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BB3D Presents:
<> <>
Sitni.Sati.Afterburn.v3.2a.for.3DS.Max.9.x64-BB3D
+---------------------------------------------------------------------------+
| RELEASE INFO |
+---------------------------------------------------------------------------+
| Cracked by..: n0MAD Supplier...: The WEB |
| Packed by...: Team BB3D Date.......: 19/01/2007 |
| Rls Type....: Crack Disk Size..: 04x5.00MB |
| Protection..: DCPFLICS Platform...: WinAll |
+---------------------------------------------------------------------------+
www.afterworks.com
Release Notes:
WhatÆs new in v3.2
For existing AfterBurn users, here is a short list of the major features
and additions to this exciting new version.
- ThinkingParticles 2 Support:
AfterBurn 3.2 now supports multiple ThinkingParticles 2 particle groups
within the Master System. From the AfterBurn user interface, you can select
ThinkingParticles as your source particle, and a new Group selector dialog
will appear. Whichever TP2 particle Groups you pick will be displayed
inside the Source Particles/Daemons group of controls (as shown below).
- Improved Explode Daemon Calculations:
AfterBurn 3.2 has re -worked the core algorithms of the Explode Daemon so
that it achieves faster results and is not as memory intensive. In terms of
controls, it is identical to previous versions, but in terms of speed, you
will see a marked improvement.
- AFCs now use full Bezier interpolation
AfterBurn 3.2 has added full Bezier interpolation to all of its AFC control
dialogs. Now users can manipulate full Bezier curves and handles to define
your curves and gives you more control over how your flow curves appear.
- Added Support for finalRender Stage-1 Global Illumination and Caustics
As part of the interoperation between DCP plug-ins, AfterBurn 3.2 now
offers a tighter connection to finalRender Stage-1's Global Illumination
and Caustics generation. In previous versions of AfterBurn, all GI and
Caustics data would not affect the output look of the AfterBurn volumetrics
as shown in the image below.
Now, within AfterBurn 3.2, you can right-click on the particle system to
which AfterBurn is assigned, choose fR-Properties and from the resulting
dialog turn on Calculate Self-GI and/or Generate Caustics controls. At that
point, the volumetric puffs will use the Global Illumination and Caustics
data from Stage-1 to light the scene.
Install/Crack Notes:
1. extract
2. install
3. Place DCPFLICS.dlu in ...\Autodesk\3ds Max 9\plugins\Afterworks\Common
4. Place TSRegisterNow.dll in ...\Autodesk\3ds Max 9
Step 4 is only needed if you skip installation
of DCPFLICS from the plugin installer.
NOTE: DCPFLICS crack is also working for other DCPFLICS protected plugins
*enJoy* !!!
Team BB3D *
Greets: SSG, SCOTCH, ARN, CT, CORE, ENGiNE, ICU & SnD
We are looking for crackers & suppliers
+---------------------------------------------------------------------------+
| Contact Us |
| [email protected] |
+---------------------------------------------------------------------------+
* Note
BB3D are helping friends to bring releases to an audience for educational
usage, those that want to learn & non-commercial purposes only.
Making money with it? >>> Then buy it!!!