. ▄·■¡ ▄░ ▄■▀■ ▄▄ █▄
▐ ▓ ▄▐ ▒° .▓▌ ° '' ─██▄
▀■▄■▄▄▄▄ \ ▐▒ █▓█ ░▌ ▄▓█ ▀▀▀ ▀███▄
█▄ ▀▀██▄ ▄█ ▓▄. ■ ▀ .▒ ▐▓▓▌ █▄ ▀██▄░ ▄█
█▓▓▓▓█▓▓█▓▒▓██▒▓█▓█▓██▓░ ▀▓▓▌ °▒ ▄░' ██▒▌ ░▓█▓█▓▓▓█▓▓▓▓▓▓█▓█▒▓▓█▓▓
▓▓▒▒█▒▒▓▒▒▒▓▓██▓▓▒▒█▒▒▓▒░ ▐▓▒▌▓▌ ▀░■▒▌° ▐▓▒▓° ░▒█▓▒▒█▒▒▓▒▓▒▓▒▒▓▒▒▓▒▒▓▒█
██▓█▓▓█▒█▓▓▒▓▓██▓▒█▓██▓▒ ░ ▐█▒▒▐▒▓▄ ▐▓▒▓▌ ░ ▒▓██▓▓█▓▒▓█▓▒▓▓▓▓█▓██▓██
█▀░▒ ▒ ██▒▓▒░█▌░ ▀█▒░ ▐▓▒▓▐▓▒█▌ ▄▓▒█▌ ░▒█▀ ▓▒ ░▓▓▓▒▒▓▒▄ ▒░▀█
▒ ░ ░ ▓▓▒▓█ ▐█ ▒ ░ .▓▓▒█▌▐▓▒▓▄ ▐█▓▒▓▌ ░ ░ ▒ ▒░█▓▒▓▓▒██ ░ ▒
░ ░ ·▒▓▒▓▓ ▐█ ░ ░ ░ ▐▓▒▒▓▌ ▀▓▒▓▌ ▐▓▒▒█▌. ░ ░ ░ ▓▓▒█▓░▐█▌ ░
█▓▒▓▒.█▌ ░ ▐▓▒▒▓▌ ▐█▒▓▄ ▐▓▒▒▓█▌ ░ ██▒▓▓▄██ ·
· ▄▓▓▒▒▓██°░ · °▓█▒▓▄ ▀▓▒█▌ ▓▓▒▒▓▌ ░ ▓▓▒█▓▀▀ ░
██▓▓▒▓▓▀ ░ °▓▒▓█▌ ▒ ▐▓▒▓▄ °█▒▓▓° · ▄█▒▓▒▓█░
▐█°▒▓▒▓▒ ▐▓▒▒▓▌ ▀▓▒▓▌ ▐▓▒▓° ▐█°▓█▒▓█
██ █▒▒▓█▒ ░ ▐▓▒▓▓ ░ ▐█▒▓ ▐▓▒▓▌ ░ ▐█▄▒▓▒▓▒
██░▓█▒▓▓ ░ · ▐█▒▓° ▀▓▒.▄▓▒█▌ ░ ▀███▒▒▓
▐██▒▓▒▒█ ░ ▐▓▒▓▌ ░ · ▀▓▌▓▓▒▓▌ ░ ▓████▄
▀████▓░ .▓▓█ ▐▐▒▒▒▓▌ · ▒▓▒▓▒██
▒▓█████▄▄█ ▄▄ ▐▓▓▓ ░ ▀▓█▓▄ ▒ █▓▒█▓░▀█▄
█▒▒▒▓░▀▀█─ '' · ▐▓▓▀ │ ▀▓ ░ ▓▒▒▓█ ▀█.
▄█▓▒██▄ ▀▀▀ ▐ ,▓▀ · ∙ ── ── ∙ · \ ▄█▓▒██▄ ▀■▄
▀▀▀▀▀▀▀▀▀▐ ▀■ ° │ ▌▀▀▀▀▀▀▀▀▀ ▌
▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀ ■.
T h e N o v a T e a m
_____________________________________·_________________________________SN/TNT_
⌠───T─h─e───N─o─v─a───T─e─a─m─────TNT──¥──TNT─────T─h─e───N─o─v─a───T─e─a─m───┐
│ Presents: │
│─────────────────────────────-~~~~~~~~~~~~~~~~~-─────────────────────────────│
│ │
│ Gary Grigsby's World At War v1.033 Patch │
│ *RIP* │
│ (c)2005 Matrix Games │
│ │
└──────────────────────────────────────┴──────────────────────────────────────⌡
┌─────────────────────────────────────────────────────────────────────────────┐
│ │
│ Supplied By : TEAM TNT Release Date : 05/21/2005 │
│ Cracked By : TEAM TNT Protection : Serial Check │
│ What is it? : Protected Update OS Required : WinXX │
│ Packaged By : TEAM TNT # of Files : 01 x 5.00 Meg │
│ │
├─────────────────────────────────────────────────────────────────────────────┤
│ Requirements : The Game │
└─────────────────────────────────────────────────────────────────────────────┘
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Release Notes ■
~~~~~~~~~~~~~~~~~
This Patch does a Serial Number check before it will install the Update.
Our release is needed for both ISO and RIP users.
Update Info:
------------
V1.033 - May 17th, 2005
(Second Update Changes and Additions)
Please Note: Old save files (v1.005 and v1.016) should be able to be loaded
with the updated version. However, if playing PBEM, once one player has loaded
the game using the patch, all the next players to follow must also play the
game using the patch. Not all fixes will work in games that continue from old
saves.
1. Rule Change - The evasion modifier for being previously fired upon during
the current turn does not apply during Opportunity Fire.
2. Rule Change - In the last part of section 8.5.7 in the section dealing with
adjusting the net die roll modifier, the 2nd item dealing with units with a
defense value of 12 only impacts the Attack Help Level modifier (caps it at
+ or - 1). It will not cap other modifiers.
3. Rule Change - The fort value of Western Germany is now cancelled if the
player defending in Western Germany does not also control Eastern Germany.
4. Rule Change - Italy will now only surrender whenever Germany does not
control at least 2 of the following 4 regions: Northern Italy, Southern
Italy, Sicily, Tripoli.
5. Rule Change - Germany is now charged 5 supply points whenever it attacks a
neutral country.
6. Rule Change - The Liberation rule in section 11.5.3 has been modified. Now,
when a World Power successfully attacks another friendly World Powers
region, the player will be asked "Occupy Area Yes/No". If they answer no,
then the effects listed in 11.5.3 will take place. If they answer yes, then
they attacking player will take control of the area as they would any other
region and their units will remain in the area. The area and its
infrastructure will now function as if they belong to the occupying World
Power. Any population and factories in these occupied areas may be used by
the occupying World Power using the factories normal factory multiplier.
Example: Germany has taken Leningrad. The Western Allies successfully attack
it and answer Yes to the Occupy Area question. They now control Leningrad
and if they repair the factory there it will provide the standard Soviet
multiplier (x2 or x3, not x1) under a Production for Soviet Union section in
the Western Allies production screen (using population in Western Allied
controlled Russian nationality areas).
7. Rule Change - Units that have already fired at an enemy unit during their
turn may not enter an enemy controlled land region, even if there are no
enemy units in the area.
8. Rule Change - Units that are damaged or destroyed do proceed to the next
combat phase, but fire with the combat modifier disadvantages listed in the
manual. The exception to this is air units. Air units that are hit either
in the Air vs. Air phase or the Land vs. Air phase will not proceed once hit.
9. Addition - Added a new Game Option titled Fuel Cost. If this option is
activated, all ground units are fueled and expend one 1 extra supply when
they move over a 2MP land border.
10. Addition - There is a new Preference Item called Language that lists the
players Language setting. Currently it only allows English, but eventually
we will have other choices which the player will choose from at the start of
their first game and they will be able to alter this choice in the
Preference screen.
11. Addition - The game uses far less CPU power when minimized (in windowed
mode and full screen mode via Alt-Tab).
12. Addition - The four arrow keys will now scroll the map.
13. Addition - Added a button in the Production screen that when clicked will
use all remaining production points to build supply. This button is just to
the left of the normal build buttons.
14. Addition - Added a way to spend maximum on the research screen pop-up
(shift key when clicking on plus should spend max). Shift-click on minus
button removes all research for this turn.
15. Addition - The text pop up over the Isolated Resource Centers number on the
Production Summary screen now shows what regions are isolated. Also changed
the pop up text for the isolated numbers on this screen to: Isolated
resource centers and Isolated resources.
16. Interface Change- The "Exit the game and go to the Main menu?" text is now
red to minimize confusion with the "Exit this phase?" text.
17. Interface Change - Removed "unit is already here" text in move mode.
18. AI Improvements - Many changes were made to improve the AI play involving
both movement/combat strategy and production/research strategy.
19. Data Change - Allied Bomber Evasion was changed to 5 and Durability changed
to 3 in the Campaign I Scenario; all other scenarios were adjusted
accordingly.
20. Data Change - Japanese Heavy Bomber Evasion was changed to 5 in all
scenarios.
21. Data Change - Heavy Fleet Aircraft Attack was changed to 3 in the Campaign
I Scenario; all other scenarios were adjusted accordingly.
22. Data Change - Two World Standards were changed. Armor Evasion and Tactical
Bomber Land Attack World Standards were both changed to 7.
23. OOB Change - Several Soviet units have been repositioned in the Campaign I
and II scenarios. The repositioning involved units in Moscow and 3 Eastern
(Siberian) areas.
24. OOB Change - Germany has been given 15 additional supply points in Campaign
I to help offset the new supply cost for attacking neutral countries.
25. Bug Fix - Several bugs in the combat analyzer have been fixed. It now
yields a more accurate estimate of losses for each side. Among other things
it now accounts for air units not bombing when damaged and militia
generated before a combat. It also provides a better estimate of battles
involving surface ship combat, although this still can vary greatly based
on how many surface ships actually participate.
26. Bug Fix - Fixed a bug that could allow you to move and undo a move
indefinitely, gaining 1 supply each time.
27. Bug Fix - Several corrections to correct Op-fire bugs were made, including
that now Op-fire directed at units moving over transports will fire at the
transport instead of the moving unit as per the manual. The transport fired
at will be within one region of the region where the Op-fire was triggered
(i.e. might be further along on the chain of transports). Also CV
Airgroups were not op-firing in all cases. Also, with Fog of War on, it was
sometimes possible to avoid being Op-fired at by units that were visible if
moving into an area that was not visible. Several other Op-fire corrections
were made as well.
28. Bug Fix - Fixed a bug that kept some air units from participating in
combat.
29. Bug Fix - Fixed a bug where areas that were both rough and cold regions
required only 2 to 1 to retreat the enemy instead of 3 to 1 (per Rules
Clarification that rough areas require 3 to 1 to retreat the enemy).
30. Bug Fix - When loading a PBEM game with Fog of War on, the opponent's map
will no longer be (briefly) seen.
31. Bug Fix - Heavy Bombers will no longer incorrectly attack ships with their
land attack value.
32. Bug Fix - Damaged Factories can no longer be strategically moved.
33. Bug Fix - Air-only attacks on China (or any area that generates Militia)
will not produce Militia units.
34. Bug Fix - Units will no longer retreat into a frozen area except as a last
resort.
35. Bug Fix - Some combats (often involving subs) were not being shown in the
when using the Game Playback (section 7.3). All combats should now be
shown during the replay.
36. Bug Fix - Sicily is now treated correctly as an island for interdiction and
Op-fire purposes.
37. Bug Fix - Carrier planes can no longer counterattack further away than
their speed allows.
38. Bug Fix - Fixed a bug where Chinese production was reset to occur only
every third turn after having been set to produce every turn. Once Chinese
production increases to occur every turn, it should remain this way for the
duration of the game.
39. Bug Fix - Air units are now retreating properly, flying to nearby land
areas that are within range when necessary.
40. Bug Fix - Carrier Air units that participated in a battle should now
retreat along with their Carrier Fleet when the Carrier Fleet is forced to
retreat.
41. Bug Fix - Fixed a bug caused by undoing the move of a Heavy Bomber that was
carrying an Airborne unit.
42. Bug Fix - Fixed a bug that sometimes caused units that were damaged in
combat in an area containing a Factory to be eliminated instead of being
placed on the production track. This bug could have also happened to a
damaged unit that was part of a force retreated after combat to an area
containing a Factory (damaged units retreat first if they lose a battle
before being removed from the map and placed on the production track).
These units should now be correctly placed in the production track
43. Bug Fix - Units attacking with 0 dice due to attack dice reductions (due
to armor on the defender or the rule regarding amphibious units losing
attack dice if attacking after a long movement) were not being displayed as
having attacked. They now are correctly shown attacking with 0 dice. This
is important as they can reduce the evasion of the unit that they attack,
even though there net attacker dice is equal to 0.
44. Bug Fix/Rules Clarification - Political Garrisons required of a player are
now checked only at the end of that player's movement phase (i.e. the
required Russian garrison of Karelia is checked only at the end of the
Russian player's movement phase).
45. Rules Clarification - Rough Terrain increases the odds needed for the
attacker to take an area to 3:1. This stacks with the Fortification odds,
so a Rough + Fortified area needs an Attacker : Defender ratio of 4:1 for
the attacker to force the defender to retreat.
46. Rules Clarification - Area Supply: When the Area Supply game option is
activated, at the beginning of a player's movement phase the computer will
attempt to move:
- one Supply Point into each land region containing a friendly unit.
- one Supply Point into each land region containing an enemy partisan unit
and at least one friendly Infantry, Militia, Airborne, or Armor unit.
This is an aide to help the player maintain one Supply Point in every
region for defensive purposes and help the player supply his anti-partisan
garrison.
If both enemy partisan units and friendly Infantry, Militia, Airborne, or
Armor units are present this means two Supply Points will be moved to
region. The supply moves that occur due to Area Supply only happen if
there aren't already the required supplies in an area.
47. Rules Clarification - Auto Supply: When the Auto Supply game option is
activated, at the end of a player's movement phase the computer will
attempt to move one Supply Point into each land region containing enemy
partisans and at least one friendly Infantry, Militia, Airborne, or Armor
unit (if no supply is already present in the area). The supply must follow
normal movement rules, and since this is at the end of the movement phase,
it may be impossible for a supply unit to reach the desired area. This is
an aide to help the player supply his anti-partisan garrison.
48. Rules Clarification - Combat Phases: The combat phases are listed below in
the order that they occur:
Air vs. Air
Land vs. Air
Air vs. Land (including airfield, port and infrastructure attacks)
Ship vs. Ship
Sub vs. Ship
Ship vs. Sub
Ship vs. Land
Land vs. Land (range 2 then range 1)
Air units hit in Air vs. Air or Land vs. Air will not participate in
additional combat phases. All other units hit should continue to fight in
later phases, but at a disadvantage per the combat modifiers section of
the manual.
Examples:
Ship->ship happens before sub->ship, ships hit by gunfire are easier for
subs to hit and defend against.
Sub->ship happens before ship->sub, ships hit by torpedoes will shoot back
at a disadvantage.
49. Rules Clarification - A unit fired at by the same artillery unit at both
range 2 and range 1 in the same battle (and no other unit prior to the
range 1 combat), will not suffer an evasion reduction during the artillery
attack at range 1 (i.e. a unit that fires more than once at an enemy unit
in the same battle does not count its previous attack when determining if
the target was previously fired upon this turn).
50. Rules Clarification - The exception in the 4th paragraph of section 8.5.3
regarding Op-fire also does not apply to aircraft Op-firing from other
areas (only enemy units in the initial area will are not allowed to fire at
a unit that moves out of the region it begins its turn in).
51. Spelling Corrections - Text on the map for Chungking was corrected. Pop up
text for Bering Sea regions were corrected.
52. Bug Fix - Fixed a bug that was causing some damaged land units that had a
valid path to a factory to be eliminated instead of being placed in the
production track. These units were not having a "unit destroyed" message
displayed, but were simply disappearing from the game. This was happening
when damaged units were not adjacent to a factory (any factory) and did
not have a working rail link to a factory. These units will now return to
the production track as they should.
v1.016 - April 5th, 2005
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Installation ■
~~~~~~~~~~~~~~~~~
1. UnZIP all archives to a temporary directory.
2. Update your game version:
UnRAR UPDATE.RAR to your game directory, overwriting any existing files.
Always unRAR with full paths!
3. Import TNT.REG into your Windows Registry.
4. To start the game, run or make a shortcut in Windows for:
WaW.exe
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ TNT News ■
~~~~~~~~~~~~~~~~~
We are the REAL original TNT. Any other groups who have tried to front as
TNT over the years were just imposters.
TNT knows that you all love the original SFV data in our NFO files.
Too many "new" sites, using cookie-cutter scripts and that god-awful
zipscript-c (aka project-zs), ruin all the nice SFV files in the scene!
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ TNT Members ■
~~~~~~~~~~~~~~~~~
You know who we are. And we know who you are.
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ The Greets ■
~~~~~~~~~~~~~~~~~
Groups : None (all alone in the night)
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ TNT Sites ■
~~~~~~~~~~~~~~~~~
Try to find them..
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Joining TNT ■
~~~~~~~~~~~~~~~~~
TNT works in all languages.
We seek like-minded individuals who are able to provide or create software in
any language for release into the scene.
Like most 'respectable' groups, TNT is non-profit.
We release for the challenge of reverse engineering, the excitement of the
race to win against other groups, and the spirit of fair competition.
Positions are open for the following.
Crackers : Experienced programmers and debuggers with assembly language
knowledge who can produce Cracks, such as NoCDs & the removal of
commercial protections, for games and applications.
Coders : Experienced programmers who can produce KeyMakers, Game Trainers,
or SavedGame file editors. (Assembly or C language is required)
Game Ripper: Create ripped versions of full games. Rips retain game
functionality while having non-essential data (such as movies or
music) stripped out. People, especially those on slower dial-up
connections, can try out a game rip before deciding to buy the
full version.
Scanning : Printed Box Art, CDs, & Manuals for new games and applications.
FileHacker : Create All Access Enabled (Unlocked) SavedGames.
Modify game data files to enable Cheated Stats.
Scan game executables to locate Cheat Codes (no web thieves).
Suppliers : Provide retail versions of new unreleased software, either games
or applications.
Siteops : 10mbit or faster sites on linux/unix with at least 100gigs space.
Preference is for sites with sections of 0day, iso, dox, pda,
or console exclusively.
Before contacting us, please consider that Movie/Video or MP3
sections are not desirable to us. Big movie/mp3 sites that have
iso, 0day, or dox as an afterthought are not for TNT. Sorry.
What TNT does not need:
Couriers, Pre Whores, Site/Bot Scripters, Thieves, Group Hoppers, Leechers,
Narqs, Narcs, nor undercover agents.
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Contact TNT ■
~~~~~~~~~~~~~~~~~
Those who seek TNT will find a way to get in touch with us.
Just ask around for the #1 Dox group.
TNT has no email address, nor a web site. Any you find are surely fake.
┌────────────────────────────────────╦═╦═╦────────────────────────────────────┐
│ Header Logo : Super Nova [TNT] ║ NFO Layout : Super Nova │
│ ╩ │
└────────────────────────────> Last Update by [Super Nova] <───[01/18/2005]───⌡
" There can be only one! "
---------------------------------TNT DIR INFO---------------------------------
Gary_Grigsbys_World_At_War_v1.033_Patch_RIP-TNT
---------------------------------END TNT INFO---------------------------------