Download Space Empires Starfury v1.17 Patch RIP keygen by TNT

Added to site2005-08-18
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Space.Empires.Starfury.v1.17.P.keygen.zip (164113 bytes)

namesizecompressed
FILE_ID.DIZ 56 56
Space.Empires.Starfury.v1.17.P.keygen.exe 184320 156119
TNT.nfo 21838 7468

FILE_ID.DIZ

keygen for Space Empires Starfury v1.17 Patch RIP by TNT


TNT.nfo

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                   T h e     N o v a     T e a m
 _____________________________________·_________________________________SN/TNT_

⌠───T─h─e───N─o─v─a───T─e─a─m─────TNT──¥──TNT─────T─h─e───N─o─v─a───T─e─a─m───┐
│                                  Presents:                                  │
│─────────────────────────────-~~~~~~~~~~~~~~~~~-─────────────────────────────│
│                                                                             │
│                  Space Empires: Starfury v1.17 Patch *RIP*                  │
│                                                                             │
│                        (c)2003 Malfador Machinations                        │
│                                                                             │
└──────────────────────────────────────┴──────────────────────────────────────⌡

┌─────────────────────────────────────────────────────────────────────────────┐
│                                                                             │
│    Supplied By : TEAM TNT                 Release Date : 08/17/2005         │
│     Cracked By : TEAM TNT                   Protection : None               │
│    What is it? : Update                    OS Required : WinXX              │
│    Packaged By : TEAM TNT                   # of Files : 01 x 5.00 Meg      │
│                                                                             │
├─────────────────────────────────────────────────────────────────────────────┤
│   Requirements : The Game                                                   │
└─────────────────────────────────────────────────────────────────────────────┘

 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■ Release Notes ■
                               ~~~~~~~~~~~~~~~~~

Finally Malfador Machinations releases a 1.17 update for the owners of the 
original 2003 release of Starfury!

This will update *any* older RIP versions of "Space Empires: Starfury" 
to the newest version 1.17.  You will not need previous updates.

Our update gives you the same game as "06-18-2005 Star_Fury_PROPER_RIP-TNT".
That RIP was a 1.17 version of Star Fury, which we expected might be the only 
way to get the 1.17 changes.  But, the company *finally* decided to make it 
available for owners of the older original Starfury in the form of a patch 
update.


Update Info:
------------
Version 1.17:
1.  Fixed   - Improved high resolution timer. 
2.  Fixed   - Potential Access Violation when shutting the game down. 
3.  Fixed   - Better attuned the Direct Sound usage to the hardware 
              capabilities. 



Version 1.16:
1.  Fixed   - The mouse pointer no longer dissappears at screen edge. 
2.  Fixed   - Font sizes standardized on different displays. 
3.  Fixed   - Improved sound buffer allocation and usage. This should fix
              crashing problems for users with limited sound cards. 
4.  Fixed   - The sound for dropping and item into space and picking up an item
              from space was not in 3D. 
5.  Fixed   - Problem on some video cards where background space would appear 
              warped. 
6.  Fixed   - Rare Range Check Error with a ship's engine glow brightness. 
7.  Fixed   - Shield hits were living longer than they should. 
8.  Fixed   - Sometimes a crash would occur from commodity prices of zero. 



Version 1.15:
1.  Fixed   - The "Status No Enemy Ships In System" event was not working. 
2.  Changed - The game no longer requires the CD to be in the drive while 
              playing. 
 


Version 1.14:
1.  Fixed   - Commodities weren't showing up in the list. 
2.  Fixed   - Access Violation when you right clicked in Component Storage. 
3.  Fixed   - Ships created for jobs were being removed from the game if the 
              player returned to a map more than 10 days after their first 
              visit. 
4.  Fixed   - The set waypoint was not being reset for new games. 
5.  Fixed   - Custom slot types were still not toggling correctly on the 
              Inventory window. 
6.  Added   - New fields to the CampaignData file to allow modification of 
              collision damage. 
7.  Fixed   - Friendly fire no longer causes races to go hostile towards you. 



Version 1.13:
1.  Fixed   - Protection for launching fighters was not using time factor. 
2.  Changed - Increased the chances of finding fighters in the spacedock. 
3.  Fixed   - Players can no longer jump into a system at the last moment
              to complete an escort mission. 
4.  Fixed   - Stores & Commodities weren't always getting reset on new games. 
5.  Fixed   - Added low level shield regeneration to all ships and low level
              shield and hull regeneration to all starbases. 
6.  Fixed   - In the Inventory Window, the "Display Options" will display 
              Inventory boxes based on a word within the "comp type allowed". 
              Shields\Armor will display the box if the words "armor" or 
              "shield" are within the comp type allowed. Engines key on the 
              word "engine". Weapons key on the word "weapon". The Hull section 
              will display any components not shown in the previous three 
              sections. 



Version 1.12:
1.  Fixed   - Access Violation when fighters have lost the ID for their parent 
              carrier. 
2.  Fixed   - Point Defense would fire backwards if torpedoes were faster than 
              bolts. 
3.  Fixed   - Sithrak Dreadnought had too few crew. 
4.  Changed - Lightning Ray damage. 
5.  Fixed   - Spelling of "shreds" in Fazrah speech. 
6.  Changed - Increased cost of engine components. 
7.  Changed - Decreased cost of mine components. 
8.  Added   - There are now 8 possible sections to a site.   
9.  Added   - Component storage location at most sites. Here you can store 
              components and then later retrieve them (at a low cost per day). 
10. Changed - Decreased sizes for all commodity components. 
11. Added   - "Uses Levels" field to components data file which determines if 
              the component actually displays its level. 
12. Added   - "Is Commodity" field to components data file which determines if 
              the component can have its value changed for the commodity 
              listings. 
13. Added   - Commodity Listings window which displays the buy and sell values 
              of commodities in different solar systems. 
14. Fixed   - The waypoint and target reticle will now show on screen no matter 
              the distance to the target. 



Version 1.11:
1.  Fixed   - Changed the event requirements for escort missions. Just before 
              the time for the job expires, the map is checked to see if the 
              escort ship is still alive, if it is then the job is a success. 
              This replaces the requirement of being near the escort ship. 
2.  Fixed   - Energy consumption was set to the credit value in the last 
              version. 
3.  Fixed   - Bases that are destroyed through missions are now invulnerable 
              until the mission starts.  
4.  Fixed   - The TCN Task Force was not showing up in the last mission of 
              campaign 1.  
5.  Added   - Cargo description line to commerce jobs. 
6.  Added   - A waypoint which you can set in the System Map window.  



Version 1.10:
1.  Fixed   - Terran carrier layout had armor slot putting armor on the wrong 
              side. 
2.  Fixed   - Stores would retain their items even after a Load. 
3.  Fixed   - The Display Settings window would sometimes error if you moved 
              the game from one machine to another. 
4.  Fixed   - In Campaign 1, changed the description for mission General Haynes 
              2 to "Perform 3 Pirate Mercenary Guild missions."
5.  Changed - Mines and collisions no longer cause ships to become angry.
6.  Added   - "Weapon Tonnage Structure" field to components data file. This is 
              the amount of damage a torpedo or directed torpedo can take 
              before being destroyed. 
7.  Added   - Red arrow on the main screen which shows direction to target 
              when reticle not visible. 
8.  Fixed   - The next target function should not select ships which are 
              exploding. 
9.  Fixed   - If a button was pressed on the start menu while the gamma was 
              ramping up, it would stay 
              at that brightness level for the rest of the game. 
10. Added   - "Weapon Beam Duration" to components data file. This controls how 
              long a beam lasts when it hits a target. The total damage is 
              divided over the life of the beam. 
11. Changed - Moved the "Credit Value Inc Pct Per Level" to each individual 
              component record. 
12. Changed - Moved the "Energy Consump Inc Per Level" to each individual 
              component record. 
13. Fixed   - Store components were being created at levels less than 1. 



Version 1.09:
1.  Fixed   - Some machines would cause the game to crash with an "InvalidOp 
              Floating Point Error" when you pressed play. 
2.  Fixed   - Some ships were getting added damage resistance when they 
              shouldn't. 
3.  Added   - New fields to the Main_Enemies.txt file to allow for greater 
              variation in the Resist All amounts. 
4.  Fixed   - AI Response range in the enemies file will now be multipled by 
              the campaign's weapon scaling factor. 
5.  Fixed   - A ship's response range will be increased to it's maximum weapons 
              range if it's higher. 
6.  Fixed   - Enemy Ships were not always firing on targets within their 
              maximum weapons range. 
7.  Fixed   - Ships will now communicate out to their response range. 
8.  Fixed   - Negative offset values for comp levels in stores.txt weren't 
              working.
9.  Fixed   - Point Defense would fire on dying ships or fighters. 
10. Fixed   - The player's fighters would not cause targets to go hostile. 
11. Fixed   - The player would not receive experience for targets their 
              fighters destroyed. 
12. Fixed   - You would cause terran ships to go hostile by hitting your own 
              mines. 
13. Fixed   - Other weapons would not fire if marked as autofire. 
14. Fixed   - Directed Torpedoes should be working now. 
15. Added   - Directed Torpedo entries to the bitmap effects data file. 
16. Added   - Three new pulse weapon bitmaps. 



Version 1.08: 
1.  Note    - Patch 1 



Version 1.07:
1.  Fixed   - The game crashing when a sound card does not support 3D sound 
              buffers. 



Version 1.06:
1.  Fixed   - Problems with Shield and Armor readout displays when readout 
              ability missing. 
2.  Fixed   - Changed text of message when Quadrant Map or System Map 
              unavailable. 



Version 1.05:
1.  Fixed   - Abbidon Battleship had shield slots mixed up.  
2.  Fixed   - The \Images and \XFiles subdirectories under a campaign directory 
              weren't working. 
3.  Fixed   - Some of the game pre-loaded graphics were not being overriden by 
              campaign graphics. 



Version 1.04:
1.  Fixed   - CD Checker was only checking drives J or less. 
2.  Fixed   - In Campaign 2, the Fazrah Stealth Cruisers were not showing up. 
3.  Fixed   - Beams weren't doing damage in slowed time mode. 
4.  Fixed   - All lowercase pirate ship name. 
5.  Fixed   - Bases were not showing up on the radar map like the System Map. 
6.  Fixed   - All job ships will always show up on the radar and system maps 
              regardless of range. 
7.  Added   - Option to show the name of the ship in the System Map Window. 
8.  Fixed   - Names of objects on the System Map would occasionally not show. 
9.  Added   - Text will be displayed on the main window if you are carrying 
              illegal cargo. 
10. Added   - Text will be displayed on the main window if you leave the 
              boundaries of the solar system (and your speed is set to 10%). 
11. Fixed   - You could launch fighters and mines by right clicking on them 
              regardless of whether you had fighter bays or mine layers 
              (hotkeys were working correctly, right-clicking was not). 



Version 1.03:
1.  Fixed   - Missing objects from SpaceObjects_XFiles would cause the 
              game to crash during map generation. 
2.  Fixed   - Reduced list font size for better multi-machine support. 
3.  Fixed   - LRS button was showing up for non ships. 
4.  Fixed   - Point Defense would fire on fighters that were exploding. 
5.  Fixed   - Can only have one Multiplex Tracking, Neural Combat Net, or 
              Master Computer component per ship. 
6.  Fixed   - "Crew" on the main window would sometimes be transparent. 
7.  Fixed   - Static in the display will only be shown if the Bridge is damaged
              (as opposed to not present). 
8.  Added   - Time scale settings of 1/8, 1/4, and 1/2. 
9.  Fixed   - Better time scaling for extra effects like exposions, shield 
              hits, and firing flares. 
10. Fixed   - The Pirate Cruiser had a shield slot that provided shields to the 
              wrong side. 



Version 1.02:
1.  Fixed   - Sithrak Portal Warp Point was too high. 
2.  Fixed   - Employer names weren't showing up in jobs.
3.  Fixed   - Possibly fixed the occasional missing textures problem. 
4.  Fixed   - Invalid Index in combat. 
5.  Fixed   - Bad internal damage allocation. 
6.  Fixed   - Ship Purchase screen would error if there were no ships to 
              purchase. 
7.  Added   - Restriction Type and Restriction Value to Components.txt. 
8.  Fixed   - Only one Bridge, Combat Sensors, or ECM is allowed per ship. 
9.  Fixed   - Shield & Armor Piercing Damage was having both Shield Piercing and
              Armor Piercing Resistance applied to it. Now, which ever 
              resistance is higher will alone be applied to the Shield & Armor 
              Piercing Damage. 



Version 1.01:
1.  Fixed   - Set the Combat Sensors and ECM back to a size of 10. The increased
              size was causing problems with ship designs. 
2.  Fixed   - Ships should not fire on their own fighters, either with normal 
              weapons or with point defense. 
3.  Fixed   - The Abbidon Carrier would cause a Range Check Error when 
              purchased. 
4.  Fixed   - Enemy designs would put multiple "Must Have" components. 
5.  Changed - Engine glow level is now based on current speed. 
6.  Fixed   - Bolt weapons will now lead their target. 



Version 1.00:
1.  Note    - Full Release Version. 


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■ Installation  ■
                               ~~~~~~~~~~~~~~~~~

1. UnZIP all archives to a temporary directory.

2. Update your game version:
   UnRAR UPDATE.RAR to your game directory, overwriting any existing files.
   Always unRAR with full paths!

3. Try running TNT-REN.BAT to rename the Music files to their new filenames.  
   If you don't have music files, it will not hurt anything to at least try 
   running the file.

4. To start the game, run or make a shortcut in Windows for:
   starfury.exe


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  TNT    News  ■
                               ~~~~~~~~~~~~~~~~~
  We are the REAL original TNT.  Any other groups who have tried to front as 
  TNT over the years were just imposters.

  TNT knows that you all love the original SFV data in our NFO files.  
  Too many "new" sites, using cookie-cutter scripts and that god-awful 
  zipscript-c (aka project-zs), ruin all the nice SFV files in the scene!


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  TNT Members  ■
                               ~~~~~~~~~~~~~~~~~
                You know who we are.  And we know who you are.


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■   The Greets  ■
                               ~~~~~~~~~~~~~~~~~
    Groups :  None (all alone in the night)


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  TNT   Sites  ■
                               ~~~~~~~~~~~~~~~~~
  Try to find them..


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  Joining TNT  ■
                               ~~~~~~~~~~~~~~~~~
  TNT works in all languages.

  We seek like-minded individuals who are able to provide or create software in 
  any language for release into the scene.

  Like most 'respectable' groups, TNT is non-profit.  
  We release for the challenge of reverse engineering, the excitement of the 
  race to win against other groups, and the spirit of fair competition.

  Positions are open for the following.

   Crackers : Experienced programmers and debuggers with assembly language 
              knowledge who can produce Cracks, such as NoCDs & the removal of 
              commercial protections, for games and applications.

     Coders : Experienced programmers who can produce KeyMakers, Game Trainers, 
              or SavedGame file editors.  (Assembly or C language is required)

 Game Ripper: Create ripped versions of full games.  Rips retain game 
              functionality while having non-essential data (such as movies or 
              music) stripped out.  People, especially those on slower dial-up 
              connections, can try out a game rip before deciding to buy the 
              full version.

   Scanning : Printed Box Art, CDs, & Manuals for new games and applications.

 FileHacker : Create All Access Enabled (Unlocked) SavedGames.  
              Modify game data files to enable Cheated Stats.  
              Scan game executables to locate Cheat Codes (no web thieves).

  Suppliers : Provide retail versions of new unreleased software, either games 
              or applications.

    Siteops : 10mbit or faster sites on linux/unix with at least 100gigs space.
              Preference is for sites with sections of 0day, iso, dox, pda, 
              or console exclusively.
              Before contacting us, please consider that Movie/Video or MP3 
              sections are not desirable to us.  Big movie/mp3 sites that have 
              iso, 0day, or dox as an afterthought are not for TNT.  Sorry.


What TNT does not need:
  Couriers, Pre Whores, Site/Bot Scripters, Thieves, Group Hoppers, Leechers, 
  Narqs, Narcs, nor undercover agents.


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  Contact TNT  ■
                               ~~~~~~~~~~~~~~~~~
  Those who seek TNT will find a way to get in touch with us.
  Just ask around for the #1 Dox group.

  TNT has no email address, nor a web site.  Any you find are surely fake.

┌────────────────────────────────────╦═╦═╦────────────────────────────────────┐
│  Header Logo : Super Nova [TNT]      ║      NFO Layout : Super Nova         │
│                                      ╩                                      │
└────────────────────────────> Last Update by [Super Nova] <───[01/18/2005]───⌡

                          " There can be only one! "
---------------------------------TNT DIR INFO---------------------------------
Space_Empires_Starfury_v1.17_Patch_RIP-TNT
---------------------------------END TNT INFO---------------------------------


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