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BB3D Presents:
<> <>
Harvester.v1.05.for.Cinema4D.Retail-BB3D
+---------------------------------------------------------------------------+
| RELEASE INFO |
+---------------------------------------------------------------------------+
| Cracked by..: n0MAD Supplier...: n0MAD |
| Packed by...: Team BB3D Date.......: 28/10/2006 |
| Rls Type....: Retail Disk Size..: 01x.5.00MB |
| Protection..: None :) Platform...: WinAll |
+---------------------------------------------------------------------------+
Release Notes:
The Harvester plug-in allows a character animator to save a character's
animation, and then allows them to apply that animation (or any other
animation saved for that rig) to that rig or an identical rig into other
c4d files. It also lets the animator select which parts to include and
ignore when saving and applying animations. The option to select and
ignore individual parts allows the animator to use saved animation for
specific parts. For example, an animator could use the plug-in to save a
character running and walking. When applying the walking animation to the
rig the animator decides that they want to use the arm swing of the running
character instead of the arm swing saved with the walking character. All
they need to do is apply the running animation to that rig and only select
the parts for the arms. For those animators who may already have animation
saved and would like to have it in reverse, the option to save in reverse
is available with this plug-in. Animators can ignore any axis of rotation,
position, scale, and all tag animation when applying animation. There is
an optimization option that allows for the removal of any extra key frames.
For example, when you bake an object there may be several redundant key
frames that can be removed. Finally, the plug-in has an option for and
automatically tries to auto-map the object in the target rig to the items
that were saved. If for some reason there is a change in the rig like
objects are repositioned or the need to add objects like a gun or sword,
then the animator can manually map the items in the rig so that the
animation saved can still be used.
Install/Crack Notes:
1. Unpack & Install
2. Install the plugin folder to your C4D plugin directory
Thats it.........
*enJoy* !!!
Team BB3D *
Greets: SSG, SCOTCH, ARN, CT, XForce, CORE, ENGiNE & ICU
We are looking for crackers & suppliers
+---------------------------------------------------------------------------+
| Contact Us |
| [email protected] |
+---------------------------------------------------------------------------+
* Note
BB3D are helping friends to bring releases to an audience for educational
usage, those that want to learn & non-commercial purposes only.
Making money with it? >>> Then buy it!!!