow for defender
response.
Command control range values were increased to better enable formations
to recover from disorder.
Add in Landshut.pdt file which has Random Bridge Damage value (and
alternate scenario which uses this file)
- Order of Battle Files:
Corrected errors for artillery gun types
Changes to Campaign Eckmuhl 1.06
- New implementation of DirectPlay which fixes DirectX 9 problems.
Note: firewall ports have been changed by Microsoft.
See: http://support.microsoft.com/default.aspx?scid=kb;en-us;240429
This implementation uses DirectX 8 method.
- Reduced morale of Skirmishers by one for the purpose of Rout check.
- Change so that Charging Cavalry which are continuing can move into
empty hexes and can melee units which have already meleed.
- Change so that Disordered units attack at 1/3 strength and defend at
2/3 strength.
- Added a new Weather feature that allows for weather conditions to change
during a scenario. This feature is described in the Users Manual under
Weather and Conditions. Also see the documentation for the Parameter
Data Dialog and the Info Menu in the Main Program help file.
- Added ability to terminate AI Campaign Games using Termination Bid
feature.
- Added option for Division Colors under View Menu.
- Changed the trip range for releases from 5 to 9 hexes.
Changes to Campaign Eckmuhl 1.05
- Added On-Map Results option which causes combat results to be displayed
on the map rather than in a separate dialog box. The setting can be
changed on or off from the Settings Menu.
- Fix to bug that allowed routing units to end up in hexes with
enemy skirmishers.
Changes to Campaign Eckmuhl 1.04
- Leaders, Skirmishers and Supply Wagons no longer block the retreat of
non-Skirmish units, but instead are eliminated and captured.
- Added ability to prevent File Saves during turn in PBEM encrypted battles
(See Settings Menu of Main Program).
- Increased maximum bridge strength that can be repaired to 200.
- Added a random Bridge Damage feature.
- Change to overrun rule so that Cavalry always overruns Skirmishers when
their strength is greater than or equal to the Skirmisher strength.
- Increased Melee modifiers to make effects such as flank attack more
effective.
Changes to Campaign Eckmuhl 1.03
NOTE: This update requires DirectX 8.1 and is not compatible with
Windows 95.
- Fix for graphics glitches on very large maps in 3D.
- Fix for missing Branching Window in Campaign Editor under Windows XP.
- Fix for crash in campaign game when reinforcement is empty.
- Fix for Detached units in Obstructed terrain staying Detached.
- Modified Line Movement Restriction optional rule so that it is based
on parameter data and modified by quality (see Users manual under
Movement for details).
- Fix so that cavalry which fails its morale check prior to charging is
not allowed to charge.
- Fix in Scenario Editor so that Restore Units doesn't put Skirmishers
at full battalion strength.
- Added the ability for Pioneer units to repair Bridges.
Changes to Campaign Eckmuhl 1.02
- Added two new parameter data values for use in combat results against
artillery.
- Change so that reinforcements do not automatically arrive in Column
formation.
- Change to Morale Check algorithm so that it is modified by the size
of the unit being checked.
- (Editor) Change so that editor will place units on the map in Column
or Line formation depending on the use of the Change Formation command.
Changes to Campaign Eckmuhl 1.01a
- Fix to filename problem in Scenario Editor that applies to scenarios
started new.
Changes to Campaign Eckmuhl 1.01
- Added Artillery and Cavalry Stacking values to Parameter Dialog.
- Removed Op Fire for deploying/recalling Skirmishers.
- Fix for being able to melee onto bridges and into fords in line
formation.
- Fix for Change percentage being displayed for Artillery units
in the alternate unit list information.
- Fix for crash caused by resupply bug.
- When a Skirmisher or Squadron with fatigue greater than fatigue of
parent plus 100 is combined with parent unit, then fatigue of parent
unit is increased by 100 (not 1).
- Fix in Scenario Editor for not being able to place a unit exceeding
stacking limits.
- Now saving Bases and Flags View settings.
- Change to Op Fire algorithm so that units only fire once per triggering
event.
- Fix for missing orchards along roads in 3D view.
- Change so that changes in facing to Leaders and Skirmishers does not
trigger Op Fire.
- (Doc) Fix for missing documention in Scenario Editor on creating
submaps.
- (Doc) Fixed morale test parameter to be 25 instead of 6 in the section
on Combat Results in the Users Manual.
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Installation ■
~~~~~~~~~~~~~~~~~
1. UnZIP all archives to a temporary directory.
2. Update your game version:
UnRAR UPDATE.RAR to your game directory, overwriting any existing files.
Always unRAR with full paths!
3. UnRAR CRACK.RAR to your game directory, overwriting any existing files.
Always unRAR with full paths!
4. To start the game, run or make a shortcut in Windows for:
cpe.exe
For the "Campaign Game", run or make a shortcut in Windows for:
cp_start.exe
For the "Campaign Editor", run or make a shortcut in Windows for:
nwcamp.exe
For the "Scenario Editor", run or make a shortcut in Windows for:
nwedit.exe
5. Optional Step:
If you want updated "printable documentation" -and/or-
updated "on-line documentation", then find them at:
http://www.hpssims.com/Pages/updates/up_NapBats/up_NAPBAT.html
Install them to your game directory.
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ TNT News ■
~~~~~~~~~~~~~~~~~
We are the REAL original TNT. Any other groups who have tried to front as
TNT over the years were just imposters.
TNT knows that you all love the original SFV data in our NFO files.
Too many "new" sites, using cookie-cutter scripts and that god-awful
zipscript-c (aka project-zs), ruin all the nice SFV files in the scene!
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ TNT Members ■
~~~~~~~~~~~~~~~~~
You know who we are. And we know who you are.
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ The Greets ■
~~~~~~~~~~~~~~~~~
Groups : None (all alone in the night)
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ TNT Sites ■
~~~~~~~~~~~~~~~~~
Try to find them..
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Joining TNT ■
~~~~~~~~~~~~~~~~~
TNT works in all languages.
We seek like-minded individuals who are able to provide or create software in
any language for release into the scene.
Like most 'respectable' groups, TNT is non-profit.
We release for the challenge of reverse engineering, the excitement of the
race to win against other groups, and the spirit of fair competition.
Positions are open for the following.
Crackers : Experienced programmers and debuggers with assembly language
knowledge who can produce Cracks, such as NoCDs & the removal of
commercial protections, for games and applications.
Coders : Experienced programmers who can produce KeyMakers, Game Trainers,
or SavedGame file editors. (Assembly or C language is required)
Game Ripper: Create ripped versions of full games. Rips retain game
functionality while having non-essential data (such as movies or
music) stripped out. People, especially those on slower dial-up
connections, can try out a game rip before deciding to buy the
full version.
Scanning : Printed Box Art, CDs, & Manuals for new games and applications.
FileHacker : Create All Access Enabled (Unlocked) SavedGames.
Modify game data files to enable Cheated Stats.
Scan game executables to locate Cheat Codes (no web thieves).
Suppliers : Provide retail versions of new unreleased software, either games
or applications.
Siteops : 10mbit or faster sites on linux/unix with at least 100gigs space.
Preference is for sites with sections of 0day, iso, dox, pda,
or console exclusively.
Before contacting us, please consider that Movie/Video or MP3
sections are not desirable to us. Big movie/mp3 sites that have
iso, 0day, or dox as an afterthought are not for TNT. Sorry.
What TNT does not need:
Couriers, Pre Whores, Site/Bot Scripters, Thieves, Group Hoppers, Leechers,
Narqs, Narcs, nor undercover agents.
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Contact TNT ■
~~~~~~~~~~~~~~~~~
Those who seek TNT will find a way to get in touch with us.
Just ask around for the #1 Dox group.
TNT has no email address, nor a web site. Any you find are surely fake.
┌────────────────────────────────────╦═╦═╦────────────────────────────────────┐
│ Header Logo : Super Nova [TNT] ║ NFO Layout : Super Nova │
│ ╩ │
└────────────────────────────> Last Update by [Super Nova] <───[01/18/2005]───⌡
" There can be only one! "
---------------------------------TNT DIR INFO---------------------------------
Napoleons_Campaign_Eckmuhl_v1.09_Patch_Cracked_RIP-TNT
---------------------------------END TNT INFO---------------------------------