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T h e N o v a T e a m
_____________________________________·_________________________________SN/TNT_
⌠───T─h─e───N─o─v─a───T─e─a─m─────TNT──¥──TNT─────T─h─e───N─o─v─a───T─e─a─m──┐
│ Presents: │
│─────────────────────────────-~~~~~~~~~~~~~~~~~-────────────────────────────│
│ │
│ Squad Battles: Eagles Strike v1.02 Patch *RIP* │
│ *Cracked* │
│ (c)2002 HPS Simsulations │
│ │
└──────────────────────────────────────┴─────────────────────────────────────⌡
┌────────────────────────────────────────────────────────────────────────────┐
│ │
│ Supplied By : TEAM TNT Release Date : 03/21/2005 │
│ Cracked By : TEAM TNT Protection : CD Check │
│ What is it? : Cracked Update OS Required : WinXX │
│ Packaged By : TEAM TNT # of Files : 02 x 5.00 Meg │
│ │
├────────────────────────────────────────────────────────────────────────────┤
│ Requirements : The Game │
└────────────────────────────────────────────────────────────────────────────┘
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Release Notes ■
~~~~~~~~~~~~~~~~~
Update Info:
------------
Changes for Eagles Strike 1.02
- Added Train vehicle type and train movement rule.
- Added definition of "Covered Terrain" which increases the probability
that Vehicles assaulting into that terrain become Immobile as a result.
Coverted Terrain is noted in the Terrain Info box with the "C"
designation.
- Added ability to create scenarios having Breastwork defenses (see
Hex Menu under Scenario Editor).
- Added ability for Demolition loads to destroy Railroads and Bridges
(see Demolition Weapons under Weapon Types in the Users Manual).
- Change so that Immobile Vehicles do have an inherent assault value.
- Added ability for heavy weapons to be Setup, increasing their
effectiveness (see Firing in the Users Manual).
- (Database) Increase of effectiveness of MG-42.
Changes for Eagles Strike 1.01
- Added Plus sign to 2D icon of vehicles carrying passengers.
- Added Flame Mines (see Movement section of Users Manual).
- Added Engineer Bridges to possible vehicle types (see Movement section
in Users Manual).
- Fix for dropping one weapon resulting in dropping all weapons.
- Fix for cancelling support strike causing a bad mode in main program.
- Added Ask Before Unloading/Dropping option under Settings Menu to
avoid accidental unloading or dropping.
- Added Fast A/I Processing Option under A/I Menu equivalent to the F8
hot key with sound effects turned off.
- Change to prevent crew-served weapons from being fired from Shallow
Water hexes.
- Added Protection Value to reinforcement entry in Arrived Dialog.
- Change to Assault Effects of 1/4 for Pinned and 1/8 for Broken.
- Added ability to assign a Facing to a Bunker, Pillbox, or Cave hex
(see Firing section of Users Manual).
- Change so that Vehicles receive no protection from enemy fortifications
(Instead of half protection from Improved Positions and Trenches).
- Change so that using Demolition Weapons against Vehicles causes a
check for Immobile status.
- Added a high HE Immobilization Effect that allows large caliber guns
and large bombs to cause Immobilization of vehicles (see Firing section
of Users Manual).
- Change so that Sniper Fire from Disrupted, Pinned, or Demoralized crews
losses its special effects.
- (Scenario Editor) Added E and F hot keys for increasing and decreasing
Effectiveness of selected units.
Changes for Eagles Strike 1.0
- Added new Submap Editor program which facilitates the creation
of submaps.
- Added new Glider and Parachute rules (see Gliders and Parachutes
section of Users Manual).
- Added Bocage Effects (see Movement section of Users Manual).
- Added Grappling markers which allow units to cross Cliff hexsides
(see Movement section of Users Manual).
- Added feature to OB Editor to randomize unit pictures.
- Addition of Pinning effect associated with Sniper Fire (see Weapon
Types section of Users Manual).
- Increased the vulnerability of Trucks and other low armor vehicles
to assaults (see Assaults section of Users Manual).
- Added Demolition Weapons such as Satchel Charges and Bangalore
Torpedoes for clearing Barriers, Mines, and Obstacles (see Weapon
Types section of Users Manual).
- Added Leader Action Points to campaign game to reward aggressive
leader performance.
- Added Select Single-Use option to control whether Single-Use Weapons
are selected by default (see Settings Menu in Main Program).
- Added Variable Ending Optional Rule which allows a scenario to be
played a variable number of turns past the designated ending.
- Added a morale check when infantry attempts to assault a Hard Vehicle
(see Assaults section of Users Manual).
- Change so that sniper fire does not affect vehicles (unless Vehicle-Only
load is being fired).
- Change so that indirect fire into smoke is not reduced.
- Infantry in City and Industrial hexes are now vulnerable to the fire of
Vehicle-Only loads. This is in addition to being vulnerable in Bunkers
and Pillboxes.
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Installation ■
~~~~~~~~~~~~~~~~~
1. UnZIP all archives to a temporary directory.
2. Update your game version:
UnRAR UPDATE.RAR to your game directory, overwriting any existing files.
Always unRAR with full paths!
3. UnRAR CRACK.RAR to your game directory, overwriting any existing files.
Always unRAR with full paths!
4. To start the game, run or make a shortcut in Windows for:
es.exe
5. For the Editor, run or make a shortcut in Windows for:
sqedit.exe
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ TNT News ■
~~~~~~~~~~~~~~~~~
We are the REAL original TNT. Any other groups who have tried to front as
TNT over the years were just imposters.
TNT knows that you all love the original SFV data in our NFO files.
Too many "new" sites, using cookie-cutter scripts and that god-awful
zipscript-c (aka project-zs), ruin all the nice SFV files in the scene!
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ TNT Members ■
~~~~~~~~~~~~~~~~~
You know who we are. And we know who you are.
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ The Greets ■
~~~~~~~~~~~~~~~~~
Groups : None (all alone in the night)
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ TNT Sites ■
~~~~~~~~~~~~~~~~~
Try to find them..
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Joining TNT ■
~~~~~~~~~~~~~~~~~
TNT works in all languages.
We seek like-minded individuals who are able to provide or create software in
any language for release into the scene.
Like most 'respectable' groups, TNT is non-profit.
We release for the challenge of reverse engineering, the excitement of the
race to win against other groups, and the spirit of fair competition.
Positions are open for the following.
Crackers : Experienced programmers and debuggers with assembly language
knowledge who can produce Cracks, such as NoCDs & the removal of
commercial protections, for games and applications.
Coders : Experienced programmers who can produce KeyMakers, Game Trainers,
or SavedGame file editors. (Assembly or C language is required)
Game Ripper: Create ripped versions of full games. Rips retain game
functionality while having non-essential data (such as movies or
music) stripped out. People, especially those on slower dial-up
connections, can try out a game rip before deciding to buy the
full version.
Scanning : Printed Box Art, CDs, & Manuals for new games and applications.
FileHacker : Create All Access Enabled (Unlocked) SavedGames.
Modify game data files to enable Cheated Stats.
Scan game executables to locate Cheat Codes (no web thieves).
Suppliers : Provide retail versions of new unreleased software, either games
or applications.
Siteops : 10mbit or faster sites on linux/unix with at least 100gigs space.
Preference is for sites with sections of 0day, iso, dox, pda,
or console exclusively.
Before contacting us, please consider that Movie/Video or MP3
sections are not desirable to us. Big movie/mp3 sites that have
iso, 0day, or dox as an afterthought are not for TNT. Sorry.
What TNT does not need:
Couriers, Pre Whores, Site/Bot Scripters, Thieves, Group Hoppers, Leechers,
Narqs, Narcs, nor undercover agents.
·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
■ Contact TNT ■
~~~~~~~~~~~~~~~~~
Those who seek TNT will find a way to get in touch with us.
Just ask around for the #1 Dox group.
TNT has no email address, nor a web site. Any you find are surely fake.
┌────────────────────────────────────╦═╦═╦───────────────────────────────────┐
│ Header Logo : Super Nova [TNT] ║ NFO Layout : Super Nova │
│ ╩ │
└────────────────────────────> Last Update by [Super Nova] <───[01/18/2005]──⌡
" There can be only one! "
---------------------------------TNT DIR INFO---------------------------------
Squad_Battles_Eagles_Strike_v1.02_Patch_Cracked_RIP-TNT
---------------------------------END TNT INFO---------------------------------