Download RML Labs Software Audio Console v1.2 keygen by AiR

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RML_Labs_Software_Audio_keygen_by_AiR.zip (209351 bytes)

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AiR.nfo

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    ███        ▀▀▀▀▀▀▀         PROUDLY PRESENTS       ▀▀▀▀▀▀▀▀        ███
     ██▄                                                             ▄██
       █▄            RML.Labs.Software.Audio.Console.v1.2           ▄█
        █                                                           █
        ▀█                                                         █▀
         █  SUPPLIER ..: TEAM AiR                                  █
         █  PROTECTION : $$$                                       █
         █  SIZE ......: 01 * 4,77MB  	      		           █
         █  DATE ......: 10/2008                                   █
         █                                                         █
         █  SAC is the acronym  for Software Audio Console.  This  █
         █  program  runs  in Microsoft  Windows  and turns  your  █
         █  Windows  PC  into  a  powerful  virtual  Live  Mixing  █
         █  Console.                                               █
         █                                                         █
         █  SAC   opens   new  realms   of   live  sound   mixing  █
         █  capabilities  with  virtual  mixing  technology built  █
         █  around a  core hand  coded assembly  language engine.  █
         █  The look and  feel of a  fully controllable Front  Of  █
         █  House  (FOH)  console,  coupled  with  24   duplicate  █
         █  monitor  mixing  consoles with  digital  split points  █
         █  from 5 locations within the FOH Input Channels and  2  █
         █  locations within the  FOH Return Channels,  creates a  █
         █  whole new way of mixing live sound while  eliminating  █
         █  and  replacing  racks  of  physical  equipment, snake  █
         █  cabling and splitters.                                 █
         █                                                         █
         █                                                         █
         █  The FOH Console                                        █
         █                                                         █
         █                                                         █
         █  The  virtual  console  is  designed  as  a  72  input  █
         █  channel, 72  output channel  FOH console,  with Input  █
         █  Source, Attenuator, Phase Reverse, Swap L/R, and Mono  █
         █  buttons, 5 Band Stereo  EQ with additional Hi  and Lo  █
         █  Cut filters, Keying Gate and Compressor with bandpass  █
         █  filter, Pre and  Post FX patch  points, 6 Stereo  Aux  █
         █  Sends with Pan, 24 Stereo Output Assigns, 8 point  XY  █
         █  Surround Pan with separate Sub and Center Chan, Solo,  █
         █  Mute, Stereo Pan, long  throw Fader with a  Stereo Hi  █
         █  Resolution (-60 dB) Meter on each channel.             █
         █                                                         █
         █  Any  input  channel may  be  assigned to  any  or all  █
         █  output channels  at the  same time.  8 Master  Output  █
         █  channels may be routed to any hardware output  device  █
         █  while the remaining 16 Output channels can be used as  █
         █  subgroup, VCA type Faders, folding back to any of the  █
         █  8  Master Faders.  The Aux  Sends may  be internally   █
         █  routed  as  virtual  or  patched  out  to  any device  █
         █  output, and returned from any device input, in  sync,  █
         █  direct into the FOH mix, through 6 independent Return  █
         █  channels, each with complete FX patching capabilities  █
         █  and their own Hi Resolution Meters.                    █
         █                                                         █
         █  XY Surround panning is  built in and can  be assigned  █
         █  in  any  manner  to up  to  6  discreet outputs.  The  █
         █  surround setup can be saved in templates making  5.1,  █
         █  7.1, quad surround or any configuration available  at  █
         █  the touch of the mouse.                                █
         █                                                         █
         █  The  console  can be  displayed  in different  views,  █
         █  independently  or   simultaneously,  allowing   quick  █
         █  access  to  multiple  perspectives  of  the   current  █
         █  information.                                           █
         █                                                         █
         █  The console has extensive navigation capabilities and  █
         █  is intimately  linked to  the different  views. There  █
         █  are  popup  navigation  menus  that  display  labeled  █
         █  channels and track  references, allowing instant  one  █
         █  -click access to anywhere you need to go.              █
         █                                                         █
         █                                                         █
         █  The Monitor Consoles                                   █
         █                                                         █
         █                                                         █
         █  The FOH console inputs internally split to 24 monitor  █
         █  consoles,  giving essentially  duplicate versions  of  █
         █  all  FOH  console  views  and  allowing  you  to  mix  █
         █  monitors from master faders  instead of Aux Sends  or  █
         █  Matrix knobs. This allows each monitor mix to be  its  █
         █  own 72 channel stereo  mix with its own  overlayed Eq  █
         █  and Dynamics sections,  as well as  its own 6  stereo  █
         █  Aux Sends  and Returns.  Each Monitor  console has  8  █
         █  Master Stereo Output Channels, leaving 16 channels to  █
         █  be used as subgroups.  The input splits can  be taken  █
         █  from the FOH Src, Pst EQ, Pst Dyn, Pre Fader or  Post  █
         █  Fader.   Additionally,   Monitor  Mixer   1   can  be  █
         █  designated  as  a   master  monitor  mixer   and  all  █
         █  remaining monitor mixers  can take their  splits from  █
         █  it. Each monitor console and individual input channel  █
         █  can use any one  of those split points  independently  █
         █  of  every  other  channel,  opening  up  a  brand new  █
         █  dimension in monitor mixing routing and control.       █
         █                                                         █
         █                                                         █
         █  The Engine                                             █
         █                                                         █
         █                                                         █
         █  The underlying architecture is an entirely new - from  █
         █  the ground up - virtual mixing engine, based on  many  █
         █  years of experience with the development and maturity  █
         █  of the SAW product line.                               █
         █                                                         █
         █  The  focus  of  this new  engine  design  is centered  █
         █  around the live, low latency input driven  technology  █
         █  that forces the engine to sense and trigger precisely  █
         █  from  live  input  data  stream  timing.  This engine  █
         █  assembles the  data, LIVE,  on the  fly, directly  in  █
         █  front  of the  actual data  being played  out by  the  █
         █  sound devices, delivering  instant reaction time  and  █
         █  the feel of a physical console, without glitching the  █
         █  audio data.                                            █
         █                                                         █
         █  The engine makes extensive use of multi-processor and  █
         █  priority  multi-threaded  code design,  and  with its  █
         █  hand coded assembly  language techniques, is  capable  █
         █  of reaching performance  levels not thought  possible  █
         █  within the standard Windows environments.              █
         █                                                         █
         █  The design uses advanced assembly language techniques  █
         █  to emulate  all functions  of the  console portion of  █
         █  the  program.  Faders, Eq,  Dynamics,  Aux Sends  and  █
         █  Returns,  Meters,  Echo/Delay, Reverb,  etc.  are all  █
         █  emulated DSP routines, that rival the performance  of  █
         █  hardware based units when used on high-end computers.  █
         █  This design also eliminates the need for special  DSP  █
         █  based hardware sound devices, allowing standard audio  █
         █  sound cards access to all of the design features.      █
         █                                                         █
         █  The new engine design  allows for most every  program  █
         █  operation to be performed  live, while the engine  is  █
         █  running, without the need to stop the data stream  to  █
         █  change device assignments,  input and output  routing  █
         █  or save  sessions and  manipulate Scene  and Sequence  █
         █  data.                                                  █
         █                                                         █
         █  Because of the low latency capabilities, this  engine  █
         █  is a perfect match for external fader packs and mixer  █
         █  controllers. SAC uses a complete virtual lookup table  █
         █  design to link incoming controller signals to virtual  █
         █  console and  transport  controls, and other  internal  █
         █  functions   of   the   engine.   Different   hardware  █
         █  controller  information  can be  stored  in templates  █
         █  (without the  need to  update or  rewrite the program  █
         █  code) that can be  instantly loaded into the  program  █
         █  to  change  from  one  controller  type  to  another,  █
         █  without the  need to  restart the  program! Templates  █
         █  are available for a wide variety of the most  popular  █
         █  controllers,  and  future  templates  will  be   made  █
         █  available for download, as new hardware is released.   █
         █                                                         █
         █                                                         █
         █  FX Processing                                          █
         █                                                         █
         █                                                         █
         █  A brand new powerful SAC API (Application Programming  █
         █  Interface) has  been developed  for handling  FX Plug  █
         █  -Ins. This  interface offers  one of  the most direct  █
         █  and  streamlined  protocols  for  passing information  █
         █  between the application and processing plug-ins. This  █
         █  design  also  offers  enhanced  power  and   control,  █
         █  including  automation   capability,  while   actually  █
         █  increasing overall efficiency. The API is compatibile  █
         █  with most Native SAWStudio plugins.                    █
         █                                                         █
         █  The DirectX  and VST  protocols are  seamlessly woven  █
         █  into  the engine  design, with  all plug-ins  of all   █
         █  types showing  in one  common effects  choice window.  █
         █  With the current availability of numerous DirectX and  █
         █  VST  plug-ins  to  choose  from,  you  can  begin  FX  █
         █  processing  immediately  without  waiting  for future  █
         █  development.                                           █
         █                                                         █
         █  Effects  are  hot-patchable,  meaning  they  can   be  █
         █  plugged in and out in real-time during playback!  The  █
         █  engine will automatically  initialize and insert  the  █
         █  plug-in directly into the audio loop in perfect sync,  █
         █  without the need to stop the stream.                   █
         █                                                         █
         █                                                         █
         █  TCP/IP Remote Network Access                           █
         █                                                         █
         █                                                         █
         █  SAC also  includes an  extensive internal  networking  █
         █  engine that allows  up to 28  remote users to  access  █
         █  the system via  standard TCP/IP network  connections.  █
         █  You  can  use  a simple  ethernet  cable  and hub  or  █
         █  switcher,  or  a wireless  system  to allow  complete  █
         █  freedom to roam the venue and control everything from  █
         █  a remote laptop. A set of user stats can control  the  █
         █  access rights of anyone connected to the host system.  █
         █  You can connect  as a FOH  engineer, which gives  you  █
         █  access to FOH  and all 24  Monitor consoles. You  can  █
         █  also  connect  as  a MON  engineer,  which  gives you  █
         █  access to only the 24 Monitor consoles. A final  tier  █
         █  allows  a  PERsonal  connection  to  just  1  Monitor  █
         █  console,  which  opens  the  door  for  any performer  █
         █  onstage to  have complete  control of  his, and  only  █
         █  his, complete Monitor console.                         █
         █                                                         █
         █  It's time  to let  SAC change  the way  you work with  █
         █  live audio forever. Welcome to the dawn of a new  era  █
         █  of Live Sound Mixing!                                  █
         █                                                         █
         █                                                         █
         █  http://www.softwareaudioconsole.com                    █
         █                                                         █
         █                                                         █
         █                                                         █
         █                                                         █
         █  Installation Notes :                                   █
         █  --------------------                                   █
         █                                                         █
         █  1) Unzip, Unrar and run Setup.exe                      █
         █                                                         █
         █  2) Enjoy this fine Team AiR release !!!                █
         █                                                         █
         █                                                         █
         █                                                         █
         █                                                         █
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     ▀▀███▄▄▄▀▀      nFO lAYOUT (c) 2006 bEARCAVE-dESIGN      ▀▀▄▄▄███▀▀


FILE_ID.DIZ

keygen for RML Labs Software Audio Console v1.2 by AiR


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