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T h e N o v a T e a m
_____________________________________·_________________________________SN/TNT_
⌠───T─h─e───N─o─v─a───T─e─a─m─────TNT──¥──TNT─────T─h─e───N─o─v─a───T─e─a─m──┐
│ Presents: │
│─────────────────────────────-~~~~~~~~~~~~~~~~~-────────────────────────────│
│ │
│ Gary Grigsby's World At War v1.016 Patch │
│ *RIP* │
│ (c)2005 Matrix Games │
│ │
└──────────────────────────────────────┴─────────────────────────────────────⌡
┌────────────────────────────────────────────────────────────────────────────┐
│ │
│ Supplied By : TEAM TNT Release Date : 04/08/2005 │
│ Cracked By : TEAM TNT Protection : Serial Check │
│ What is it? : Protected Update OS Required : WinXX │
│ Packaged By : TEAM TNT # of Files : 01 x 5.00 Meg │
│ │
├────────────────────────────────────────────────────────────────────────────┤
│ Requirements : The Game │
└────────────────────────────────────────────────────────────────────────────┘
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Release Notes ■
~~~~~~~~~~~~~~~~~
Previous released rip was at version 1.005, which is the first retail released
version of the game.
Update Info:
------------
v1.016 - April 5th, 2005
(First Update Changes and Additions)
Please Note: Old save files (v1.005) should be able to be loaded with the
updated version. However, if playing PBEM, once one player has loaded the game
using the patch, all the next players to follow must also play the game using
the patch. Not all fixes will work in games that continue from old saves.
1. Important New Feature - Users using systems with less than 640 MB of
RAM or less than 100 MB of texture space will be set to Low Graphic Quality
(16 bit) mode the first time the game loads with this version. It will
mark the new graphics setting on the preferences screen. At this point if
the user selects High Graphic Quality (32 bit) it will use that setting on
future loads. Old preference files (v1.005 game release) will be ignored on
the first run of this newer version. These settings are designed to reduce
troubleshooting by setting the systems that should be using Low Graphic
Quality for performance and compatibility to that setting for the first
load, while allowing a change back to High Quality if the user desires.
In most cases, the difference in visual Quality will be slight, but with a
significant performance gain on slower systems.
2. Bug Fix - The sound handling on the production screen was improved, which
may help some systems that were experiencing issues with overlapping sounds.
3. New Feature - Added the ability to interrupt the game during an AI turn.
Press ctrl-p to pause the AI and gain control over the top toolbar. Press
ctrl-r to resume the AI's turn.
4. Bug fix - When Combat Animations are turned on, the game may crash during a
battle involving 64 or more units (combined total of both sides' units).
This has been fixed so that it will work with up to 256 units (when more
than 256 units are in a battle, some will be left out of the combat
animation but the game should no longer crash).
5. Bug fix - A crash reported during AI movement was determined to be caused by
bad unit data. A fix was made to self correct this kind of data problem and
more safeguards were inserted to protect the system from initially
generating bad data. This crash was reported by one user in the German AI
movement phase of the Winter 1945 turn.
6. Bug Fix - Combat modifiers for attacks on frozen zones are not taking
effect. Now the surprise rule modifiers will function properly and no die
roll modifiers are allowed in combat in frozen zones as per the manual.
7. Bug Fix - When Germans invade Russia in winter, the first winter rules are
in affect on the turn of invasion. They will no longer take affect until
the following winter turn.
8. Bug Fix - There were some instances where units that should have been able
to retreat were destroyed as if they had no legal area to retreat to. One
example was Soviet Units in Vladivostock being destroyed as being unable to
retreat after a battle even though they had a retreat route. Units will now
retreat properly.
9. Bug fix - In some cases Carrier Air units on a Carrier Fleet in a battle
were being destroyed as unable to retreat even though the Carrier Fleet
successfully retreated. Now, the Carrier Air unit will retreat with the
Carrier Fleet.
10. Bug Fix - Units on factories that are scrapped upon capture were providing
extra resources to the capturing player. Now, when units are scrapped when
the factory they are on is captured, no resources will be generated for
either player.
11. Bug Fix - A few instances of crashes while using the turn replay were
reported. Changes were made to better prevent these crashes from occurring.
12. Bug fix - Sometimes the last line of the message listing what has been
produced at the end of the production phase is truncated. This display bug
has been fixed.
13. Bug fix - There have been several reports of AI ground units remaining in
sea regions without transports at the end of their turn. Changes were made
to the AI to eliminate possible illegal moves that might explain these
reports.
14. AI improvement - Improved the AI's ability to team up on Germany late in
games when Germany is reduced to just a few areas and Western Germany is
controlled by an especially large German army.
15. AI improvement - Improved the Western Allied AI's ability to resist a
German invasion of England. The Allies should be more aggressive with their
fleets in trying to disrupt a German invasion.
16. AI improvement - Improved naval AI so that fleets will do a better job
avoiding making poor odds attacks.
17. AI improvement - Improved naval AI so that the Russian fleet in the Black
Sea will be more aggressive at attacking German transports in the Black Sea.
18. AI improvement - Improved Japanese AI to avoid weak attacks against areas
where militia will be generated.
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Installation ■
~~~~~~~~~~~~~~~~~
1. UnZIP all archives to a temporary directory.
2. Update your game version:
UnRAR UPDATE.RAR to your game directory, overwriting any existing files.
Always unRAR with full paths!
3. Import TNT.REG into your Windows Registry.
4. To start the game, run or make a shortcut in Windows for:
WaW.exe
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ TNT News ■
~~~~~~~~~~~~~~~~~
We are the REAL original TNT. Any other groups who have tried to front as
TNT over the years were just imposters.
TNT knows that you all love the original SFV data in our NFO files.
Too many "new" sites, using cookie-cutter scripts and that god-awful
zipscript-c (aka project-zs), ruin all the nice SFV files in the scene!
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ TNT Members ■
~~~~~~~~~~~~~~~~~
You know who we are. And we know who you are.
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ The Greets ■
~~~~~~~~~~~~~~~~~
Groups : None (all alone in the night)
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ TNT Sites ■
~~~~~~~~~~~~~~~~~
Try to find them..
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Joining TNT ■
~~~~~~~~~~~~~~~~~
TNT works in all languages.
We seek like-minded individuals who are able to provide or create software in
any language for release into the scene.
Like most 'respectable' groups, TNT is non-profit.
We release for the challenge of reverse engineering, the excitement of the
race to win against other groups, and the spirit of fair competition.
Positions are open for the following.
Crackers : Experienced programmers and debuggers with assembly language
knowledge who can produce Cracks, such as NoCDs & the removal of
commercial protections, for games and applications.
Coders : Experienced programmers who can produce KeyMakers, Game Trainers,
or SavedGame file editors. (Assembly or C language is required)
Game Ripper: Create ripped versions of full games. Rips retain game
functionality while having non-essential data (such as movies or
music) stripped out. People, especially those on slower dial-up
connections, can try out a game rip before deciding to buy the
full version.
Scanning : Printed Box Art, CDs, & Manuals for new games and applications.
FileHacker : Create All Access Enabled (Unlocked) SavedGames.
Modify game data files to enable Cheated Stats.
Scan game executables to locate Cheat Codes (no web thieves).
Suppliers : Provide retail versions of new unreleased software, either games
or applications.
Siteops : 10mbit or faster sites on linux/unix with at least 100gigs space.
Preference is for sites with sections of 0day, iso, dox, pda,
or console exclusively.
Before contacting us, please consider that Movie/Video or MP3
sections are not desirable to us. Big movie/mp3 sites that have
iso, 0day, or dox as an afterthought are not for TNT. Sorry.
What TNT does not need:
Couriers, Pre Whores, Site/Bot Scripters, Thieves, Group Hoppers, Leechers,
Narqs, Narcs, nor undercover agents.
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Contact TNT ■
~~~~~~~~~~~~~~~~~
Those who seek TNT will find a way to get in touch with us.
Just ask around for the #1 Dox group.
TNT has no email address, nor a web site. Any you find are surely fake.
┌────────────────────────────────────╦═╦═╦───────────────────────────────────┐
│ Header Logo : Super Nova [TNT] ║ NFO Layout : Super Nova │
│ ╩ │
└────────────────────────────> Last Update by [Super Nova] <───[01/18/2005]──⌡
" There can be only one! "
---------------------------------TNT DIR INFO---------------------------------
Gary_Grigsbys_World_At_War_v1.016_Patch_RIP-TNT
---------------------------------END TNT INFO---------------------------------