Download Gary Grigsbys World At War v1.016 Patch RIP keygen by TNT

Added to site2005-04-08
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Gary_Grigsbys_World_At_War_v1_keygen.zip (157716 bytes)

namesizecompressed
FILE_ID.DIZ 60 60
Gary_Grigsbys_World_At_War_v1_keygen.exe 181248 152196
TNT.nfo 13789 4992

FILE_ID.DIZ

TNT's keygen for Gary Grigsbys World At War v1.016 Patch RIP


TNT.nfo

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                   T h e     N o v a     T e a m
 _____________________________________·_________________________________SN/TNT_

⌠───T─h─e───N─o─v─a───T─e─a─m─────TNT──¥──TNT─────T─h─e───N─o─v─a───T─e─a─m──┐
│                                  Presents:                                 │
│─────────────────────────────-~~~~~~~~~~~~~~~~~-────────────────────────────│
│                                                                            │
│                  Gary Grigsby's World At War v1.016 Patch                  │
│                                    *RIP*                                   │
│                            (c)2005 Matrix Games                            │
│                                                                            │
└──────────────────────────────────────┴─────────────────────────────────────⌡

┌────────────────────────────────────────────────────────────────────────────┐
│                                                                            │
│    Supplied By : TEAM TNT                 Release Date : 04/08/2005        │
│     Cracked By : TEAM TNT                   Protection : Serial Check      │
│    What is it? : Protected Update          OS Required : WinXX             │
│    Packaged By : TEAM TNT                   # of Files : 01 x 5.00 Meg     │
│                                                                            │
├────────────────────────────────────────────────────────────────────────────┤
│   Requirements : The Game                                                  │
└────────────────────────────────────────────────────────────────────────────┘

 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■ Release Notes ■
                               ~~~~~~~~~~~~~~~~~

Previous released rip was at version 1.005, which is the first retail released 
version of the game.


Update Info:
------------
v1.016 - April 5th, 2005
(First Update Changes and Additions)

Please Note: Old save files (v1.005) should be able to be loaded with the 
updated version. However, if playing PBEM, once one player has loaded the game 
using the patch, all the next players to follow must also play the game using 
the patch.  Not all fixes will work in games that continue from old saves.

1. Important New Feature - Users using systems with less than 640 MB of 
   RAM or less than 100 MB of texture space will be set to Low Graphic Quality 
   (16 bit) mode the first time the game loads with this version.  It will 
   mark the new graphics setting on the preferences screen. At this point if 
   the user selects High Graphic Quality (32 bit) it will use that setting on 
   future loads. Old preference files (v1.005 game release) will be ignored on 
   the first run of this newer version.  These settings are designed to reduce 
   troubleshooting by setting the systems that should be using Low Graphic 
   Quality for performance and compatibility to that setting for the first 
   load, while allowing a change back to High Quality if the user desires.  
   In most cases, the difference in visual Quality will be slight, but with a 
   significant performance gain on slower systems.

2. Bug Fix - The sound handling on the production screen was improved, which 
   may help some systems that were experiencing issues with overlapping sounds.

3. New Feature - Added the ability to interrupt the game during an AI turn. 
   Press ctrl-p to pause the AI and gain control over the top toolbar. Press 
   ctrl-r to resume the AI's turn.

4. Bug fix - When Combat Animations are turned on, the game may crash during a 
   battle involving 64 or more units (combined total of both sides' units). 
   This has been fixed so that it will work with up to 256 units (when more 
   than 256 units are in a battle, some will be left out of the combat 
   animation but the game should no longer crash).

5. Bug fix - A crash reported during AI movement was determined to be caused by 
   bad unit data. A fix was made to self correct this kind of data problem and 
   more safeguards were inserted to protect the system from initially 
   generating bad data. This crash was reported by one user in the German AI 
   movement phase of the Winter 1945 turn.

6. Bug Fix - Combat modifiers for attacks on frozen zones are not taking 
   effect. Now the surprise rule modifiers will function properly and no die 
   roll modifiers are allowed in combat in frozen zones as per the manual.

7. Bug Fix - When Germans invade Russia in winter, the first winter rules are 
   in affect on the turn of invasion. They will no longer take affect until 
   the following winter turn.

8. Bug Fix -  There were some instances where units that should have been able 
   to retreat were destroyed as if they had no legal area to retreat to. One 
   example was Soviet Units in Vladivostock being destroyed as being unable to 
   retreat after a battle even though they had a retreat route. Units will now 
   retreat properly.

9. Bug fix - In some cases Carrier Air units on a Carrier Fleet in a battle 
   were being destroyed as unable to retreat even though the Carrier Fleet 
   successfully retreated. Now, the Carrier Air unit will retreat with the 
   Carrier Fleet.

10. Bug Fix - Units on factories that are scrapped upon capture were providing 
    extra resources to the capturing player. Now, when units are scrapped when 
    the factory they are on is captured, no resources will be generated for 
    either player.

11. Bug Fix - A few instances of crashes while using the turn replay were 
    reported. Changes were made to better prevent these crashes from occurring.

12. Bug fix - Sometimes the last line of the message listing what has been 
    produced at the end of the production phase is truncated. This display bug 
    has been fixed.

13. Bug fix - There have been several reports of AI ground units remaining in 
    sea regions without transports at the end of their turn. Changes were made 
    to the AI to eliminate possible illegal moves that might explain these 
    reports.

14. AI improvement - Improved the AI's ability to team up on Germany late in 
    games when Germany is reduced to just a few areas and Western Germany is 
    controlled by an especially large German army.

15. AI improvement - Improved the Western Allied AI's ability to resist a 
    German invasion of England. The Allies should be more aggressive with their 
    fleets in trying to disrupt a German invasion.

16. AI improvement - Improved naval AI so that fleets will do a better job 
    avoiding making poor odds attacks.

17. AI improvement - Improved naval AI so that the Russian fleet in the Black 
    Sea will be more aggressive at attacking German transports in the Black Sea.

18. AI improvement - Improved Japanese AI to avoid weak attacks against areas 
    where militia will be generated.


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■ Installation  ■
                               ~~~~~~~~~~~~~~~~~

1. UnZIP all archives to a temporary directory.

2. Update your game version:
   UnRAR UPDATE.RAR to your game directory, overwriting any existing files.
   Always unRAR with full paths!

3. Import TNT.REG into your Windows Registry.

4. To start the game, run or make a shortcut in Windows for:
   WaW.exe


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  TNT    News  ■
                               ~~~~~~~~~~~~~~~~~
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  TNT knows that you all love the original SFV data in our NFO files.  
  Too many "new" sites, using cookie-cutter scripts and that god-awful 
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 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
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                               ~~~~~~~~~~~~~~~~~
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 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
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                               ~~~~~~~~~~~~~~~~~
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  Like most 'respectable' groups, TNT is non-profit.  
  We release for the challenge of reverse engineering, the excitement of the 
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What TNT does not need:
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 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  Contact TNT  ■
                               ~~~~~~~~~~~~~~~~~
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┌────────────────────────────────────╦═╦═╦───────────────────────────────────┐
│  Header Logo : Super Nova [TNT]      ║      NFO Layout : Super Nova        │
│                                      ╩                                     │
└────────────────────────────> Last Update by [Super Nova] <───[01/18/2005]──⌡

                          " There can be only one! "
---------------------------------TNT DIR INFO---------------------------------
Gary_Grigsbys_World_At_War_v1.016_Patch_RIP-TNT
---------------------------------END TNT INFO---------------------------------


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