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▓▄█▀ ├[ Massive Prime v3.5.5 ]┤ ▀█▄▓
█▓ └───────────────────────────────────────────────────────────────────┘ ▓█
█▌ Supplier : PARADOX 2009 Release Date : 04/2009 ▐█
█▓ Cracker : PARADOX 2009 Protection : license ▓█
█▓ Packager : PARADOX 2009 Num # Disks : 04 * 2,78MB ▓█
█▓ System : [ ] Win9X/ME [■] WinXP Requirements : X86 CPU, +1GB ram ▓█
▓▀█▄ [ ] WinNT [ ] Linux >800MB Hd-Space ▄█▀▓
█▄ ▀█▄▄ [■] Win2k [ ] Wine ▄▀▀ ▄█
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█▀█▄█▀▀ ▐▌ ▀▀█▀▀▄■▀▀▀▀▀▀▀■Release notes:■▀▀▀▀▀▀▀▀■▄▀▓█▀▀ ▐▌ ░░▀▀█▄█▀█
█▀▀█▄▄▄▄▄▄▀ ▄▄▀ [...............................] ▀▄▄ ▀▓▒▄▄▄▄▄▀▀█
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█ █░ Academy Award-winning Massive PrimeÖ is the complete solution for ░█ █
█ █░ authoring, directing and rendering custom autonomous agents for ░█ █
█ █░ animation and visual effects. ░█ █
█ █░ ░█ █
█ █░ The intuitive node-based interface of Massive PrimeÖ allows ░█ █
█ █░ artists to interactively create AI-enabled agents. The Brain ░█ █
█ █░ Editor AI toolset gives artists the freedom to build custom ░█ █
█ █░ responses for the specific behavior they want to simulate, without ░█ █
█ █░ any programming. ░█ █
█ █░ ░█ █
█ █░ The Motion Tree workflow and integrated Action Editor allow ░█ █
█ █░ key-framed or motion-captured animations to be linked to the brain. ░█ █
█ █░ ░█ █
█ █░ Massive PrimeÖ and Massive JetÖ both include Smart Stunts and our ░█ █
█ █░ GPU-accelerated renderer, Massive Velocity. ░█ █
█ █░ ░█ █
█ █░ ░█ █
█ █░ Features Specific Only to Massive Prime ░█ █
█ █░ ░█ █
█ █░ Motion Tree Editor ░█ █
█ █░ The Motion Tree is used to design the agent's motion, which then ░█ █
█ █░ becomes an integral part of the agent. The output from the Motion ░█ █
█ █░ Tree can then be used as a take list for the mocap session. This ░█ █
█ █░ Motion Tree workflow, along with the integrated Action Editor, ░█ █
█ █░ allows key-framed or motion-captured animation clips to be actions ░█ █
█ █░ linked to the brain. ░█ █
█ █░ ░█ █
█ █░ Brain Editor ░█ █
█ █░ The intuitive node-based Brain Editor interface allows artists to ░█ █
█ █░ interactively create AI=enabled agents without any programming. ░█ █
█ █░ The AI toolset gives artists the freedom to build custom AI logic ░█ █
█ █░ for the specific behavior they want to simulate. ░█ █
█ █░ ░█ █
█ █░ API and Scripting ░█ █
█ █░ The Massive Application Programmer's Interface (API) allows the ░█ █
█ █░ development of C/C++ plug-ins. Python and TCL scripts can be ░█ █
█ █░ executed either in the Massive text port or from an agent's brain. ░█ █
█ █░ ░█ █
█ █░ Smart StuntsÖ ░█ █
█ █░ Massive's digital stunts are controlled by dynamics that pull from ░█ █
█ █░ real motion capture data. Filmmakers can direct the motions and ░█ █
█ █░ reactions they want with real stunt actors and then import these ░█ █
█ █░ actions into a Massive agent to give direction and character to ░█ █
█ █░ the agent's performance. ░█ █
█ █░ ░█ █
█ █░ Cloth Editor ░█ █
█ █░ Massive cloth can be created using arbitrary geometry, and can be ░█ █
█ █░ used to generate flowing robes, cloaks, flags and much more. The ░█ █
█ █░ thickness, flexibility and elasticity of the cloth are controlled ░█ █
█ █░ intuitively. ░█ █
█ █░ ░█ █
█ █░ Compatibility ░█ █
█ █░ Import Maya skeletons, Maya animation, Acclaim skeletons and ░█ █
█ █░ motion files, BVH motion files. ░█ █
█ █░ ░█ █
█ █░ Action Editor ░█ █
█ █░ A motion editing program for importing the motion. Cross fade ░█ █
█ █░ looping editor is a convenient way of creating seamless loops. ░█ █
█ █░ Prepare clips for Massive. Quality of motion. Its integrated ░█ █
█ █░ motion editing built into Massive so you don't need to use another ░█ █
█ █░ program import and can edit it in context ░█ █
█ █░ ░█ █
█ █░ ░█ █
█ █░ ░█ █
█ █░ Info: http://www.massivesoftware.com ░█ █
█ █░ ░█ █
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█▀█▄█▀▀ ▐▌ ▀▀█▀▀▄■▀▀▀▀▀▀▀■Install notes:■▀▀▀▀▀▀▀▀■▄▀▓█▀▀ ▐▌ ▀▀█▄█▀█
█▀▀█▄▄▄▄▄▄▀ ▄▄▀ [...............................] ▀▄▄ ▀▄▄▄▄▄▄▄▀▀█
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█ █░ 1. unZiP, unRAR ░█ █
█ █░ 2. check paradox dir ░█ █
█ █░ 3. enjoy another fine PARADOX-Release! ░█ █
█ █░ ░█ █
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█▀█▄█▀▀ ▐▌ ▀▀█▀▀▄■▀▀▀▀▀▀▀▀▀▀▀▀■Greets:■▀▀▀▀▀▀▀▀▀▀■▄▀▓█▀▀ ▐▌ ▀▀█▄█▀█
█▀▀█▄▄▄▄▄▄▀ ▄▄▀ [...............................] ▀▄▄ ▀▄▄▄▄▄▄▄▀▀█
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▀ █▒▀▒███▌ .CoolPHat tEAM. ▐███▒▀▒█ ▀
▄▄██▄▒██▀ BACKLASH ^ PANTHEON ^ BLIZZARD ▀██▒▄██▄▄
▄▄██ DEVIANCE ^ COUNCIL ^ GENESIS ^ DBC ██▄▄
▀▀██ PDXCONSOLE ^ CLASS ^ MYTH ^ RAZOR1911 ^ F4CG ██▀▀
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█▀█▄█▀ ▐▌ ▀▀█▀▀▄■▀▀▀▀▀▀▀▀▀▀■Contact:■▀▀▀▀▀▀▀▀▀▀▀■▄▀▓█▀▀ ▐▌ ▀█▄█▀█
█▀▀█▄▄▄▄▄▄▀ ▄▄▀ [...............................] ▀▄▄ ▀▄▄▄▄▄▄▄▀▀█
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▀ █▒▀▒███▌ Sorry, you can't contact us atm ! ▐███▒▀▒█ ▀
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▄▄██ Don't call us, we call you :) ██▄▄
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█ █▄▄▄▄█▓ ■▄ header & layout: CoaXCable / CoolPHat tEAM ▄■ ▓▄▄▄▄▄█ █
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█▄▄▄▄██▀▀▀▀▀█▄ ▀▀[NFO TEXT UPDATE WAS MADE ON: 02/25/2001]▀▀ ▄█▀▀▀▀▀██▄▄▄▄█